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From: Peter Maydell <peter.maydell@linaro.org>
To: Vivek Kasireddy <vivek.kasireddy@intel.com>
Cc: qemu-devel@nongnu.org, "Marc-André Lureau" <marcandre.lureau@redhat.com>
Subject: Re: [PATCH] ui/spice: Destroy the temporary egl fb after the blit is submitted
Date: Fri, 18 Jul 2025 09:44:33 +0100	[thread overview]
Message-ID: <CAFEAcA-rTkSQe5zm2bLXA-DSoeo2pwC07NGPCGevwq7KXyE26Q@mail.gmail.com> (raw)
In-Reply-To: <20250718062607.2209900-1-vivek.kasireddy@intel.com>

On Fri, 18 Jul 2025 at 07:29, Vivek Kasireddy <vivek.kasireddy@intel.com> wrote:
>
> The temporary egl fb scanout_tex_fb is only needed to facilitate the
> blit to the display surface's texture (ssd->ds->texture). Therefore,
> destroy it after the blit is submitted. And, also make sure that it
> is empty initialized before it is actually used.
>
> Fixes: f851cd65 ("ui/spice: Blit the scanout texture if its memory layout is not linear")
> Reported-by: Peter Maydell <peter.maydell@linaro.org>
> Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
> Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
> ---
>  ui/spice-display.c | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/ui/spice-display.c b/ui/spice-display.c
> index 9ce622cefc..401d6c4aba 100644
> --- a/ui/spice-display.c
> +++ b/ui/spice-display.c
> @@ -1191,12 +1191,12 @@ static bool spice_gl_blit_scanout_texture(SimpleSpiceDisplay *ssd,
>      uint64_t modifier;
>      bool ret;
>
> -    egl_fb_destroy(scanout_tex_fb);
>      egl_fb_setup_for_tex(scanout_tex_fb,
>                           surface_width(ssd->ds), surface_height(ssd->ds),
>                           ssd->ds->texture, false);
>      egl_fb_blit(scanout_tex_fb, &ssd->guest_fb, false);
>      glFlush();
> +    egl_fb_destroy(scanout_tex_fb);
>
>      if (!ssd->new_scanout_texture) {
>          return true;
> @@ -1330,7 +1330,7 @@ static void qemu_spice_gl_update(DisplayChangeListener *dcl,
>      }
>
>      if (spice_remote_client && ssd->blit_scanout_texture) {
> -        egl_fb scanout_tex_fb;
> +        egl_fb scanout_tex_fb = {};
>
>          ret = spice_gl_blit_scanout_texture(ssd, &scanout_tex_fb);
>          if (!ret) {

It looks like we only call spice_gl_blit_scanout_texture()
once -- would it make more sense to put the scanout_tx_fb
variable inside that function rather than making its only
callsite set it up? That way the function owns, sets up,
uses and destroys the egl_fb.

thanks
-- PMM


  reply	other threads:[~2025-07-18  8:45 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2025-07-18  6:26 [PATCH] ui/spice: Destroy the temporary egl fb after the blit is submitted Vivek Kasireddy
2025-07-18  8:44 ` Peter Maydell [this message]
  -- strict thread matches above, loose matches on Subject: below --
2025-07-18 23:40 Vivek Kasireddy
2025-07-21  8:03 ` Marc-André Lureau
2025-08-12 23:41 ` Stefan Hajnoczi

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