From: Akihiko Odaki <akihiko.odaki@gmail.com>
To: "Marc-André Lureau" <marcandre.lureau@gmail.com>
Cc: qemu Developers <qemu-devel@nongnu.org>,
Gerd Hoffmann <kraxel@redhat.com>
Subject: Re: [PATCH v2 00/12] GL & D-Bus display related fixes
Date: Fri, 18 Feb 2022 01:11:42 +0900 [thread overview]
Message-ID: <CAMVc7JU1rfBEHgofiveNopLkyXRLSEG8dA=6cn_qY52BqLB3iw@mail.gmail.com> (raw)
In-Reply-To: <CAJ+F1CKgvcA97kLdxVodSoAFbk1_kB3_po8vn4kX_gPZgKYxbg@mail.gmail.com>
On Fri, Feb 18, 2022 at 1:12 AM Marc-André Lureau
<marcandre.lureau@gmail.com> wrote:
>
> Hi
>
> On Thu, Feb 17, 2022 at 5:09 PM Akihiko Odaki <akihiko.odaki@gmail.com> wrote:
>>
>> On Thu, Feb 17, 2022 at 8:58 PM <marcandre.lureau@redhat.com> wrote:
>> >
>> > From: Marc-André Lureau <marcandre.lureau@redhat.com>
>> >
>> > Hi,
>> >
>> > In the thread "[PATCH 0/6] ui/dbus: Share one listener for a console", Akihiko
>> > Odaki reported a number of issues with the GL and D-Bus display. His series
>> > propose a different design, and reverting some of my previous generic console
>> > changes to fix those issues.
>> >
>> > However, as I work through the issue so far, they can be solved by reasonable
>> > simple fixes while keeping the console changes generic (not specific to the
>> > D-Bus display backend). I belive a shared infrastructure is more beneficial long
>> > term than having GL-specific code in the DBus code (in particular, the
>> > egl-headless & VNC combination could potentially use it)
>> >
>> > Thanks a lot Akihiko for reporting the issues proposing a different approach!
>> > Please test this alternative series and let me know of any further issues. My
>> > understanding is that you are mainly concerned with the Cocoa backend, and I
>> > don't have a way to test it, so please check it. If necessary, we may well have
>> > to revert my earlier changes and go your way, eventually.
>> >
>> > Marc-André Lureau (12):
>> > ui/console: fix crash when using gl context with non-gl listeners
>> > ui/console: fix texture leak when calling surface_gl_create_texture()
>> > ui: do not create a surface when resizing a GL scanout
>> > ui/console: move check for compatible GL context
>> > ui/console: move dcl compatiblity check to a callback
>> > ui/console: egl-headless is compatible with non-gl listeners
>> > ui/dbus: associate the DBusDisplayConsole listener with the given
>> > console
>> > ui/console: move console compatibility check to dcl_display_console()
>> > ui/shader: fix potential leak of shader on error
>> > ui/shader: free associated programs
>> > ui/console: add a dpy_gfx_switch callback helper
>> > ui/dbus: fix texture sharing
>> >
>> > include/ui/console.h | 19 ++++---
>> > ui/dbus.h | 3 ++
>> > ui/console-gl.c | 4 ++
>> > ui/console.c | 119 ++++++++++++++++++++++++++-----------------
>> > ui/dbus-console.c | 27 +++++-----
>> > ui/dbus-listener.c | 11 ----
>> > ui/dbus.c | 33 +++++++++++-
>> > ui/egl-headless.c | 17 ++++++-
>> > ui/gtk.c | 18 ++++++-
>> > ui/sdl2.c | 9 +++-
>> > ui/shader.c | 9 +++-
>> > ui/spice-display.c | 9 +++-
>> > 12 files changed, 192 insertions(+), 86 deletions(-)
>> >
>> > --
>> > 2.34.1.428.gdcc0cd074f0c
>> >
>> >
>>
>> You missed only one thing:
>> >- that console_select and register_displaychangelistener may not call
>> > dpy_gfx_switch and call dpy_gl_scanout_texture instead. It is
>> > incompatible with non-OpenGL displays
>>
>> displaychangelistener_display_console always has to call
>> dpy_gfx_switch for non-OpenGL displays, but it still doesn't.
>
>
> Ok, would that be what you have in mind?
>
> --- a/ui/console.c
> +++ b/ui/console.c
> @@ -1122,6 +1122,10 @@ static void displaychangelistener_display_console(DisplayChangeListener *dcl,
> } else if (con->scanout.kind == SCANOUT_SURFACE) {
> dpy_gfx_create_texture(con, con->surface);
> displaychangelistener_gfx_switch(dcl, con->surface);
> + } else {
> + /* use the fallback surface, egl-headless keeps it updated */
> + assert(con->surface);
> + displaychangelistener_gfx_switch(dcl, con->surface);
> }
It should call displaychangelistener_gfx_switch even when e.g.
con->scanout.kind == SCANOUT_TEXTURE. egl-headless renders the content
to the last DisplaySurface it received while con->scanout.kind ==
SCANOUT_TEXTURE.
>
> I wish such egl-headless specific code would be there, but we would need more refactoring.
>
> I think I would rather have a backend split for GL context, like "-object egl-context". egl-headless-specific copy code would be handled by common/util code for anything that wants a pixman surface (VNC, screen capture, non-GL display etc).
>
> This split would allow sharing the context code, and introduce other system specific GL initialization, such as WGL etc. Right now, I doubt the EGL code works on anything but Linux.
Sharing the context code is unlikely to happen. Usually the toolkit
(GTK, SDL, or Cocoa in my fork) knows what graphics accelerator should
be used and how the context should be created for a particular window.
The context sharing can be achieved only for headless displays, namely
dbus, egl-headless and spice. Few people would want to use them in
combination.
>
>>
>> Anything else should be addressed with this patch series. (And it also
>> has nice fixes for shader leaks.)
>
>
> thanks
>
>>
>>
>> cocoa doesn't have OpenGL output and egl-headless, the cause of many
>> pains addressed here, does not work on macOS so you need little
>> attention. I have an out-of-tree OpenGL support for cocoa but it is
>> out-of-tree anyway and I can fix it anytime.
>
>
> Great!
>
> btw, I suppose you checked your DBus changes against the WIP "qemu-display" project. What was your experience? I don't think many people have tried it yet. Do you think this could be made to work on macOS? at least the non-dmabuf support should work, as long as Gtk4 has good macOS support. I don't know if dmabuf or similar exist there, any idea?
I tested it on Fedora. I think it would probably work on macOS but
maybe require some tweaks. IOSurface is a counterpart of DMA-BUF in
macOS but its situation is bad; it must be delivered via macOS's own
IPC mechanisms (Mach port and XPC), but they are for server-client
model and not for P2P. fileport mechanism allows to convert Mach port
to file descriptor, but it is not documented. (In reality, I think all
of the major browsers, Chromium, Firefox and Safari use fileport for
this purpose. Apple should really document it if they use it for their
app.) It is also possible to share IOSurface with a global number, but
it can be brute-forced and is insecure.
Regards,
Akihiko Odaki
>
>
> --
> Marc-André Lureau
next prev parent reply other threads:[~2022-02-17 16:42 UTC|newest]
Thread overview: 23+ messages / expand[flat|nested] mbox.gz Atom feed top
2022-02-17 11:58 [PATCH v2 00/12] GL & D-Bus display related fixes marcandre.lureau
2022-02-17 11:58 ` [PATCH v2 01/12] ui/console: fix crash when using gl context with non-gl listeners marcandre.lureau
2022-02-17 11:58 ` [PATCH v2 02/12] ui/console: fix texture leak when calling surface_gl_create_texture() marcandre.lureau
2022-02-17 11:58 ` [PATCH v2 03/12] ui: do not create a surface when resizing a GL scanout marcandre.lureau
2022-02-17 11:58 ` [PATCH v2 04/12] ui/console: move check for compatible GL context marcandre.lureau
2022-02-17 11:58 ` [PATCH v2 05/12] ui/console: move dcl compatiblity check to a callback marcandre.lureau
2022-02-17 11:58 ` [PATCH v2 06/12] ui/console: egl-headless is compatible with non-gl listeners marcandre.lureau
2022-02-17 11:58 ` [PATCH v2 07/12] ui/dbus: associate the DBusDisplayConsole listener with the given console marcandre.lureau
2022-02-17 11:58 ` [PATCH v2 08/12] ui/console: move console compatibility check to dcl_display_console() marcandre.lureau
2022-02-17 11:58 ` [PATCH v2 09/12] ui/shader: fix potential leak of shader on error marcandre.lureau
2022-02-17 11:58 ` [PATCH v2 10/12] ui/shader: free associated programs marcandre.lureau
2022-02-17 11:58 ` [PATCH v2 11/12] ui/console: add a dpy_gfx_switch callback helper marcandre.lureau
2022-02-17 11:58 ` [PATCH v2 12/12] ui/dbus: fix texture sharing marcandre.lureau
[not found] ` <CAMVc7JWYPZv9yWg0OQfoHQrwaZkb++crxePYQWKTD+af--NLGA@mail.gmail.com>
2022-02-17 12:42 ` Fwd: " Akihiko Odaki
2022-02-17 12:58 ` [PATCH v2 00/12] GL & D-Bus display related fixes Akihiko Odaki
2022-02-17 16:12 ` Marc-André Lureau
2022-02-17 16:11 ` Akihiko Odaki [this message]
2022-02-17 17:07 ` Marc-André Lureau
2022-02-17 17:25 ` Akihiko Odaki
2022-02-17 17:36 ` Marc-André Lureau
2022-02-17 17:43 ` Akihiko Odaki
2022-03-07 11:56 ` Marc-André Lureau
2022-03-06 4:31 ` Akihiko Odaki
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