* [PATCH v3] ui/sdl2: OpenGL window context
@ 2023-06-09 14:07 Antonio Caggiano
2023-06-12 8:25 ` Marc-André Lureau
0 siblings, 1 reply; 2+ messages in thread
From: Antonio Caggiano @ 2023-06-09 14:07 UTC (permalink / raw)
To: qemu-devel; +Cc: Gerd Hoffmann, Marc-André Lureau
When OpenGL is enabled, create only the OpenGL context, ignoring the SDL
renderer as it is unused anyway.
Signed-off-by: Antonio Caggiano <quic_acaggian@quicinc.com>
---
v2: There is no need to specify major and minor version if the SDL renderer is
not created. Also, tested on Windows.
v3: Completely messed up the commit, now fixed.
ui/sdl2.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 9d703200bf..82e6ee5511 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -113,11 +113,11 @@ void sdl2_window_create(struct sdl2_console *scon)
SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver);
SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
- }
- scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
- if (scon->opengl) {
scon->winctx = SDL_GL_CreateContext(scon->real_window);
+ } else {
+ /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
+ scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
}
sdl_update_caption(scon);
}
--
2.40.0
^ permalink raw reply related [flat|nested] 2+ messages in thread
* Re: [PATCH v3] ui/sdl2: OpenGL window context
2023-06-09 14:07 [PATCH v3] ui/sdl2: OpenGL window context Antonio Caggiano
@ 2023-06-12 8:25 ` Marc-André Lureau
0 siblings, 0 replies; 2+ messages in thread
From: Marc-André Lureau @ 2023-06-12 8:25 UTC (permalink / raw)
To: Antonio Caggiano; +Cc: qemu-devel, Gerd Hoffmann
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Hi Antonio
On Fri, Jun 9, 2023 at 4:08 PM Antonio Caggiano <quic_acaggian@quicinc.com>
wrote:
> When OpenGL is enabled, create only the OpenGL context, ignoring the SDL
> renderer as it is unused anyway.
>
> Signed-off-by: Antonio Caggiano <quic_acaggian@quicinc.com>
> ---
> v2: There is no need to specify major and minor version if the SDL
> renderer is
> not created. Also, tested on Windows.
> v3: Completely messed up the commit, now fixed.
>
> ui/sdl2.c | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index 9d703200bf..82e6ee5511 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -113,11 +113,11 @@ void sdl2_window_create(struct sdl2_console *scon)
>
> SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver);
> SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
> - }
> - scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
>
> - if (scon->opengl) {
> scon->winctx = SDL_GL_CreateContext(scon->real_window);
> + } else {
> + /* The SDL renderer is only used by sdl2-2D, when OpenGL is
> disabled */
> + scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1,
> 0);
> }
> sdl_update_caption(scon);
> }
> --
> 2.40.0
>
sdl2_window_destroy() should still be updated to avoid calling Destroy
functions with NULL arguments. (we don't check the return value, but it's
being checked by SDL)
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