From: Akihiko Odaki <akihiko.odaki@gmail.com>
To: Gerd Hoffmann <kraxel@redhat.com>
Cc: "Marc-André Lureau" <marcandre.lureau@gmail.com>,
qemu-devel <qemu-devel@nongnu.org>
Subject: Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL
Date: Wed, 9 Mar 2022 18:32:00 +0900 [thread overview]
Message-ID: <5986332a-1f9c-01bf-e3e7-329cf2d04672@gmail.com> (raw)
In-Reply-To: <20220309092605.5izvcbp6pougm6ye@sirius.home.kraxel.org>
On 2022/03/09 18:26, Gerd Hoffmann wrote:
> Hi,
>
>> dpy_gfx_switch and dpy_gfx_update need to be called to finish the
>> initialization or switching of the non-OpenGL display. However, the proposed
>> patch only calls dpy_gfx_switch.
>>
>> vnc actually does not need dpy_gfx_update because the vnc implementation of
>> dpy_gfx_switch implicitly does the work for dpy_gfx_update, but the model of
>> ui/console expects the two of dpy_gfx_switch and dpy_gfx_update is separated
>> and only calling dpy_gfx_switch violates the model. dpy_gfx_update used to
>> be called even in such a case before and it is a regression.
>
> Well, no, the ->dpy_gfx_switch() callback is supposed to do everything
> needed to bring the new surface to the screen. vnc isn't alone here,
> gtk for example does the same (see gd_switch()).
>
> Yes, typically this is roughly the same an explicit dpy_gfx_update call
> would do. So this could be changed if it helps making the opengl code
> paths less confusing, but that should be a separate patch series and
> separate discussion.
>
> take care,
> Gerd
>
Then ui/cocoa is probably wrong. I don't think it does the update when
dpy_gfx_switch is called.
Please tell me if you think dpy_gfx_switch shouldn't do the implicit
update in the future. I'll write a patch to do the update in cocoa's
dpy_gfx_switch implementation otherwise.
Regards,
Akihiko Odaki
next prev parent reply other threads:[~2022-03-09 9:33 UTC|newest]
Thread overview: 44+ messages / expand[flat|nested] mbox.gz Atom feed top
2022-03-07 7:46 [PATCH v3 00/12] GL & D-Bus display related fixes marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 01/12] ui/console: move check for compatible GL context marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 02/12] ui/console: move dcl compatiblity check to a callback marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 03/12] ui/console: egl-headless is compatible with non-gl listeners marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 04/12] ui/dbus: associate the DBusDisplayConsole listener with the given console marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 05/12] ui/console: move console compatibility check to dcl_display_console() marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 06/12] ui/shader: fix potential leak of shader on error marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 07/12] ui/shader: free associated programs marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 08/12] ui/console: add a dpy_gfx_switch callback helper marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 09/12] ui/console: optionally update after gfx switch marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 10/12] ui/dbus: fix texture sharing marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 11/12] ui/dbus: do not send 2d scanout until gfx_update marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL marcandre.lureau
2022-03-07 8:08 ` Akihiko Odaki
2022-03-07 10:19 ` Marc-André Lureau
2022-03-07 10:34 ` Akihiko Odaki
2022-03-07 11:50 ` Marc-André Lureau
2022-03-07 12:24 ` Akihiko Odaki
2022-03-07 12:32 ` Marc-André Lureau
2022-03-07 12:49 ` Akihiko Odaki
2022-03-08 14:26 ` Marc-André Lureau
2022-03-08 14:42 ` Akihiko Odaki
2022-03-09 8:02 ` Marc-André Lureau
2022-03-09 8:05 ` Akihiko Odaki
2022-03-09 8:11 ` Marc-André Lureau
2022-03-09 8:21 ` Akihiko Odaki
2022-03-09 8:33 ` Marc-André Lureau
2022-03-09 8:34 ` Akihiko Odaki
2022-03-09 8:40 ` Marc-André Lureau
2022-03-09 8:49 ` Akihiko Odaki
2022-03-09 8:54 ` Marc-André Lureau
2022-03-09 9:02 ` Akihiko Odaki
2022-03-09 9:26 ` Gerd Hoffmann
2022-03-09 9:32 ` Akihiko Odaki [this message]
2022-03-09 9:53 ` Marc-André Lureau
2022-03-09 10:01 ` Akihiko Odaki
2022-03-09 10:07 ` Marc-André Lureau
2022-03-09 10:20 ` Akihiko Odaki
2022-03-09 10:27 ` Marc-André Lureau
2022-03-09 10:38 ` Akihiko Odaki
2022-03-09 10:45 ` Marc-André Lureau
2022-03-09 10:54 ` Akihiko Odaki
2022-03-09 10:13 ` Gerd Hoffmann
2022-03-09 10:15 ` [PATCH v3 00/12] GL & D-Bus display related fixes Gerd Hoffmann
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