From: "Philippe Mathieu-Daudé" <philmd@linaro.org>
To: Peter Maydell <peter.maydell@linaro.org>,
qemu-arm@nongnu.org, qemu-devel@nongnu.org
Subject: Re: [PATCH 4/6] hw/input/stellaris_gamepad: Remove StellarisGamepadButton struct
Date: Tue, 17 Oct 2023 14:44:07 +0200 [thread overview]
Message-ID: <c61b98d3-cafd-862b-09ad-818a5e2f051d@linaro.org> (raw)
In-Reply-To: <20231017122302.1692902-5-peter.maydell@linaro.org>
Hi Peter,
On 17/10/23 14:23, Peter Maydell wrote:
> Currently for each button on the device we have a
> StellarisGamepadButton struct which has the irq, keycode and pressed
> state for it. When we convert to qdev, the qdev property and GPIO
> APIs are going to require that we have separate arrays for the irqs
> and keycodes. Convert from array-of-structs to three separate arrays
> in preparation.
>
> Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
> ---
> hw/input/stellaris_gamepad.c | 43 ++++++++++++------------------------
> 1 file changed, 14 insertions(+), 29 deletions(-)
> -static const VMStateDescription vmstate_stellaris_button = {
> - .name = "stellaris_button",
> - .version_id = 0,
> - .minimum_version_id = 0,
> - .fields = (VMStateField[]) {
> - VMSTATE_UINT8(pressed, StellarisGamepadButton),
> - VMSTATE_END_OF_LIST()
> - }
> -};
> -
> static const VMStateDescription vmstate_stellaris_gamepad = {
> .name = "stellaris_gamepad",
> .version_id = 2,
> .minimum_version_id = 2,
> .fields = (VMStateField[]) {
> VMSTATE_INT32(extension, StellarisGamepad),
> - VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, StellarisGamepad,
> - num_buttons,
> - vmstate_stellaris_button,
> - StellarisGamepadButton),
> + VMSTATE_VARRAY_UINT32(pressed, StellarisGamepad, num_buttons,
> + 0, vmstate_info_uint8, uint8_t),
Don't this break the migration stream?
> VMSTATE_END_OF_LIST()
> }
> };
next prev parent reply other threads:[~2023-10-17 12:45 UTC|newest]
Thread overview: 19+ messages / expand[flat|nested] mbox.gz Atom feed top
2023-10-17 12:22 [PATCH 0/6] arm/stellaris: convert gamepad input device to qdev Peter Maydell
2023-10-17 12:22 ` [PATCH 1/6] hw/input/stellaris_input: Rename to stellaris_gamepad Peter Maydell
2023-10-17 12:44 ` Philippe Mathieu-Daudé
2023-10-17 12:22 ` [PATCH 2/6] hw/input/stellaris_gamepad: Rename structs to our usual convention Peter Maydell
2023-10-17 12:44 ` Philippe Mathieu-Daudé
2023-10-17 12:22 ` [PATCH 3/6] qdev: Add qdev_prop_set_array() Peter Maydell
2023-10-17 12:23 ` [PATCH 4/6] hw/input/stellaris_gamepad: Remove StellarisGamepadButton struct Peter Maydell
2023-10-17 12:44 ` Philippe Mathieu-Daudé [this message]
2023-10-17 12:52 ` Peter Maydell
2023-10-17 13:09 ` Philippe Mathieu-Daudé
2023-10-17 12:23 ` [PATCH 5/6] hw/input/stellaris_input: Convert to qdev Peter Maydell
2023-10-17 12:48 ` Philippe Mathieu-Daudé
2023-10-17 12:49 ` Peter Maydell
2023-10-17 12:23 ` [PATCH 6/6] hw/input/stellaris_gamepad: Convert to qemu_input_handler_register() Peter Maydell
2023-10-17 13:09 ` Philippe Mathieu-Daudé
2023-10-19 21:47 ` Philippe Mathieu-Daudé
2023-10-30 10:39 ` [PATCH 0/6] arm/stellaris: convert gamepad input device to qdev Philippe Mathieu-Daudé
2023-10-30 11:29 ` Peter Maydell
2023-10-30 13:19 ` Philippe Mathieu-Daudé
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