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From: Richard Henderson <richard.henderson@linaro.org>
To: Pierrick Bouvier <pierrick.bouvier@linaro.org>, qemu-devel@nongnu.org
Cc: "Alex Bennée" <alex.bennee@linaro.org>,
	"Paolo Bonzini" <pbonzini@redhat.com>,
	"Alexandre Iooss" <erdnaxe@crans.org>,
	"Mahmoud Mandour" <ma.mandourr@gmail.com>
Subject: Re: [PATCH v2] plugins: optimize cpu_index code generation
Date: Fri, 29 Nov 2024 07:29:03 -0600	[thread overview]
Message-ID: <56210680-d6db-4618-92d3-60af0c999241@linaro.org> (raw)
In-Reply-To: <20241128213843.1023080-1-pierrick.bouvier@linaro.org>

On 11/28/24 15:38, Pierrick Bouvier wrote:
> When running with a single vcpu, we can return a constant instead of a
> load when accessing cpu_index.
> A side effect is that all tcg operations using it are optimized, most
> notably scoreboard access.
> When running a simple loop in user-mode, the speedup is around 20%.
> 
> Signed-off-by: Pierrick Bouvier<pierrick.bouvier@linaro.org>
> 
> ---
> 
> v2:
> - no need to do a flush, as user-mode already does it when spawning a
>    second cpu (to honor CF_PARALLEL flags).
> - change condition detection to use CF_PARALLEL instead
> ---
>   accel/tcg/plugin-gen.c | 9 +++++++++
>   1 file changed, 9 insertions(+)

Reviewed-by: Richard Henderson <richard.henderson@linaro.org>

r~


  reply	other threads:[~2024-11-29 13:29 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2024-11-28 21:38 [PATCH v2] plugins: optimize cpu_index code generation Pierrick Bouvier
2024-11-29 13:29 ` Richard Henderson [this message]
2024-12-16 17:54   ` Pierrick Bouvier

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