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From: Max Reitz <mreitz@redhat.com>
To: Gerd Hoffmann <kraxel@redhat.com>
Cc: qemu-devel@nongnu.org
Subject: Re: [Qemu-devel] [PATCH 6/9] sdl2/opengl: add opengl context and scanout support
Date: Wed, 16 Sep 2015 15:44:26 +0200	[thread overview]
Message-ID: <55F9723A.2060509@redhat.com> (raw)
In-Reply-To: <1442303686.2895.11.camel@redhat.com>

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On 15.09.2015 09:54, Gerd Hoffmann wrote:
>   Hi,
> 
>>> +    scon->scanout_mode = scanout;
>>> +    if (!scon->scanout_mode) {
>>> +        if (scon->fbo_id) {
>>> +            glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
>>> +                                      GL_COLOR_ATTACHMENT0_EXT,
>>> +                                      GL_TEXTURE_2D, 0, 0);
>>> +            glDeleteFramebuffers(1, &scon->fbo_id);
>>
>> I'm not sure, but maybe the framebuffer itself should be unbound here,
>> too? (i.e., glBindFramebuffer(GL_FRAMEBUFFER, 0))
>>
>> I know it's deleted but I don't know whether that's enough.
> 
> Fixed.
> 
>>> +    glBindFramebuffer(GL_READ_FRAMEBUFFER, scon->fbo_id);
>>> +    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
>>> +
>>> +    SDL_GetWindowSize(scon->real_window, &ww, &wh);
>>> +    glViewport(0, 0, ww, wh);
>>> +    y1 = scon->y0_top ? 0 : scon->h;
>>> +    y2 = scon->y0_top ? scon->h : 0;
>>> +    glBlitFramebuffer(0, y1, scon->w, y2,
>>> +                      0, 0, ww, wh,
>>> +                      GL_COLOR_BUFFER_BIT, GL_NEAREST);
>>
>> Should we bind the FBO back to GL_DRAW_FRAMEBUFFER after the blit operation?
> 
> Isn't READ/DRAW used for framebuffer blits only?  Normal rendering goes
> to GL_FRAMEBUFFER I think ...

http://docs.gl/gl4/glBindFramebuffer says: "Calling glBindFramebuffer
with target set to GL_FRAMEBUFFER binds framebuffer to both the read and
draw framebuffer targets.", so to me it looks like GL_FRAMEBUFFER is
just an alias for GL_{DRAW,READ}_FRAMEBUFFER at the same time.

Max


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  reply	other threads:[~2015-09-16 13:44 UTC|newest]

Thread overview: 33+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-09-09 11:20 [Qemu-devel] [PATCH 0/9] add virgl rendering support Gerd Hoffmann
2015-09-09 11:20 ` [Qemu-devel] [PATCH 1/9] shaders: initialize vertexes once Gerd Hoffmann
2015-09-10 12:40   ` Marc-André Lureau
2015-09-10 13:22     ` Gerd Hoffmann
2015-09-10 13:42       ` Marc-André Lureau
2015-09-10 14:59         ` Gerd Hoffmann
2015-09-14 16:00   ` Max Reitz
2015-09-14 16:19     ` Max Reitz
2015-09-15  7:10       ` Gerd Hoffmann
2015-09-09 11:20 ` [Qemu-devel] [PATCH 2/9] sdl2: quick & dirty flicker workaround Gerd Hoffmann
2015-09-10 12:40   ` Marc-André Lureau
2015-09-14 16:16   ` Max Reitz
2015-09-09 11:20 ` [Qemu-devel] [PATCH 3/9] ui/console: add opengl context and scanout support interfaces Gerd Hoffmann
2015-09-10 12:40   ` Marc-André Lureau
2015-09-15  8:30   ` Paolo Bonzini
2015-09-09 11:20 ` [Qemu-devel] [PATCH 4/9] virtio-gpu: update headers for virgl/3d Gerd Hoffmann
2015-09-10 12:41   ` Marc-André Lureau
2015-09-09 11:20 ` [Qemu-devel] [PATCH 5/9] virtio-gpu: add 3d mode and virgl rendering support Gerd Hoffmann
2015-09-14 18:14   ` Max Reitz
2015-09-15  7:33     ` Gerd Hoffmann
2015-09-15  8:33   ` Paolo Bonzini
2015-09-09 11:20 ` [Qemu-devel] [PATCH 6/9] sdl2/opengl: add opengl context and scanout support Gerd Hoffmann
2015-09-14 18:49   ` Max Reitz
2015-09-15  7:54     ` Gerd Hoffmann
2015-09-16 13:44       ` Max Reitz [this message]
2015-09-09 11:20 ` [Qemu-devel] [PATCH 7/9] opengl: add egl-context.[ch] helpers Gerd Hoffmann
2015-09-11 14:13   ` Marc-André Lureau
2015-09-09 11:20 ` [Qemu-devel] [PATCH 8/9] gtk/opengl: add opengl context and scanout support (egl) Gerd Hoffmann
2015-09-11 14:36   ` Marc-André Lureau
2015-09-09 11:20 ` [Qemu-devel] [PATCH 9/9] gtk/opengl: add opengl context and scanout support (GtkGLArea) Gerd Hoffmann
2015-09-11 14:44   ` Marc-André Lureau
2015-09-14 13:50     ` Gerd Hoffmann
2015-09-11 16:10 ` [Qemu-devel] [PATCH 0/9] add virgl rendering support Marc-André Lureau

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