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From: Akihiko Odaki <akihiko.odaki@gmail.com>
To: "Philippe Mathieu-Daudé" <philippe.mathieu.daude@gmail.com>,
	qemu-devel@nongnu.org
Cc: "Kevin Wolf" <kwolf@redhat.com>,
	"Peter Maydell" <peter.maydell@linaro.org>,
	"Emanuele Giuseppe Esposito" <eesposit@redhat.com>,
	"Philippe Mathieu-Daudé" <f4bug@amsat.org>,
	"Gerd Hoffmann" <kraxel@redhat.com>,
	"Paolo Bonzini" <pbonzini@redhat.com>
Subject: Re: [RFC PATCH-for-7.0 v2] cocoa: run qemu_init in the main thread
Date: Thu, 17 Mar 2022 01:47:50 +0900	[thread overview]
Message-ID: <823da7da-e3fc-efcc-d16e-7e6249ac3753@gmail.com> (raw)
In-Reply-To: <20220316160300.85438-1-philippe.mathieu.daude@gmail.com>

On 2022/03/17 1:03, Philippe Mathieu-Daudé wrote:
> From: Paolo Bonzini <pbonzini@redhat.com>
> 
> Simplify the initialization dance by running qemu_init() in the main
> thread before the Cocoa event loop starts.  The cocoa_display_init()
> code that is post-applicationDidFinishLaunching: moves to the
> application delegate itself, and the secondary thread only runs
> the rest of qemu_main(), namely qemu_main_loop() and qemu_cleanup().
> 
> This fixes a case where addRemovableDevicesMenuItems() calls
> qmp_query_block() while expecting the main thread to still hold
> the BQL.  The newly-introduced assertions in the block layer
> complain about this.
> 
> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
> Message-Id: <20220307151004.578069-1-pbonzini@redhat.com>
> [PMD: Fixed trivial build failures & rebased]
> Signed-off-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
> ---
> Cc: Akihiko Odaki <akihiko.odaki@gmail.com>
> Cc: Peter Maydell <peter.maydell@linaro.org>
> Cc: Emanuele Giuseppe Esposito <eesposit@redhat.com>
> 
> v1: https://lore.kernel.org/qemu-devel/20220307151004.578069-1-pbonzini@redhat.com/
> ---
>   softmmu/main.c |  12 ++--
>   ui/cocoa.m     | 153 ++++++++++++++++++++++---------------------------
>   2 files changed, 74 insertions(+), 91 deletions(-)
> 
> diff --git a/softmmu/main.c b/softmmu/main.c
> index 639c67ff48..0c4384e980 100644
> --- a/softmmu/main.c
> +++ b/softmmu/main.c
> @@ -39,16 +39,18 @@ int main(int argc, char **argv)
>   #endif
>   #endif /* CONFIG_SDL */
>   
> -#ifdef CONFIG_COCOA
> -#undef main
> -#define main qemu_main
> -#endif /* CONFIG_COCOA */
> -
> +#ifndef CONFIG_COCOA
>   int main(int argc, char **argv, char **envp)
>   {
> +    /*
> +     * ui/cocoa.m relies on this being the exact content of main(),
> +     * because it has to run everything after qemu_init in a secondary
> +     * thread.
> +     */
>       qemu_init(argc, argv, envp);
>       qemu_main_loop();
>       qemu_cleanup();
>   
>       return 0;
>   }
> +#endif /* CONFIG_COCOA */
> diff --git a/ui/cocoa.m b/ui/cocoa.m
> index cb6e7c41dc..e69ce97f44 100644
> --- a/ui/cocoa.m
> +++ b/ui/cocoa.m
> @@ -75,6 +75,9 @@ typedef struct {
>       int height;
>   } QEMUScreen;
>   
> +@interface QemuCocoaPasteboardTypeOwner : NSObject<NSPasteboardTypeOwner>
> +@end
> +
>   static void cocoa_update(DisplayChangeListener *dcl,
>                            int x, int y, int w, int h);
>   
> @@ -97,20 +100,23 @@ static int last_buttons;
>   static int cursor_hide = 1;
>   static int left_command_key_enabled = 1;
>   static bool swap_opt_cmd;
> +static bool full_screen;
> +static bool full_grab;
> +static bool have_cocoa_ui;
>   
> -static int gArgc;
> -static char **gArgv;
>   static bool stretch_video;
>   static NSTextField *pauseLabel;
>   
> -static QemuSemaphore display_init_sem;
> -static QemuSemaphore app_started_sem;
>   static bool allow_events;
>   
>   static NSInteger cbchangecount = -1;
>   static QemuClipboardInfo *cbinfo;
>   static QemuEvent cbevent;
>   
> +static QemuCocoaPasteboardTypeOwner *cbowner;
> +static QemuClipboardPeer cbpeer;
> +static QemuThread main_thread;
> +
>   // Utility functions to run specified code block with iothread lock held
>   typedef void (^CodeBlock)(void);
>   typedef bool (^BoolCodeBlock)(void);
> @@ -142,6 +148,33 @@ static bool bool_with_iothread_lock(BoolCodeBlock block)
>       return val;
>   }
>   
> +/*
> + * The startup process for the OSX/Cocoa UI is complicated, because
> + * OSX insists that the UI runs on the initial main thread, and so we
> + * need to start a second thread which runs qemu_main_loop():
> + *
> + * Initial thread:                    2nd thread:
> + * in main():
> + *  qemu_init()
> + *  create application, menus, etc
> + *  enter OSX run loop
> + * in applicationDidFinishLaunching:
> + *  fullscreen if needed
> + *  create main loop thread
> + *                                    call qemu_main_loop()
> + */
> +
> +static void *call_qemu_main_loop(void *opaque)
> +{
> +    COCOA_DEBUG("Second thread: calling qemu_main()\n");
> +    qemu_mutex_lock_iothread();
> +    qemu_main_loop();
> +    COCOA_DEBUG("Second thread: qemu_main_loop() returned, exiting\n");
> +    qemu_cleanup();
> +    [cbowner release];
> +    exit(0);
> +}
> +
>   // Mac to QKeyCode conversion
>   static const int mac_to_qkeycode_map[] = {
>       [kVK_ANSI_A] = Q_KEY_CODE_A,
> @@ -780,9 +813,7 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
>           /*
>            * Just let OSX have all events that arrive before
>            * applicationDidFinishLaunching.
> -         * This avoids a deadlock on the iothread lock, which cocoa_display_init()
> -         * will not drop until after the app_started_sem is posted. (In theory
> -         * there should not be any such events, but OSX Catalina now emits some.)
> +         * This may not be needed anymore?
>            */
>           return false;
>       }
> @@ -1280,8 +1311,22 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
>   {
>       COCOA_DEBUG("QemuCocoaAppController: applicationDidFinishLaunching\n");
>       allow_events = true;
> -    /* Tell cocoa_display_init to proceed */
> -    qemu_sem_post(&app_started_sem);
> +
> +    // register vga output callbacks
> +    register_displaychangelistener(&dcl);
> +
> +    qemu_clipboard_peer_register(&cbpeer);
> +    qemu_mutex_unlock_iothread();
> +    qemu_thread_create(&main_thread, "qemu_main_loop", call_qemu_main_loop,
> +                       NULL, QEMU_THREAD_DETACHED);
> +
> +    if (full_screen) {
> +        [NSApp activateIgnoringOtherApps: YES];
> +        [self toggleFullScreen: nil];
> +    }
> +    if (full_grab) {
> +        [self setFullGrab: nil];
> +    }
>   }
>   
>   - (void)applicationWillTerminate:(NSNotification *)aNotification
> @@ -1804,9 +1849,6 @@ static void addRemovableDevicesMenuItems(void)
>       qapi_free_BlockInfoList(pointerToFree);
>   }
>   
> -@interface QemuCocoaPasteboardTypeOwner : NSObject<NSPasteboardTypeOwner>
> -@end
> -
>   @implementation QemuCocoaPasteboardTypeOwner
>   
>   - (void)pasteboard:(NSPasteboard *)sender provideDataForType:(NSPasteboardType)type
> @@ -1841,8 +1883,6 @@ static void addRemovableDevicesMenuItems(void)
>   
>   @end
>   
> -static QemuCocoaPasteboardTypeOwner *cbowner;
> -
>   static void cocoa_clipboard_notify(Notifier *notifier, void *data);
>   static void cocoa_clipboard_request(QemuClipboardInfo *info,
>                                       QemuClipboardType type);
> @@ -1903,60 +1943,18 @@ static void cocoa_clipboard_request(QemuClipboardInfo *info,
>       }
>   }
>   
> -/*
> - * The startup process for the OSX/Cocoa UI is complicated, because
> - * OSX insists that the UI runs on the initial main thread, and so we
> - * need to start a second thread which runs the vl.c qemu_main():
> - *
> - * Initial thread:                    2nd thread:
> - * in main():
> - *  create qemu-main thread
> - *  wait on display_init semaphore
> - *                                    call qemu_main()
> - *                                    ...
> - *                                    in cocoa_display_init():
> - *                                     post the display_init semaphore
> - *                                     wait on app_started semaphore
> - *  create application, menus, etc
> - *  enter OSX run loop
> - * in applicationDidFinishLaunching:
> - *  post app_started semaphore
> - *                                     tell main thread to fullscreen if needed
> - *                                    [...]
> - *                                    run qemu main-loop
> - *
> - * We do this in two stages so that we don't do the creation of the
> - * GUI application menus and so on for command line options like --help
> - * where we want to just print text to stdout and exit immediately.
> - */
> -
> -static void *call_qemu_main(void *opaque)
> +int main(int argc, char **argv, char **envp)
>   {
> -    int status;
> -
> -    COCOA_DEBUG("Second thread: calling qemu_main()\n");
> -    status = qemu_main(gArgc, gArgv, *_NSGetEnviron());
> -    COCOA_DEBUG("Second thread: qemu_main() returned, exiting\n");
> -    [cbowner release];
> -    exit(status);
> -}
> -
> -int main (int argc, char **argv) {
> -    QemuThread thread;
> -
>       COCOA_DEBUG("Entered main()\n");
> -    gArgc = argc;
> -    gArgv = argv;
> +    qemu_event_init(&cbevent, false);
>   
> -    qemu_sem_init(&display_init_sem, 0);
> -    qemu_sem_init(&app_started_sem, 0);
> -
> -    qemu_thread_create(&thread, "qemu_main", call_qemu_main,
> -                       NULL, QEMU_THREAD_DETACHED);
> -
> -    COCOA_DEBUG("Main thread: waiting for display_init_sem\n");
> -    qemu_sem_wait(&display_init_sem);
> -    COCOA_DEBUG("Main thread: initializing app\n");
> +    /* Takes iothread lock, released in applicationDidFinishLaunching:.  */
> +    qemu_init(argc, argv, envp);
> +    if (!have_cocoa_ui) {
> +         qemu_main_loop();
> +         qemu_cleanup();
> +         return 0;
> +    }
>   
>       NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
>   
> @@ -1978,6 +1976,7 @@ int main (int argc, char **argv) {
>        */
>       add_console_menu_entries();
>       addRemovableDevicesMenuItems();
> +    cbowner = [[QemuCocoaPasteboardTypeOwner alloc] init];
>   
>       // Create an Application controller
>       QemuCocoaAppController *appController = [[QemuCocoaAppController alloc] init];
> @@ -2071,24 +2070,13 @@ static void cocoa_refresh(DisplayChangeListener *dcl)
>   static void cocoa_display_init(DisplayState *ds, DisplayOptions *opts)
>   {
>       COCOA_DEBUG("qemu_cocoa: cocoa_display_init\n");
> +    have_cocoa_ui = 1;
>   
> -    /* Tell main thread to go ahead and create the app and enter the run loop */
> -    qemu_sem_post(&display_init_sem);
> -    qemu_sem_wait(&app_started_sem);
> -    COCOA_DEBUG("cocoa_display_init: app start completed\n");
> -
> -    QemuCocoaAppController *controller = (QemuCocoaAppController *)[[NSApplication sharedApplication] delegate];
> -    /* if fullscreen mode is to be used */
>       if (opts->has_full_screen && opts->full_screen) {
> -        dispatch_async(dispatch_get_main_queue(), ^{
> -            [NSApp activateIgnoringOtherApps: YES];
> -            [controller toggleFullScreen: nil];
> -        });
> +        full_screen = 1;

We could just save opts and use it later. sdl2 does this.

Regards,
Akihiko Odaki

>       }
>       if (opts->u.cocoa.has_full_grab && opts->u.cocoa.full_grab) {
> -        dispatch_async(dispatch_get_main_queue(), ^{
> -            [controller setFullGrab: nil];
> -        });
> +        full_grab = 1;
>       }
>   
>       if (opts->has_show_cursor && opts->show_cursor) {
> @@ -2101,13 +2089,6 @@ static void cocoa_display_init(DisplayState *ds, DisplayOptions *opts)
>       if (opts->u.cocoa.has_left_command_key && !opts->u.cocoa.left_command_key) {
>           left_command_key_enabled = 0;
>       }
> -
> -    // register vga output callbacks
> -    register_displaychangelistener(&dcl);
> -
> -    qemu_event_init(&cbevent, false);
> -    cbowner = [[QemuCocoaPasteboardTypeOwner alloc] init];
> -    qemu_clipboard_peer_register(&cbpeer);
>   }
>   
>   static QemuDisplay qemu_display_cocoa = {



  parent reply	other threads:[~2022-03-16 16:59 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2022-03-16 16:03 [RFC PATCH-for-7.0 v2] cocoa: run qemu_init in the main thread Philippe Mathieu-Daudé
2022-03-16 16:22 ` Akihiko Odaki
2022-03-16 17:31   ` Paolo Bonzini
2022-03-16 19:29     ` Peter Maydell
2022-03-16 21:06       ` Peter Maydell
2022-03-17 11:51         ` Paolo Bonzini
2022-03-16 16:47 ` Akihiko Odaki [this message]
2022-03-17 11:57 ` Paolo Bonzini
2022-03-17 12:44   ` Philippe Mathieu-Daudé

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