* [PATCH] target/arm: Implement SVE2 scatter store insns
@ 2020-04-20 20:42 Stephen Long
2020-04-22 3:29 ` Richard Henderson
0 siblings, 1 reply; 2+ messages in thread
From: Stephen Long @ 2020-04-20 20:42 UTC (permalink / raw)
To: qemu-devel; +Cc: qemu-arm, richard.henderson, apazos
Add decoding logic for SVE2 64-bit/32-bit scatter non-temporal store
insns.
64-bit
* STNT1B (vector plus scalar)
* STNT1H (vector plus scalar)
* STNT1W (vector plus scalar)
* STNT1D (vector plus scalar)
32-bit
* STNT1B (vector plus scalar)
* STNT1H (vector plus scalar)
* STNT1W (vector plus scalar)
Signed-off-by: Stephen Long <steplong@quicinc.com>
I'm not sure if this is the correct way to do this.
---
target/arm/sve.decode | 10 ++++++++++
target/arm/translate-sve.c | 28 ++++++++++++++++++++++++++++
2 files changed, 38 insertions(+)
diff --git a/target/arm/sve.decode b/target/arm/sve.decode
index dd987da648..6d0b8144c3 100644
--- a/target/arm/sve.decode
+++ b/target/arm/sve.decode
@@ -1387,3 +1387,13 @@ SQRDCMLAH_zzzz 01000100 esz:2 0 rm:5 0011 rot:2 rn:5 rd:5 ra=%reg_movprfx
### SVE2 floating point matrix multiply accumulate
FMMLA 01100100 .. 1 ..... 111001 ..... ..... @rda_rn_rm
+
+### SVE2 Memory Store Group
+
+# SVE2 64-bit scatter non-temporal store (vector plus scalar)
+ST1_zprz_sve2 1110010 .. 00 ..... 001 ... ..... ..... \
+ @rprr_scatter_store xs=2 esz=3 scale=0
+
+# SVE2 32-bit scatter non-temporal store (vector plus scalar)
+ST1_zprz_sve2 1110010 .. 10 ..... 001 ... ..... ..... \
+ @rprr_scatter_store xs=0 esz=2 scale=0
diff --git a/target/arm/translate-sve.c b/target/arm/translate-sve.c
index 29532424c1..2919692dff 100644
--- a/target/arm/translate-sve.c
+++ b/target/arm/translate-sve.c
@@ -6038,6 +6038,34 @@ static bool trans_ST1_zpiz(DisasContext *s, arg_ST1_zpiz *a)
return true;
}
+static bool trans_ST1_zprz_sve2(DisasContext *s, arg_ST1_zprz_sve2 *a)
+{
+ gen_helper_gvec_mem_scatter *fn;
+ bool be = s->be_data == MO_BE;
+ bool mte = s->mte_active[0];
+
+ if (!dc_isar_feature(aa64_sve2, s) || a->esz < a->msz
+ || (a->msz == 0 && a->scale)) {
+ return false;
+ }
+ if (!sve_access_check(s)) {
+ return true;
+ }
+ switch (a->esz) {
+ case MO_32:
+ fn = scatter_store_fn32[mte][be][a->xs][a->msz];
+ break;
+ case MO_64:
+ fn = scatter_store_fn64[mte][be][a->xs][a->msz];
+ break;
+ default:
+ g_assert_not_reached();
+ }
+ do_mem_zpz(s, a->rd, a->pg, a->rm, a->scale * a->msz,
+ cpu_reg_sp(s, a->rn), a->msz, true, fn);
+ return true;
+}
+
/*
* Prefetches
*/
--
2.17.1
^ permalink raw reply related [flat|nested] 2+ messages in thread
* Re: [PATCH] target/arm: Implement SVE2 scatter store insns
2020-04-20 20:42 [PATCH] target/arm: Implement SVE2 scatter store insns Stephen Long
@ 2020-04-22 3:29 ` Richard Henderson
0 siblings, 0 replies; 2+ messages in thread
From: Richard Henderson @ 2020-04-22 3:29 UTC (permalink / raw)
To: Stephen Long, qemu-devel; +Cc: qemu-arm, apazos
On 4/20/20 1:42 PM, Stephen Long wrote:
> +static bool trans_ST1_zprz_sve2(DisasContext *s, arg_ST1_zprz_sve2 *a)
> +{
> + gen_helper_gvec_mem_scatter *fn;
> + bool be = s->be_data == MO_BE;
> + bool mte = s->mte_active[0];
> +
> + if (!dc_isar_feature(aa64_sve2, s) || a->esz < a->msz
> + || (a->msz == 0 && a->scale)) {
> + return false;
> + }
> + if (!sve_access_check(s)) {
> + return true;
> + }
> + switch (a->esz) {
> + case MO_32:
> + fn = scatter_store_fn32[mte][be][a->xs][a->msz];
> + break;
> + case MO_64:
> + fn = scatter_store_fn64[mte][be][a->xs][a->msz];
> + break;
> + default:
> + g_assert_not_reached();
> + }
> + do_mem_zpz(s, a->rd, a->pg, a->rm, a->scale * a->msz,
> + cpu_reg_sp(s, a->rn), a->msz, true, fn);
> + return true;
> +}
I was thinking of something more along the lines of
static bool STNT1_zprz(DisasContext *s, arg_ST1_zprz *a)
{
if (!dc_isar_feature(aa64_sve2, s)) {
return false;
}
return trans_ST1_zprz(s, a);
}
The fields should be identical, and so decodetree should pick the same type for
'a', underneath all of the typedefs.
If decodetree cannot find a common argument set for the two insns, we might
need to help it along, like we do with e.g. &rri_esz. I don't know without
trying if that will be required.
r~
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