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From: Paolo Bonzini <pbonzini@redhat.com>
To: Leandro Lupori <leandro.lupori@eldorado.org.br>,
	qemu-devel@nongnu.org, qemu-ppc@nongnu.org
Cc: richard.henderson@linaro.org, clg@kaod.org,
	danielhb413@gmail.com, david@gibson.dropbear.id.au,
	groug@kaod.org
Subject: Re: [PATCH 1/3] accel/tcg: Add a quicker check for breakpoints
Date: Tue, 25 Oct 2022 14:29:47 +0200	[thread overview]
Message-ID: <7c33ff5c-69c5-a6b7-7f8a-7e8eaaeb33c6@redhat.com> (raw)
In-Reply-To: <20221021170112.151393-2-leandro.lupori@eldorado.org.br>

On 10/21/22 19:01, Leandro Lupori wrote:
> Profiling QEMU during Fedora 35 for PPC64 boot revealed that a
> considerable amount of time was being spent in
> check_for_breakpoints() (0.61% of total time on PPC64 and 2.19% on
> amd64), even though it was just checking that its queue was empty
> and returning, when no breakpoints were set. It turns out this
> function is not inlined by the compiler and it's always called by
> helper_lookup_tb_ptr(), one of the most called functions.
> 
> By moving the check for empty queue to the have_breakpoints()
> macro and calling check_for_breakpoints() only when it returns
> true, it's possible to avoid the call overhead. An improvement of
> about 3% in total time was measured on POWER9.
> 
> Signed-off-by: Leandro Lupori<leandro.lupori@eldorado.org.br>
> ---
>   accel/tcg/cpu-exec.c | 13 +++++++------
>   1 file changed, 7 insertions(+), 6 deletions(-)
> 
> diff --git a/accel/tcg/cpu-exec.c b/accel/tcg/cpu-exec.c
> index f9e5cc9ba0..9eec01ad9a 100644
> --- a/accel/tcg/cpu-exec.c
> +++ b/accel/tcg/cpu-exec.c
> @@ -304,16 +304,15 @@ static void log_cpu_exec(target_ulong pc, CPUState *cpu,
>       }
>   }
>   
> +#define have_breakpoints(cpu)   (likely(QTAILQ_EMPTY(&(cpu)->breakpoints)) ? \
> +                                 false : true)
> +
>   static bool check_for_breakpoints(CPUState *cpu, target_ulong pc,
>                                     uint32_t *cflags)
>   {
>       CPUBreakpoint *bp;
>       bool match_page = false;
>   
> -    if (likely(QTAILQ_EMPTY(&cpu->breakpoints))) {
> -        return false;
> -    }
> -

It's a little more readable to just split out the slow path:

-static inline bool check_for_breakpoints(CPUState *cpu, target_ulong pc,
-                                         uint32_t *cflags)
+static bool check_for_breakpoints_slow(CPUState *cpu, target_ulong pc,
+                                       uint32_t *cflags)
  {
       CPUBreakpoint *bp;
       bool match_page = false;
   
-    if (likely(QTAILQ_EMPTY(&cpu->breakpoints))) {
-        return false;
-    }
      ...
  }
+
+static inline bool check_for_breakpoints(CPUState *cpu, target_ulong pc,
+                                         uint32_t *cflags)
+{
+    return unlikely(!QTAILQ_EMPTY(&cpu->breakpoints))
+        && check_for_breakpoints_slow(cpu, pc, cflags);
+}

Paolo



  parent reply	other threads:[~2022-10-25 12:31 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2022-10-21 17:01 [PATCH 0/3] Performance optimizations for PPC64 Leandro Lupori
2022-10-21 17:01 ` [PATCH 1/3] accel/tcg: Add a quicker check for breakpoints Leandro Lupori
2022-10-22 11:12   ` Richard Henderson
2022-10-24 15:00     ` Leandro Lupori
2022-10-25 12:29   ` Paolo Bonzini [this message]
2022-10-21 17:01 ` [PATCH 2/3] target/ppc: Add new PMC HFLAGS Leandro Lupori
2022-10-25 19:24   ` Daniel Henrique Barboza
2022-10-21 17:01 ` [PATCH 3/3] target/ppc: Increment PMC5 with inline insns Leandro Lupori
2022-10-25 19:29   ` Daniel Henrique Barboza
2022-10-25 20:39     ` Leandro Lupori

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