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* [Qemu-devel] KQemu on AMD64 or PPC?
@ 2005-03-01 19:31 Jason Gress
  2005-04-27 18:48 ` [Qemu-devel] " Rudi Lippert
  0 siblings, 1 reply; 4+ messages in thread
From: Jason Gress @ 2005-03-01 19:31 UTC (permalink / raw)
  To: qemu-devel

As I have been messing around with KQemu, I have really liked the performance 
gain.  I even tried a 2D-only game, and it worked quite well!  The major 
performance problem I saw was mostly graphics related from what I can see.  
You can see each frame update; I am sure with a faster graphics engine/driver 
that mapped to a fast display protocol (OpenGL?) it would be a lot better.  
That, or my ATI's 2D performance with SDL is a lot slower than I thought. 
Thoughts?  ;)  Sound has also improved a lot, so kudos there as well!  

One thing I am wondering is if/when AMD64 or other hosts will get to see these 
improvements.  I understand that PPC would of course only KQemu on a PPC 
client, but what about AMD64?  Will i386 (or x86_64) clients be able to see 
these improvements, or will the kernel module not compile at this time?  I 
don't have access to an AMD64 system right now, or I'd give it a shot.  I am 
curious, as I have a friend with an AMD64, and I'd like to get one sometime 
this year.  Of course, hopefully Fabrice gets a job ;) and we can all play 
with a completely open source version of KQemu by then! :)

	Jason

^ permalink raw reply	[flat|nested] 4+ messages in thread

end of thread, other threads:[~2005-04-27 19:55 UTC | newest]

Thread overview: 4+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2005-03-01 19:31 [Qemu-devel] KQemu on AMD64 or PPC? Jason Gress
2005-04-27 18:48 ` [Qemu-devel] " Rudi Lippert
2005-04-27 19:21   ` Hetz Ben Hamo
2005-04-27 19:50   ` Fabrice Bellard

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