On Mon, Mar 23, 2026 at 7:16 AM Matheus Tavares Bernardino < matheus.bernardino@oss.qualcomm.com> wrote: > Add HVX IEEE floating-point conversion instructions: > - vconv_hf_h, vconv_h_hf, vconv_sf_w, vconv_w_sf: vconv operations > - vcvt_hf_sf, vcvt_sf_hf: float <-> half float conversions > - vcvt_hf_b, vcvt_hf_h, vcvt_hf_ub, vcvt_hf_uh: int to half float > - vcvt_b_hf, vcvt_h_hf, vcvt_ub_hf, vcvt_uh_hf: half float to int > > Signed-off-by: Matheus Tavares Bernardino < > matheus.bernardino@oss.qualcomm.com> > --- > target/hexagon/mmvec/kvx_ieee.h | 21 +++++ > target/hexagon/mmvec/kvx_ieee.c | 98 ++++++++++++++++++++ > target/hexagon/imported/mmvec/encode_ext.def | 18 ++++ > target/hexagon/imported/mmvec/ext.idef | 97 +++++++++++++++++++ > 4 files changed, 234 insertions(+) > > diff --git a/target/hexagon/mmvec/kvx_ieee.c > b/target/hexagon/mmvec/kvx_ieee.c > index 33621a15f3..bbeec09707 100644 > --- a/target/hexagon/mmvec/kvx_ieee.c > +++ b/target/hexagon/mmvec/kvx_ieee.c > @@ -131,3 +131,101 @@ uint16_t qf_min_hf(uint16_t a1, uint16_t a2, > float_status *fp_status) > if (float16_is_pos_nan(f2) || float16_is_neg_nan(f1)) return a1; > return fp_min_hf(a1, a2, fp_status); > } > + > +uint16_t f32_to_f16(uint32_t a, float_status *fp_status) > +{ > + return float16_val(float32_to_float16(make_float32(a), true, > fp_status)); > +} > + > +uint32_t f16_to_f32(uint16_t a, float_status *fp_status) > +{ > + return float32_val(float16_to_float32(make_float16(a), true, > fp_status)); > +} > + > +uint16_t f16_to_uh(uint16_t op1, float_status *fp_status) > +{ > + return float16_to_uint16_scalbn(make_float16(op1), > + float_round_nearest_even, > Does HVX always use this rounding mode? The scalar core uses the rounding mode in USR. There are several more instances below. > + 0, fp_status); > +} > + > +int16_t f16_to_h(uint16_t op1, float_status *fp_status) > +{ > + return float16_to_int16_scalbn(make_float16(op1), > + float_round_nearest_even, + 0, fp_status); > +} > + > +uint8_t f16_to_ub(uint16_t op1, float_status *fp_status) > +{ > + return float16_to_uint8_scalbn(make_float16(op1), > + float_round_nearest_even, + 0, fp_status); > +} > + > +int8_t f16_to_b(uint16_t op1, float_status *fp_status) > +{ > + return float16_to_int8_scalbn(make_float16(op1), > + float_round_nearest_even, + 0, fp_status); > +} > + > +uint16_t uh_to_f16(uint16_t op1) > +{ > + return uint64_to_float16_scalbn(op1, float_round_nearest_even, 0); > +} > + > +uint16_t h_to_f16(int16_t op1) > +{ > + return int64_to_float16_scalbn(op1, float_round_nearest_even, 0); > +} > + > +uint16_t ub_to_f16(uint8_t op1) > +{ > + return uint64_to_float16_scalbn(op1, float_round_nearest_even, 0); > +} > + > +uint16_t b_to_f16(int8_t op1) > +{ > + return int64_to_float16_scalbn(op1, float_round_nearest_even, 0); > +} > + > +int32_t conv_sf_w(int32_t a, float_status *fp_status) > +{ > + return float32_val(int32_to_float32(a, fp_status)); > +} > + > +int16_t conv_hf_h(int16_t a, float_status *fp_status) > +{ > + return float16_val(int16_to_float16(a, fp_status)); > +} > + > +int32_t conv_w_sf(uint32_t a, float_status *fp_status) > +{ > + float_status scratch_fpst = {}; > + const float32 W_MAX = int32_to_float32(INT32_MAX, &scratch_fpst); > + const float32 W_MIN = int32_to_float32(INT32_MIN, &scratch_fpst); > + float32 f1 = make_float32(a); > + > + if (float32_is_any_nan(f1) || float32_is_infinity(f1) || > + float32_le_quiet(W_MAX, f1, fp_status) || > + float32_le_quiet(f1, W_MIN, fp_status)) { > + return float32_is_neg(f1) ? INT32_MIN : INT32_MAX; > + } > Does float32_to_int32 handle these checks? > + return float32_to_int32_round_to_zero(f1, fp_status); > Rounding mode? > +} > + > +int16_t conv_h_hf(uint16_t a, float_status *fp_status) > +{/ > + float_status scratch_fpst = {}; > + const float16 H_MAX = int16_to_float16(INT16_MAX, &scratch_fpst); > + const float16 H_MIN = int16_to_float16(INT16_MIN, &scratch_fpst); > + float16 f1 = make_float16(a); > + > + if (float16_is_any_nan(f1) || float16_is_infinity(f1) || > + float16_le_quiet(H_MAX, f1, fp_status) || > + float16_le_quiet(f1, H_MIN, fp_status)) { > + return float16_is_neg(f1) ? INT16_MIN : INT16_MAX; > + } > + return float16_to_int16_round_to_zero(f1, fp_status); > +} > Ditto Thanks, Taylor