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From: Akihiko Odaki <akihiko.odaki@daynix.com>
To: "Dmitry Osipenko" <dmitry.osipenko@collabora.com>,
	"Huang Rui" <ray.huang@amd.com>,
	"Marc-André Lureau" <marcandre.lureau@redhat.com>,
	"Philippe Mathieu-Daudé" <philmd@linaro.org>,
	"Gerd Hoffmann" <kraxel@redhat.com>,
	"Alex Bennée" <alex.bennee@linaro.org>,
	"Michael S . Tsirkin" <mst@redhat.com>,
	"Paolo Bonzini" <pbonzini@redhat.com>
Cc: "Gert Wollny" <gert.wollny@collabora.com>,
	qemu-devel@nongnu.org,
	"Gurchetan Singh" <gurchetansingh@chromium.org>,
	"Alyssa Ross" <hi@alyssa.is>,
	"Roger Pau Monné" <roger.pau@citrix.com>,
	"Alex Deucher" <alexander.deucher@amd.com>,
	"Stefano Stabellini" <stefano.stabellini@amd.com>,
	"Christian König" <christian.koenig@amd.com>,
	"Xenia Ragiadakou" <xenia.ragiadakou@amd.com>,
	"Pierre-Eric Pelloux-Prayer" <pierre-eric.pelloux-prayer@amd.com>,
	"Honglei Huang" <honglei1.huang@amd.com>,
	"Julia Zhang" <julia.zhang@amd.com>,
	"Chen Jiqian" <Jiqian.Chen@amd.com>,
	"Rob Clark" <robdclark@gmail.com>
Subject: Re: [PATCH v1 2/6] ui/sdl2: Implement dpy dmabuf functions
Date: Mon, 7 Oct 2024 18:40:56 +0900	[thread overview]
Message-ID: <d93db4fb-9819-4e00-a243-16feb98fc4d9@daynix.com> (raw)
In-Reply-To: <20241006232350.3198759-3-dmitry.osipenko@collabora.com>

On 2024/10/07 8:23, Dmitry Osipenko wrote:
> From: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
> 
> If EGL is used, we can rely on dmabuf to import textures without
> doing copies.
> 
> To get this working on X11, we use the existing SDL hint:
> SDL_HINT_VIDEO_X11_FORCE_EGL (because dmabuf can't be used with GLX).
> 
> Signed-off-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
> ---
>   include/ui/sdl2.h |  5 +++++
>   ui/sdl2-gl.c      | 39 +++++++++++++++++++++++++++++++++++++++
>   ui/sdl2.c         |  8 ++++++++
>   3 files changed, 52 insertions(+)
> 
> diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
> index dbe6e3d9739b..b14552f5cd71 100644
> --- a/include/ui/sdl2.h
> +++ b/include/ui/sdl2.h
> @@ -96,5 +96,10 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
>                                void *d3d_tex2d);
>   void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
>                              uint32_t x, uint32_t y, uint32_t w, uint32_t h);
> +void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
> +                            QemuDmaBuf *dmabuf);
> +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
> +                            QemuDmaBuf *dmabuf);
> +bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl);
>   
>   #endif /* SDL2_H */
> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
> index b1fe96d6af22..24aa9108682e 100644
> --- a/ui/sdl2-gl.c
> +++ b/ui/sdl2-gl.c
> @@ -26,6 +26,7 @@
>    */
>   
>   #include "qemu/osdep.h"
> +#include "qemu/main-loop.h"
>   #include "ui/console.h"
>   #include "ui/input.h"
>   #include "ui/sdl2.h"
> @@ -227,6 +228,44 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
>                            backing_id, false);
>   }
>   
> +void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
> +                            QemuDmaBuf *dmabuf)
> +{
> +    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
> +
> +    assert(scon->opengl);
> +    SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
> +
> +    egl_dmabuf_import_texture(dmabuf);
> +    if (!qemu_dmabuf_get_texture(dmabuf)) {
> +        fprintf(stderr, "sdl2_gl_scanout_dmabuf failed fd=%d\n",
> +                qemu_dmabuf_get_fd(dmabuf));

Use error_report(). Use __func__ to print the function name.

> +    }
> +
> +    sdl2_gl_scanout_texture(dcl, qemu_dmabuf_get_texture(dmabuf), false,
> +                            qemu_dmabuf_get_width(dmabuf),
> +                            qemu_dmabuf_get_height(dmabuf),
> +                            0, 0,
> +                            qemu_dmabuf_get_width(dmabuf),
> +                            qemu_dmabuf_get_height(dmabuf),
> +                            NULL);
> +
> +    if (qemu_dmabuf_get_allow_fences(dmabuf)) {
> +        scon->guest_fb.dmabuf = dmabuf;
> +    }
> +}
> +
> +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
> +                            QemuDmaBuf *dmabuf)
> +{
> +    egl_dmabuf_release_texture(dmabuf);
> +}
> +
> +bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl)
> +{
> +    return qemu_egl_has_dmabuf();
> +}
> +
>   void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
>                              uint32_t x, uint32_t y, uint32_t w, uint32_t h)
>   {
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index bd4f5a9da14a..8c7b01c5e62f 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -120,6 +120,9 @@ void sdl2_window_create(struct sdl2_console *scon)
>           /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
>           scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
>       }
> +
> +    qemu_egl_display = eglGetCurrentDisplay();
> +
>       sdl_update_caption(scon);
>   }
>   
> @@ -820,6 +823,10 @@ static const DisplayChangeListenerOps dcl_gl_ops = {
>       .dpy_gl_scanout_disable  = sdl2_gl_scanout_disable,
>       .dpy_gl_scanout_texture  = sdl2_gl_scanout_texture,
>       .dpy_gl_update           = sdl2_gl_scanout_flush,
> +
> +    .dpy_gl_scanout_dmabuf   = sdl2_gl_scanout_dmabuf,
> +    .dpy_gl_release_dmabuf   = sdl2_gl_release_dmabuf,
> +    .dpy_has_dmabuf          = sdl2_gl_has_dmabuf,
>   };
>   
>   static bool
> @@ -877,6 +884,7 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
>       SDL_SetHint(SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED, "0");
>   #endif
>       SDL_SetHint(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, "1");
> +    SDL_SetHint(SDL_HINT_VIDEO_X11_FORCE_EGL, "1");

I think it needs to handle cases where X11 is not used or only GLX is 
available.

>       SDL_EnableScreenSaver();
>       memset(&info, 0, sizeof(info));
>       SDL_VERSION(&info.version);



  reply	other threads:[~2024-10-07  9:41 UTC|newest]

Thread overview: 13+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2024-10-06 23:23 [PATCH v1 0/6] Support virtio-gpu DRM native context Dmitry Osipenko
2024-10-06 23:23 ` [PATCH v1 1/6] ui/sdl2: Restore original context after new context creation Dmitry Osipenko
2024-10-07  9:41   ` Akihiko Odaki
2024-10-06 23:23 ` [PATCH v1 2/6] ui/sdl2: Implement dpy dmabuf functions Dmitry Osipenko
2024-10-07  9:40   ` Akihiko Odaki [this message]
2024-10-06 23:23 ` [PATCH v1 3/6] linux-headers: Update to Linux v6.12-rc1 Dmitry Osipenko
2024-10-06 23:23 ` [PATCH v1 4/6] virtio-gpu: Handle virgl fence creation errors Dmitry Osipenko
2024-10-06 23:23 ` [PATCH v1 5/6] virtio-gpu: Support asynchronous fencing Dmitry Osipenko
2024-10-07 10:12   ` Akihiko Odaki
2024-10-06 23:23 ` [PATCH v1 6/6] virtio-gpu: Support DRM native context Dmitry Osipenko
2024-10-07 10:16   ` Akihiko Odaki
2024-10-07  9:48 ` [PATCH v1 0/6] Support virtio-gpu " Akihiko Odaki
2024-10-07 12:02   ` Dmitry Osipenko

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