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From: Akihiko Odaki <akihiko.odaki@gmail.com>
To: marcandre.lureau@redhat.com, qemu-devel@nongnu.org
Cc: Gerd Hoffmann <kraxel@redhat.com>
Subject: Re: [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL
Date: Mon, 7 Mar 2022 17:08:56 +0900	[thread overview]
Message-ID: <c80fde18-bb3e-e780-356c-f935e7390e4d@gmail.com> (raw)
In-Reply-To: <20220307074632.238049-13-marcandre.lureau@redhat.com>

On 2022/03/07 16:46, marcandre.lureau@redhat.com wrote:
> From: Marc-André Lureau <marcandre.lureau@redhat.com>
> 
> egl-headless depends on the backing surface to be set before texture are
> set and updated. Display it (update=true) iff the current scanout kind
> is SURFACE.

egl-headless does not dynamically call register_displaychangelistener 
and has console associated (console_select would not affect egl-headless 
itself) so this should not be necessary.

The remaining problem with egl-headless is that egl-headless renders the 
image to DisplaySurface, and a non-OpenGL display (namely vnc) has to 
consume it instead of texture even when con->scanout.kind is 
SCANOUT_TEXTURE or SCANOUT_DMABUF.

Regards,
Akihiko Odaki

> 
> Reported-by: Akihiko Odaki <akihiko.odaki@gmail.com>
> Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
> ---
>   ui/console.c | 7 ++++---
>   1 file changed, 4 insertions(+), 3 deletions(-)
> 
> diff --git a/ui/console.c b/ui/console.c
> index 5bfecea4549e..16a0b0909ba2 100644
> --- a/ui/console.c
> +++ b/ui/console.c
> @@ -1112,6 +1112,10 @@ static void displaychangelistener_display_console(DisplayChangeListener *dcl,
>           return;
>       }
>   
> +    dpy_gfx_create_texture(con, con->surface);
> +    displaychangelistener_gfx_switch(dcl, con->surface,
> +                                     con->scanout.kind == SCANOUT_SURFACE);
> +
>       if (con->scanout.kind == SCANOUT_DMABUF &&
>           displaychangelistener_has_dmabuf(dcl)) {
>           dcl->ops->dpy_gl_scanout_dmabuf(dcl, con->scanout.dmabuf);
> @@ -1126,9 +1130,6 @@ static void displaychangelistener_display_console(DisplayChangeListener *dcl,
>                                            con->scanout.texture.y,
>                                            con->scanout.texture.width,
>                                            con->scanout.texture.height);
> -    } else if (con->scanout.kind == SCANOUT_SURFACE) {
> -        dpy_gfx_create_texture(con, con->surface);
> -        displaychangelistener_gfx_switch(dcl, con->surface, TRUE);
>       }
>   }
>  


  reply	other threads:[~2022-03-07  8:16 UTC|newest]

Thread overview: 44+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2022-03-07  7:46 [PATCH v3 00/12] GL & D-Bus display related fixes marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 01/12] ui/console: move check for compatible GL context marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 02/12] ui/console: move dcl compatiblity check to a callback marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 03/12] ui/console: egl-headless is compatible with non-gl listeners marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 04/12] ui/dbus: associate the DBusDisplayConsole listener with the given console marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 05/12] ui/console: move console compatibility check to dcl_display_console() marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 06/12] ui/shader: fix potential leak of shader on error marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 07/12] ui/shader: free associated programs marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 08/12] ui/console: add a dpy_gfx_switch callback helper marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 09/12] ui/console: optionally update after gfx switch marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 10/12] ui/dbus: fix texture sharing marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 11/12] ui/dbus: do not send 2d scanout until gfx_update marcandre.lureau
2022-03-07  7:46 ` [PATCH v3 12/12] ui/console: call gfx_switch() even if the current scanout is GL marcandre.lureau
2022-03-07  8:08   ` Akihiko Odaki [this message]
2022-03-07 10:19     ` Marc-André Lureau
2022-03-07 10:34       ` Akihiko Odaki
2022-03-07 11:50         ` Marc-André Lureau
2022-03-07 12:24           ` Akihiko Odaki
2022-03-07 12:32             ` Marc-André Lureau
2022-03-07 12:49               ` Akihiko Odaki
2022-03-08 14:26                 ` Marc-André Lureau
2022-03-08 14:42                   ` Akihiko Odaki
2022-03-09  8:02                     ` Marc-André Lureau
2022-03-09  8:05                       ` Akihiko Odaki
2022-03-09  8:11                         ` Marc-André Lureau
2022-03-09  8:21                           ` Akihiko Odaki
2022-03-09  8:33                             ` Marc-André Lureau
2022-03-09  8:34                               ` Akihiko Odaki
2022-03-09  8:40                                 ` Marc-André Lureau
2022-03-09  8:49                                   ` Akihiko Odaki
2022-03-09  8:54                                     ` Marc-André Lureau
2022-03-09  9:02                                       ` Akihiko Odaki
2022-03-09  9:26                                     ` Gerd Hoffmann
2022-03-09  9:32                                       ` Akihiko Odaki
2022-03-09  9:53                                         ` Marc-André Lureau
2022-03-09 10:01                                           ` Akihiko Odaki
2022-03-09 10:07                                             ` Marc-André Lureau
2022-03-09 10:20                                               ` Akihiko Odaki
2022-03-09 10:27                                                 ` Marc-André Lureau
2022-03-09 10:38                                                   ` Akihiko Odaki
2022-03-09 10:45                                                     ` Marc-André Lureau
2022-03-09 10:54                                                       ` Akihiko Odaki
2022-03-09 10:13                                           ` Gerd Hoffmann
2022-03-09 10:15 ` [PATCH v3 00/12] GL & D-Bus display related fixes Gerd Hoffmann

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