From: Akihiko Odaki <akihiko.odaki@gmail.com>
To: "Marc-André Lureau" <marcandre.lureau@gmail.com>
Cc: Gerd Hoffmann <kraxel@redhat.com>, qemu-devel <qemu-devel@nongnu.org>
Subject: Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL
Date: Wed, 9 Mar 2022 19:01:11 +0900 [thread overview]
Message-ID: <750d1ed6-9c02-bd1b-3988-eb44665e8e5a@gmail.com> (raw)
In-Reply-To: <CAJ+F1CJL_33rgpAG3s2TboxgzsgC1fEcDJ5Y=Cxc1Tbb6w0W6w@mail.gmail.com>
On 2022/03/09 18:53, Marc-André Lureau wrote:
> Hi
>
> On Wed, Mar 9, 2022 at 1:32 PM Akihiko Odaki <akihiko.odaki@gmail.com
> <mailto:akihiko.odaki@gmail.com>> wrote:
>
> On 2022/03/09 18:26, Gerd Hoffmann wrote:
> > Hi,
> >
> >> dpy_gfx_switch and dpy_gfx_update need to be called to finish the
> >> initialization or switching of the non-OpenGL display. However,
> the proposed
> >> patch only calls dpy_gfx_switch.
> >>
> >> vnc actually does not need dpy_gfx_update because the vnc
> implementation of
> >> dpy_gfx_switch implicitly does the work for dpy_gfx_update, but
> the model of
> >> ui/console expects the two of dpy_gfx_switch and dpy_gfx_update
> is separated
> >> and only calling dpy_gfx_switch violates the model.
> dpy_gfx_update used to
> >> be called even in such a case before and it is a regression.
> >
> > Well, no, the ->dpy_gfx_switch() callback is supposed to do
> everything
> > needed to bring the new surface to the screen. vnc isn't alone here,
> > gtk for example does the same (see gd_switch()).
> >
>
>
> If dpy_gfx_switch() implies a full dpy_gfx_update(), then we would need
> another callback to just set the new surface. This would avoid
> intermediary and useless switches to 2d/surface when the scanout is GL.
>
> For consistency, we should also declare that gl_scanout_texture and
> gl_scanout_dmabuf imply full update as well.
>
> > Yes, typically this is roughly the same an explicit
> dpy_gfx_update call
> > would do. So this could be changed if it helps making the opengl
> code
> > paths less confusing, but that should be a separate patch series and
> > separate discussion.
> >
> > take care,
> > Gerd
> >
>
> Then ui/cocoa is probably wrong. I don't think it does the update when
> dpy_gfx_switch is called.
>
> Please tell me if you think dpy_gfx_switch shouldn't do the implicit
> update in the future. I'll write a patch to do the update in cocoa's
> dpy_gfx_switch implementation otherwise.
>
>
> Can we ack this series first and iterate on top? It solves a number of
> issues already and is a better starting point.
>
> thanks
>
> --
> Marc-André Lureau
The call of dpy_gfx_update in displaychangelistener_display_console
should be removed. It would simplify the patch.
Also it is still not shown that the series is a better alternative to:
https://patchew.org/QEMU/20220213024222.3548-1-akihiko.odaki@gmail.com/
The series "ui/dbus: Share one listener for a console" has significantly
less code than this series and therefore needs some reasoning for that.
Regards,
Akihiko Odaki
next prev parent reply other threads:[~2022-03-09 10:03 UTC|newest]
Thread overview: 44+ messages / expand[flat|nested] mbox.gz Atom feed top
2022-03-07 7:46 [PATCH v3 00/12] GL & D-Bus display related fixes marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 01/12] ui/console: move check for compatible GL context marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 02/12] ui/console: move dcl compatiblity check to a callback marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 03/12] ui/console: egl-headless is compatible with non-gl listeners marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 04/12] ui/dbus: associate the DBusDisplayConsole listener with the given console marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 05/12] ui/console: move console compatibility check to dcl_display_console() marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 06/12] ui/shader: fix potential leak of shader on error marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 07/12] ui/shader: free associated programs marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 08/12] ui/console: add a dpy_gfx_switch callback helper marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 09/12] ui/console: optionally update after gfx switch marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 10/12] ui/dbus: fix texture sharing marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 11/12] ui/dbus: do not send 2d scanout until gfx_update marcandre.lureau
2022-03-07 7:46 ` [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL marcandre.lureau
2022-03-07 8:08 ` Akihiko Odaki
2022-03-07 10:19 ` Marc-André Lureau
2022-03-07 10:34 ` Akihiko Odaki
2022-03-07 11:50 ` Marc-André Lureau
2022-03-07 12:24 ` Akihiko Odaki
2022-03-07 12:32 ` Marc-André Lureau
2022-03-07 12:49 ` Akihiko Odaki
2022-03-08 14:26 ` Marc-André Lureau
2022-03-08 14:42 ` Akihiko Odaki
2022-03-09 8:02 ` Marc-André Lureau
2022-03-09 8:05 ` Akihiko Odaki
2022-03-09 8:11 ` Marc-André Lureau
2022-03-09 8:21 ` Akihiko Odaki
2022-03-09 8:33 ` Marc-André Lureau
2022-03-09 8:34 ` Akihiko Odaki
2022-03-09 8:40 ` Marc-André Lureau
2022-03-09 8:49 ` Akihiko Odaki
2022-03-09 8:54 ` Marc-André Lureau
2022-03-09 9:02 ` Akihiko Odaki
2022-03-09 9:26 ` Gerd Hoffmann
2022-03-09 9:32 ` Akihiko Odaki
2022-03-09 9:53 ` Marc-André Lureau
2022-03-09 10:01 ` Akihiko Odaki [this message]
2022-03-09 10:07 ` Marc-André Lureau
2022-03-09 10:20 ` Akihiko Odaki
2022-03-09 10:27 ` Marc-André Lureau
2022-03-09 10:38 ` Akihiko Odaki
2022-03-09 10:45 ` Marc-André Lureau
2022-03-09 10:54 ` Akihiko Odaki
2022-03-09 10:13 ` Gerd Hoffmann
2022-03-09 10:15 ` [PATCH v3 00/12] GL & D-Bus display related fixes Gerd Hoffmann
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