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From: Richard Henderson <richard.henderson@linaro.org>
To: Peter Maydell <peter.maydell@linaro.org>
Cc: QEMU Developers <qemu-devel@nongnu.org>
Subject: Re: [PATCH v2 02/15] tcg/arm: Add host vector framework
Date: Mon, 8 Feb 2021 10:58:38 -0800	[thread overview]
Message-ID: <8f830dcb-2769-ca7d-460f-6095a5a47c1b@linaro.org> (raw)
In-Reply-To: <CAFEAcA9C+DG33fu-=zNN+6M9qc_bh6Lc=jx0ttNLg-tQWQtrxA@mail.gmail.com>

On 2/8/21 10:28 AM, Peter Maydell wrote:
> On Mon, 8 Feb 2021 at 17:53, Peter Maydell <peter.maydell@linaro.org> wrote:
>> The AAPCS says that q4-q7 are preserved across calls.
> 
> Speaking of which, doesn't that mean we also need to
> save and restore q4-q7 in tcg_target_qemu_prologue()
> if we might be generating neon insns? (It doesn't look like
> aarch64's prologue does this, which seems like a bug.)

I just put them on the reserved list so that they don't get used.

>     tcg_regset_reset_reg(tcg_target_call_clobber_regs, TCG_REG_V8);
...
>     tcg_regset_reset_reg(tcg_target_call_clobber_regs, TCG_REG_V15);

We have way more vector registers than TCG will currently use, and we have to
assume all helpers can modify env->memory, so avoiding the call-saved ones is best.


r~


  reply	other threads:[~2021-02-08 23:01 UTC|newest]

Thread overview: 37+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-02-08  2:46 [PATCH v2 00/15] tcg/arm: host neon support Richard Henderson
2021-02-08  2:46 ` [PATCH v2 01/15] tcg: Change parameters for tcg_target_const_match Richard Henderson
2021-02-08 17:43   ` Peter Maydell
2021-02-08  2:46 ` [PATCH v2 02/15] tcg/arm: Add host vector framework Richard Henderson
2021-02-08 17:53   ` Peter Maydell
2021-02-08 18:28     ` Peter Maydell
2021-02-08 18:58       ` Richard Henderson [this message]
2021-02-08 19:30         ` Peter Maydell
2021-02-08 22:26           ` Richard Henderson
2021-02-08  2:46 ` [PATCH v2 03/15] tcg/arm: Implement tcg_out_ld/st for vector types Richard Henderson
2021-02-08 17:56   ` Peter Maydell
2021-02-08  2:46 ` [PATCH v2 04/15] tcg/arm: Implement tcg_out_mov " Richard Henderson
2021-02-08 18:02   ` Peter Maydell
2021-02-08  2:46 ` [PATCH v2 05/15] tcg/arm: Implement tcg_out_dup*_vec Richard Henderson
2021-02-08 18:14   ` Peter Maydell
2021-02-08  2:46 ` [PATCH v2 06/15] tcg/arm: Implement minimal vector operations Richard Henderson
2021-02-08 18:20   ` Peter Maydell
2021-02-08  2:46 ` [PATCH v2 07/15] tcg/arm: Implement andc, orc, abs, neg, not " Richard Henderson
2021-02-08 18:22   ` Peter Maydell
2021-02-08  2:46 ` [PATCH v2 08/15] tcg/arm: Implement TCG_TARGET_HAS_shi_vec Richard Henderson
2021-02-08 19:35   ` Peter Maydell
2021-02-08  2:46 ` [PATCH v2 09/15] tcg/arm: Implement TCG_TARGET_HAS_mul_vec Richard Henderson
2021-02-08 19:36   ` Peter Maydell
2021-02-08  2:46 ` [PATCH v2 10/15] tcg/arm: Implement TCG_TARGET_HAS_sat_vec Richard Henderson
2021-02-08 19:36   ` Peter Maydell
2021-02-08  2:46 ` [PATCH v2 11/15] tcg/arm: Implement TCG_TARGET_HAS_minmax_vec Richard Henderson
2021-02-08 19:38   ` Peter Maydell
2021-02-08  2:46 ` [PATCH v2 12/15] tcg/arm: Implement TCG_TARGET_HAS_bitsel_vec Richard Henderson
2021-02-08 19:55   ` Peter Maydell
2021-02-08 22:27     ` Richard Henderson
2021-02-08  2:46 ` [PATCH v2 13/15] tcg/arm: Implement TCG_TARGET_HAS_shv_vec Richard Henderson
2021-02-08 20:50   ` Peter Maydell
2021-02-08 22:27     ` Richard Henderson
2021-02-08  2:46 ` [PATCH v2 14/15] tcg/arm: Implement TCG_TARGET_HAS_roti_vec Richard Henderson
2021-02-08 20:51   ` Peter Maydell
2021-02-08  2:46 ` [PATCH v2 15/15] tcg/arm: Implement TCG_TARGET_HAS_rotv_vec Richard Henderson
2021-02-08 20:52   ` Peter Maydell

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