From: Filip Navara <filip.navara@gmail.com>
To: Laurent Desnogues <laurent.desnogues@gmail.com>
Cc: qemu-devel@nongnu.org, Paul Brook <paul@codesourcery.com>
Subject: Re: [Qemu-devel] [PATCH] RFC: TCG constant propagation.
Date: Thu, 23 Jul 2009 11:49:18 +0200 [thread overview]
Message-ID: <5b31733c0907230249xb1a4384k6c4f2b48defde1ae@mail.gmail.com> (raw)
In-Reply-To: <761ea48b0907230225g77d7d0e6q6e1fd8af302ed795@mail.gmail.com>
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On Thu, Jul 23, 2009 at 11:25 AM, Laurent
Desnogues<laurent.desnogues@gmail.com> wrote:
> On Thu, Jul 23, 2009 at 11:08 AM, Filip Navara<filip.navara@gmail.com> wrote:
>> Also it looks that the actual code size is worse for TCG ARM target
>> with this optimization. To mitigate it I propose the other attached
>> patch which uses the barrel shifter for more optimal generation of the
>> "movi" operation. I can't test it, so any help is welcome.
>
> This is wrong for two reasons:
> - this is a rotation, you only check for shifts
I deliberately didn't do it, but it's surely an opportunity for
further optimization.
> - the rotation amount is multiplied by 2 before being applied to the
> 8-bit immediate field.
As Paul already pointed out, that's compensated by the shift (<< 7
instead of << 8) and the "& ~1" after ctz32 call.
Attached is fixed version of the patch, I forgot one "return" there.
Best regards,
Filip Navara
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From d326aabe85412a91c17e0be2ebbfd078bec16713 Mon Sep 17 00:00:00 2001
From: Filip Navara <filip.navara@gmail.com>
Date: Thu, 23 Jul 2009 11:01:32 +0200
Subject: [PATCH 2/2] Use ARM barrel shifter for more optimal generation of MVN, MOV instructions for the MOVI TCG operation.
---
tcg/arm/tcg-target.c | 12 ++++++++++++
1 files changed, 12 insertions(+), 0 deletions(-)
diff --git a/tcg/arm/tcg-target.c b/tcg/arm/tcg-target.c
index 7ef2b89..9748ce2 100644
--- a/tcg/arm/tcg-target.c
+++ b/tcg/arm/tcg-target.c
@@ -334,6 +334,7 @@ static inline void tcg_out_movi32(TCGContext *s,
int cond, int rd, int32_t arg)
{
int offset = (uint32_t) arg - ((uint32_t) s->code_ptr + 8);
+ int shift;
/* TODO: This is very suboptimal, we can easily have a constant
* pool somewhere after all the instructions. */
@@ -346,6 +347,17 @@ static inline void tcg_out_movi32(TCGContext *s,
tcg_out_dat_imm(s, cond, ARITH_ADD, rd, 15, offset) :
tcg_out_dat_imm(s, cond, ARITH_SUB, rd, 15, -offset);
+ if (arg < 0x100)
+ return tcg_out_dat_imm(s, cond, ARITH_MOV, rd, 0, arg & 0xff);
+
+ shift = ctz32(arg) & ~1;
+ if (!((arg >> shift) & ~0xff))
+ return tcg_out_dat_imm(s, cond, ARITH_MOV, rd, 0, (arg >> shift) + (shift << 7));
+
+ shift = ctz32(~arg) & ~1;
+ if (!((~arg >> shift) & ~0xff))
+ return tcg_out_dat_imm(s, cond, ARITH_MVN, rd, 0, (~arg >> shift) + (shift << 7));
+
#ifdef __ARM_ARCH_7A__
/* use movw/movt */
/* movw */
--
1.6.3.2.1299.gee46c
next prev parent reply other threads:[~2009-07-23 9:49 UTC|newest]
Thread overview: 10+ messages / expand[flat|nested] mbox.gz Atom feed top
2009-07-21 14:37 [Qemu-devel] [PATCH] RFC: TCG constant propagation Filip Navara
2009-07-23 9:08 ` Filip Navara
2009-07-23 9:25 ` Laurent Desnogues
2009-07-23 9:30 ` Paul Brook
2009-07-23 9:49 ` Filip Navara [this message]
2009-07-23 20:10 ` Stuart Brady
2009-07-23 20:28 ` Filip Navara
2009-07-23 22:02 ` Daniel Jacobowitz
2009-08-05 8:13 ` Pablo Virolainen
2009-08-05 8:48 ` Filip Navara
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