From: "Philippe Mathieu-Daudé" <philmd@linaro.org>
To: "Akihiko Odaki" <akihiko.odaki@gmail.com>,
"Emanuele Giuseppe Esposito" <eesposit@redhat.com>,
"Volker Rümelin" <vr_qemu@t-online.de>,
"Marc-André Lureau" <marcandre.lureau@redhat.com>,
"Mark Cave-Ayland" <mark.cave-ayland@ilande.co.uk>,
"Vivek Kasireddy" <vivek.kasireddy@intel.com>,
"BALATON Zoltan" <balaton@eik.bme.hu>
Cc: QEMU Developers <qemu-devel@nongnu.org>,
Peter Maydell <peter.maydell@linaro.org>,
Gerd Hoffmann <kraxel@redhat.com>,
Paolo Bonzini <pbonzini@redhat.com>,
Richard Henderson <richard.henderson@linaro.org>
Subject: Re: UI layer threading and locking strategy; memory_region_snapshot_and_clear_dirty() races
Date: Mon, 21 Nov 2022 23:37:09 +0100 [thread overview]
Message-ID: <b8a21f61-cf25-87c6-694a-c9623a9d9c43@linaro.org> (raw)
In-Reply-To: <CAFEAcA_gDzyucBEq2pQJVmgZkLEP5hhW7k6_LmY7_mO3gEGHhw@mail.gmail.com>
Cc'ing more UI/display contributors.
On 17/11/22 14:05, Peter Maydell wrote:
> On Tue, 1 Nov 2022 at 14:17, Peter Maydell <peter.maydell@linaro.org> wrote:
>>
>> Hi; I'm trying to find out what the UI layer's threading and
>> locking strategy is, at least as far as it applies to display
>> device models.
>
> Ping! :-) I'm still looking for information about this,
> and about what threads call_rcu() callbacks might be run on...
>
> thanks
> -- PMM
>
>> Specifically:
>> * is the device's GraphicHwOps::gfx_update method always called
>> from one specific thread, or might it be called from any thread?
>> * is that method called with any locks guaranteed held? (eg the
>> iothread lock)
>> * is the caller of the gfx_update method OK if an implementation
>> of the method drops the iothread lock temporarily while it is
>> executing? (my guess would be "no")
>> * for a gfx_update_async = true device, what are the requirements
>> on calling graphic_hw_update_done()? Does the caller need to hold
>> any particular lock? Does the call need to be done from any
>> particular thread?
>>
>> The background to this is that I'm looking again at the race
>> condition involving the memory_region_snapshot_and_clear_dirty()
>> function, as described here:
>> https://lore.kernel.org/qemu-devel/CAFEAcA9odnPo2LPip295Uztri7JfoVnQbkJ=Wn+k8dQneB_ynQ@mail.gmail.com/T/#u
>>
>> Having worked through what is going on, as far as I can see:
>> (1) in order to be sure that we have the right data to match
>> the snapshotted dirty bitmap state, we must wait for all TCG
>> vCPUs to leave their current TB
>> (2) a vCPU might block waiting for the iothread lock mid-TB
>> (3) therefore we cannot wait for the TCG vCPUs without dropping
>> the iothread lock one way or another
>> (4) but none of the callers expect that and various things break
>>
>> My tentative idea for a fix is a bit of an upheaval:
>> * have the display devices set gfx_update_async = true
>> * instead of doing everything synchronously in their gfx_update
>> method, they do the initial setup and call an 'async' version
>> of memory_region_snapshot_and_clear_dirty()
>> * that async version of the function will do what it does today,
>> but without trying to wait for TCG vCPUs
>> * instead the caller arranges (via call_rcu(), probably) a
>> callback that will happen once all the TCG CPUs have finished
>> executing their current TB
>> * that callback does the actual copy-from-guest-ram-to-display
>> and then calls graphic_hw_update_done()
>>
>> This seems like an awful pain in the neck but I couldn't see
>> anything better :-(
>>
>> Paolo: what (if any) guarantee does call_rcu() make about
>> which thread the callback function gets executed on, and what
>> locks are/are not held when it's called?
>>
>> (I haven't looked at the migration code's use of
>> memory_global_after_dirty_log_sync() but I suspect it's
>> similarly broken.)
>>
>> thanks
>> -- PMM
>
next prev parent reply other threads:[~2022-11-21 22:38 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2022-11-01 14:17 UI layer threading and locking strategy; memory_region_snapshot_and_clear_dirty() races Peter Maydell
2022-11-17 13:05 ` Peter Maydell
2022-11-21 22:37 ` Philippe Mathieu-Daudé [this message]
2022-11-22 8:04 ` Akihiko Odaki
2022-11-22 11:52 ` Peter Maydell
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