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From: "Daniel P. Berrangé" <berrange@redhat.com>
To: marcandre.lureau@redhat.com
Cc: qemu-devel@nongnu.org,
	"Philippe Mathieu-Daudé" <philmd@linaro.org>,
	"Paolo Bonzini" <pbonzini@redhat.com>,
	"Thomas Huth" <thuth@redhat.com>,
	"Gerd Hoffmann" <kraxel@redhat.com>,
	"Laurent Vivier" <lvivier@redhat.com>
Subject: Re: [PATCH v2 11/18] ui/sdl: get the GL context from the window
Date: Fri, 10 Mar 2023 10:00:03 +0000	[thread overview]
Message-ID: <ZAr/owCGlA6Ddao3@redhat.com> (raw)
In-Reply-To: <20230307115637.2464377-12-marcandre.lureau@redhat.com>

On Tue, Mar 07, 2023 at 03:56:30PM +0400, marcandre.lureau@redhat.com wrote:
> From: Marc-André Lureau <marcandre.lureau@redhat.com>
> 
> There is no guarantee to have a current GL context here. The current
> code seems to rely on the renderer using a GL backend, and to set a
> current GL context. But this is not always the case, for example if the
> renderer backend is DirectX.
> 
> This change is enough to fix using virgl with sdl2 on win32, on my setup.
> 
> Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
> ---
>  ui/sdl2.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index 8cb77416af..f259e4c4d1 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -101,7 +101,7 @@ void sdl2_window_create(struct sdl2_console *scon)
>                                           flags);
>      scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
>      if (scon->opengl) {
> -        scon->winctx = SDL_GL_GetCurrentContext();
> +        scon->winctx = SDL_GL_CreateContext(scon->real_window);

IIUC, previously this borrowed a pointer to an existing context
and so didn't need to free it. Now this is creating a new
dedicated context, something must free this in sdl2_window_destroy.

With regards,
Daniel
-- 
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  reply	other threads:[~2023-03-10 10:00 UTC|newest]

Thread overview: 41+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2023-03-07 11:56 [PATCH v2 00/18] ui: dbus & misc fixes marcandre.lureau
2023-03-07 11:56 ` [PATCH v2 01/18] ui/dbus: initialize cursor_fb marcandre.lureau
2023-03-09 16:30   ` Philippe Mathieu-Daudé
2023-03-07 11:56 ` [PATCH v2 02/18] ui/dbus: unregister clipboard on connection close marcandre.lureau
2023-03-10  9:45   ` Daniel P. Berrangé
2023-03-07 11:56 ` [PATCH v2 03/18] audio/dbus: there are no sender for p2p mode marcandre.lureau
2023-03-10  9:47   ` Daniel P. Berrangé
2023-03-07 11:56 ` [PATCH v2 04/18] ui/dbus: set mouse is-absolute during console creation marcandre.lureau
2023-03-09 16:32   ` Philippe Mathieu-Daudé
2023-03-07 11:56 ` [PATCH v2 05/18] meson: ensure dbus-display generated code is built before other units marcandre.lureau
2023-03-10  9:49   ` Daniel P. Berrangé
2023-03-07 11:56 ` [PATCH v2 06/18] ui: rename cursor_{put->unref} marcandre.lureau
2023-03-10  9:51   ` Daniel P. Berrangé
2023-03-07 11:56 ` [PATCH v2 07/18] ui: rename cursor_{get->ref}, return it marcandre.lureau
2023-03-10  9:52   ` Daniel P. Berrangé
2023-03-07 11:56 ` [PATCH v2 08/18] ui: keep current cursor with QemuConsole marcandre.lureau
2023-03-10  9:54   ` Daniel P. Berrangé
2023-03-07 11:56 ` [PATCH v2 09/18] ui: set cursor upon listener registration marcandre.lureau
2023-03-10  9:57   ` Daniel P. Berrangé
2023-03-07 11:56 ` [PATCH v2 10/18] ui: set cursor position " marcandre.lureau
2023-03-10  9:58   ` Daniel P. Berrangé
2023-03-07 11:56 ` [PATCH v2 11/18] ui/sdl: get the GL context from the window marcandre.lureau
2023-03-10 10:00   ` Daniel P. Berrangé [this message]
2023-03-07 11:56 ` [PATCH v2 12/18] ui/shader: fix #version directive must occur on first line marcandre.lureau
2023-03-10 10:00   ` Daniel P. Berrangé
2023-03-07 11:56 ` [PATCH v2 13/18] ui/egl: print EGL error, helping debugging marcandre.lureau
2023-03-09 16:38   ` Philippe Mathieu-Daudé
2023-03-07 11:56 ` [PATCH v2 14/18] ui/sdl: add optional logging when _SDL_DEBUG is set marcandre.lureau
2023-03-09 16:39   ` Philippe Mathieu-Daudé
2023-03-10  5:17     ` Marc-André Lureau
2023-03-10  6:10       ` Sam Lantinga
2023-03-07 11:56 ` [PATCH v2 15/18] ui/sdl: try to instantiate the matching opengl renderer marcandre.lureau
2023-03-10 10:02   ` Daniel P. Berrangé
2023-03-13  9:42     ` Marc-André Lureau
2023-03-07 11:56 ` [PATCH v2 16/18] ui: introduce egl_init() marcandre.lureau
2023-03-10 10:06   ` Daniel P. Berrangé
2023-03-13  9:59     ` Marc-André Lureau
2023-03-07 11:56 ` [PATCH v2 17/18] ui/dbus: do not require opengl & gbm marcandre.lureau
2023-03-07 13:32   ` Marc-André Lureau
2023-03-07 11:56 ` [PATCH v2 18/18] ui/dbus: restrict opengl to gbm-enabled config marcandre.lureau
2023-03-09 15:51 ` [PATCH v2 00/18] ui: dbus & misc fixes Marc-André Lureau

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