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From: Akihiko Odaki <akihiko.odaki@gmail.com>
To: "Marc-André Lureau" <marcandre.lureau@gmail.com>
Cc: Gerd Hoffmann <kraxel@redhat.com>, qemu-devel <qemu-devel@nongnu.org>
Subject: Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL
Date: Wed, 9 Mar 2022 19:01:11 +0900	[thread overview]
Message-ID: <750d1ed6-9c02-bd1b-3988-eb44665e8e5a@gmail.com> (raw)
In-Reply-To: <CAJ+F1CJL_33rgpAG3s2TboxgzsgC1fEcDJ5Y=Cxc1Tbb6w0W6w@mail.gmail.com>

On 2022/03/09 18:53, Marc-André Lureau wrote:
> Hi
> 
> On Wed, Mar 9, 2022 at 1:32 PM Akihiko Odaki <akihiko.odaki@gmail.com 
> <mailto:akihiko.odaki@gmail.com>> wrote:
> 
>     On 2022/03/09 18:26, Gerd Hoffmann wrote:
>      >    Hi,
>      >
>      >> dpy_gfx_switch and dpy_gfx_update need to be called to finish the
>      >> initialization or switching of the non-OpenGL display. However,
>     the proposed
>      >> patch only calls dpy_gfx_switch.
>      >>
>      >> vnc actually does not need dpy_gfx_update because the vnc
>     implementation of
>      >> dpy_gfx_switch implicitly does the work for dpy_gfx_update, but
>     the model of
>      >> ui/console expects the two of dpy_gfx_switch and dpy_gfx_update
>     is separated
>      >> and only calling dpy_gfx_switch violates the model.
>     dpy_gfx_update used to
>      >> be called even in such a case before and it is a regression.
>      >
>      > Well, no, the ->dpy_gfx_switch() callback is supposed to do
>     everything
>      > needed to bring the new surface to the screen.  vnc isn't alone here,
>      > gtk for example does the same (see gd_switch()).
>      >
> 
> 
> If dpy_gfx_switch() implies a full dpy_gfx_update(), then we would need 
> another callback to just set the new surface. This would avoid 
> intermediary and useless switches to 2d/surface when the scanout is GL.
> 
> For consistency, we should also declare that gl_scanout_texture and 
> gl_scanout_dmabuf imply full update as well.
> 
>      > Yes, typically this is roughly the same an explicit
>     dpy_gfx_update call
>      > would do.  So this could be changed if it helps making the opengl
>     code
>      > paths less confusing, but that should be a separate patch series and
>      > separate discussion.
>      >
>      > take care,
>      >    Gerd
>      >
> 
>     Then ui/cocoa is probably wrong. I don't think it does the update when
>     dpy_gfx_switch is called.
> 
>     Please tell me if you think dpy_gfx_switch shouldn't do the implicit
>     update in the future. I'll write a patch to do the update in cocoa's
>     dpy_gfx_switch implementation otherwise.
> 
> 
> Can we ack this series first and iterate on top? It solves a number of 
> issues already and is a better starting point.
> 
> thanks
> 
> -- 
> Marc-André Lureau

The call of dpy_gfx_update in displaychangelistener_display_console 
should be removed. It would simplify the patch.

Also it is still not shown that the series is a better alternative to:
https://patchew.org/QEMU/20220213024222.3548-1-akihiko.odaki@gmail.com/

The series "ui/dbus: Share one listener for a console" has significantly 
less code than this series and therefore needs some reasoning for that.

Regards,
Akihiko Odaki


  reply	other threads:[~2022-03-09 10:03 UTC|newest]

Thread overview: 44+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2022-03-07  7:46 [PATCH v3 00/12] GL & D-Bus display related fixes marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 01/12] ui/console: move check for compatible GL context marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 02/12] ui/console: move dcl compatiblity check to a callback marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 03/12] ui/console: egl-headless is compatible with non-gl listeners marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 04/12] ui/dbus: associate the DBusDisplayConsole listener with the given console marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 05/12] ui/console: move console compatibility check to dcl_display_console() marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 06/12] ui/shader: fix potential leak of shader on error marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 07/12] ui/shader: free associated programs marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 08/12] ui/console: add a dpy_gfx_switch callback helper marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 09/12] ui/console: optionally update after gfx switch marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 10/12] ui/dbus: fix texture sharing marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 11/12] ui/dbus: do not send 2d scanout until gfx_update marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL marcandre.lureau
2022-03-07  8:08   ` Akihiko Odaki
2022-03-07 10:19     ` Marc-André Lureau
2022-03-07 10:34       ` Akihiko Odaki
2022-03-07 11:50         ` Marc-André Lureau
2022-03-07 12:24           ` Akihiko Odaki
2022-03-07 12:32             ` Marc-André Lureau
2022-03-07 12:49               ` Akihiko Odaki
2022-03-08 14:26                 ` Marc-André Lureau
2022-03-08 14:42                   ` Akihiko Odaki
2022-03-09  8:02                     ` Marc-André Lureau
2022-03-09  8:05                       ` Akihiko Odaki
2022-03-09  8:11                         ` Marc-André Lureau
2022-03-09  8:21                           ` Akihiko Odaki
2022-03-09  8:33                             ` Marc-André Lureau
2022-03-09  8:34                               ` Akihiko Odaki
2022-03-09  8:40                                 ` Marc-André Lureau
2022-03-09  8:49                                   ` Akihiko Odaki
2022-03-09  8:54                                     ` Marc-André Lureau
2022-03-09  9:02                                       ` Akihiko Odaki
2022-03-09  9:26                                     ` Gerd Hoffmann
2022-03-09  9:32                                       ` Akihiko Odaki
2022-03-09  9:53                                         ` Marc-André Lureau
2022-03-09 10:01                                           ` Akihiko Odaki [this message]
2022-03-09 10:07                                             ` Marc-André Lureau
2022-03-09 10:20                                               ` Akihiko Odaki
2022-03-09 10:27                                                 ` Marc-André Lureau
2022-03-09 10:38                                                   ` Akihiko Odaki
2022-03-09 10:45                                                     ` Marc-André Lureau
2022-03-09 10:54                                                       ` Akihiko Odaki
2022-03-09 10:13                                           ` Gerd Hoffmann
2022-03-09 10:15 ` [PATCH v3 00/12] GL & D-Bus display related fixes Gerd Hoffmann

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