From: Max Reitz <mreitz@redhat.com>
To: Gerd Hoffmann <kraxel@redhat.com>, qemu-devel@nongnu.org
Cc: Anthony Liguori <aliguori@amazon.com>
Subject: Re: [Qemu-devel] [PATCH 2/4] console: add opengl rendering helper functions
Date: Thu, 15 Jan 2015 15:46:02 -0500 [thread overview]
Message-ID: <54B8270A.8050007@redhat.com> (raw)
In-Reply-To: <1421066126-25737-3-git-send-email-kraxel@redhat.com>
On 2015-01-12 at 07:35, Gerd Hoffmann wrote:
> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
> ---
> include/ui/console.h | 23 ++++++++++
> ui/Makefile.objs | 5 ++
> ui/console-gl.c | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++
> 3 files changed, 155 insertions(+)
> create mode 100644 ui/console-gl.c
>
> diff --git a/include/ui/console.h b/include/ui/console.h
> index 22ef8ca..5cb169c 100644
> --- a/include/ui/console.h
> +++ b/include/ui/console.h
> @@ -9,6 +9,11 @@
> #include "qapi-types.h"
> #include "qapi/error.h"
>
> +#ifdef CONFIG_OPENGL
> +#include <GL/gl.h>
> +#include <GL/glext.h>
> +#endif
> +
> /* keyboard/mouse support */
>
> #define MOUSE_EVENT_LBUTTON 0x01
> @@ -118,6 +123,11 @@ struct DisplaySurface {
> pixman_format_code_t format;
> pixman_image_t *image;
> uint8_t flags;
> +#ifdef CONFIG_OPENGL
> + GLenum glformat;
> + GLenum gltype;
> + GLuint texture;
> +#endif
> };
>
> typedef struct QemuUIInfo {
> @@ -320,6 +330,19 @@ void qemu_console_copy(QemuConsole *con, int src_x, int src_y,
> DisplaySurface *qemu_console_surface(QemuConsole *con);
> DisplayState *qemu_console_displaystate(QemuConsole *console);
>
> +#ifdef CONFIG_OPENGL
> +/* console-gl.c */
> +bool console_gl_check_format(DisplayChangeListener *dcl,
> + pixman_format_code_t format);
> +void surface_gl_create_texture(DisplaySurface *surface);
> +void surface_gl_update_texture(DisplaySurface *surface,
> + int x, int y, int w, int h);
> +void surface_gl_render_texture(DisplaySurface *surface);
> +void surface_gl_destroy_texture(DisplaySurface *surface);
> +void surface_gl_setup_viewport(DisplaySurface *surface,
> + int ww, int wh);
> +#endif
> +
> /* sdl.c */
> void sdl_display_init(DisplayState *ds, int full_screen, int no_frame);
>
> diff --git a/ui/Makefile.objs b/ui/Makefile.objs
> index 13b5cfb..3173778 100644
> --- a/ui/Makefile.objs
> +++ b/ui/Makefile.objs
> @@ -24,4 +24,9 @@ sdl.mo-objs := sdl2.o sdl2-input.o sdl2-2d.o
> endif
> sdl.mo-cflags := $(SDL_CFLAGS)
>
> +ifeq ($(CONFIG_OPENGL),y)
> +common-obj-y += console-gl.o
> +libs_softmmu += $(OPENGL_LIBS)
> +endif
> +
> gtk.o-cflags := $(GTK_CFLAGS) $(VTE_CFLAGS)
> diff --git a/ui/console-gl.c b/ui/console-gl.c
> new file mode 100644
> index 0000000..470dd61
> --- /dev/null
> +++ b/ui/console-gl.c
> @@ -0,0 +1,127 @@
> +/*
> + * QEMU graphical console -- opengl helper bits
> + *
> + * Copyright (c) 2004 Fabrice Bellard
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a copy
> + * of this software and associated documentation files (the "Software"), to deal
> + * in the Software without restriction, including without limitation the rights
> + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
> + * copies of the Software, and to permit persons to whom the Software is
> + * furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice shall be included in
> + * all copies or substantial portions of the Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
> + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
> + * THE SOFTWARE.
> + */
> +#include "qemu-common.h"
> +#include "ui/console.h"
> +
> +bool console_gl_check_format(DisplayChangeListener *dcl,
> + pixman_format_code_t format)
> +{
> + switch (format) {
> + case PIXMAN_x8r8g8b8:
> + case PIXMAN_a8r8g8b8:
> + case PIXMAN_r5g6b5:
> + return true;
> + default:
> + return false;
> + }
> +}
What is this function supposed to be used for?
> +
> +void surface_gl_create_texture(DisplaySurface *surface)
> +{
> + switch (surface->format) {
> + case PIXMAN_x8r8g8b8:
> + case PIXMAN_a8r8g8b8:
> + surface->glformat = GL_BGRA;
Why does the format code seem to imply ARGB order but you're using the
exact opposite? I could imagine something like endianness being the
reason, but you're using RGB below where the format code says exactly that.
> + surface->gltype = GL_UNSIGNED_BYTE;
> + break;
> + case PIXMAN_r5g6b5:
> + surface->glformat = GL_RGB;
> + surface->gltype = GL_UNSIGNED_SHORT_5_6_5;
> + break;
> + default:
> + g_assert_not_reached();
> + }
> +
> + glGenTextures(1, &surface->texture);
> + glEnable(GL_TEXTURE_2D);
> + glBindTexture(GL_TEXTURE_2D, surface->texture);
> + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
Discarding the alpha channel is intentional, I suppose?
> + surface_width(surface),
> + surface_height(surface),
> + 0, surface->glformat, surface->gltype,
> + surface_data(surface));
Is surface_stride(surface) specified to be surface_width(surface) *
bytes_per_pixel (I don't know pixman so I don't know)? If it isn't then
this may not work.
> +
> + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
> + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
> +}
> +
> +void surface_gl_update_texture(DisplaySurface *surface,
> + int x, int y, int w, int h)
> +{
> + uint8_t *data = (void *)surface_data(surface);
> +
> + glTexSubImage2D(GL_TEXTURE_2D, 0,
> + 0, y,
> + surface_width(surface), h,
> + surface->glformat, surface->gltype,
> + data + surface_stride(surface) * y);
> +}
> +
> +void surface_gl_render_texture(DisplaySurface *surface)
> +{
> + glClearColor(0.0, 0.0, 0.0, 0);
I still find this strange (the RGB values are doubles, the alpha channel
is an integer; and actually all parameters are expected to be floats),
but I can live with it.
> + glClear(GL_COLOR_BUFFER_BIT);
> +
> + glBegin(GL_QUADS);
> + glTexCoord2i(0, 1); glVertex3i(-1, -1, 0);
> + glTexCoord2i(0, 0); glVertex3i(-1, 1, 0);
> + glTexCoord2i(1, 0); glVertex3i(1, 1, 0);
> + glTexCoord2i(1, 1); glVertex3i(1, -1, 0);
I don't know whether I've said it before, but you can use glVertex2i() here.
> + glEnd();
> +}
> +
> +void surface_gl_destroy_texture(DisplaySurface *surface)
> +{
> + if (!surface || !surface->texture) {
> + return;
> + }
> + glDeleteTextures(1, &surface->texture);
> + surface->texture = 0;
> +}
> +
> +void surface_gl_setup_viewport(DisplaySurface *surface,
> + int ww, int wh)
> +{
> + int gw, gh, stripe;
> + float sw, sh;
> +
> + gw = surface_width(surface);
> + gh = surface_height(surface);
> +
> + sw = (float)ww/gw;
> + sh = (float)wh/gh;
> + if (sw < sh) {
> + stripe = wh - wh*sw/sh;
> + glViewport(0, stripe / 2, ww, wh - stripe);
> + } else {
> + stripe = ww - ww*sh/sw;
> + glViewport(stripe / 2, 0, ww - stripe, wh);
> + }
> +
> + glMatrixMode(GL_PROJECTION);
> + glLoadIdentity();
> +
> + glMatrixMode(GL_MODELVIEW);
> + glLoadIdentity();
> +}
Looks fine to me in general.
Max
next prev parent reply other threads:[~2015-01-15 20:46 UTC|newest]
Thread overview: 16+ messages / expand[flat|nested] mbox.gz Atom feed top
2015-01-12 12:35 [Qemu-devel] [PATCH 0/4] sdl2: add opengl rendering support Gerd Hoffmann
2015-01-12 12:35 ` [Qemu-devel] [PATCH 1/4] configure: opengl overhaul Gerd Hoffmann
2015-01-12 12:55 ` Paolo Bonzini
2015-01-12 13:11 ` Gerd Hoffmann
2015-01-15 19:55 ` Max Reitz
2015-01-16 9:11 ` Gerd Hoffmann
2015-01-12 12:35 ` [Qemu-devel] [PATCH 2/4] console: add opengl rendering helper functions Gerd Hoffmann
2015-01-12 13:04 ` Paolo Bonzini
2015-01-12 13:13 ` Gerd Hoffmann
2015-01-15 20:46 ` Max Reitz [this message]
2015-01-16 9:21 ` Gerd Hoffmann
2015-01-16 15:05 ` Max Reitz
2015-01-12 12:35 ` [Qemu-devel] [PATCH 3/4] sdl2: add support for display rendering using opengl Gerd Hoffmann
2015-01-15 22:14 ` Max Reitz
2015-01-12 12:35 ` [Qemu-devel] [PATCH 4/4] sdl2: move SDL_* includes to sdl2.h Gerd Hoffmann
2015-01-15 22:21 ` Max Reitz
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