From: Akihiko Odaki <akihiko.odaki@daynix.com>
To: "Dmitry Osipenko" <dmitry.osipenko@collabora.com>,
"Huang Rui" <ray.huang@amd.com>,
"Marc-André Lureau" <marcandre.lureau@redhat.com>,
"Philippe Mathieu-Daudé" <philmd@linaro.org>,
"Gerd Hoffmann" <kraxel@redhat.com>,
"Alex Bennée" <alex.bennee@linaro.org>,
"Michael S . Tsirkin" <mst@redhat.com>,
"Paolo Bonzini" <pbonzini@redhat.com>
Cc: "Gert Wollny" <gert.wollny@collabora.com>,
qemu-devel@nongnu.org,
"Gurchetan Singh" <gurchetansingh@chromium.org>,
"Alyssa Ross" <hi@alyssa.is>,
"Roger Pau Monné" <roger.pau@citrix.com>,
"Alex Deucher" <alexander.deucher@amd.com>,
"Stefano Stabellini" <stefano.stabellini@amd.com>,
"Christian König" <christian.koenig@amd.com>,
"Xenia Ragiadakou" <xenia.ragiadakou@amd.com>,
"Pierre-Eric Pelloux-Prayer" <pierre-eric.pelloux-prayer@amd.com>,
"Honglei Huang" <honglei1.huang@amd.com>,
"Julia Zhang" <julia.zhang@amd.com>,
"Chen Jiqian" <Jiqian.Chen@amd.com>,
"Rob Clark" <robdclark@gmail.com>
Subject: Re: [PATCH v1 2/6] ui/sdl2: Implement dpy dmabuf functions
Date: Mon, 7 Oct 2024 18:40:56 +0900 [thread overview]
Message-ID: <d93db4fb-9819-4e00-a243-16feb98fc4d9@daynix.com> (raw)
In-Reply-To: <20241006232350.3198759-3-dmitry.osipenko@collabora.com>
On 2024/10/07 8:23, Dmitry Osipenko wrote:
> From: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
>
> If EGL is used, we can rely on dmabuf to import textures without
> doing copies.
>
> To get this working on X11, we use the existing SDL hint:
> SDL_HINT_VIDEO_X11_FORCE_EGL (because dmabuf can't be used with GLX).
>
> Signed-off-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
> ---
> include/ui/sdl2.h | 5 +++++
> ui/sdl2-gl.c | 39 +++++++++++++++++++++++++++++++++++++++
> ui/sdl2.c | 8 ++++++++
> 3 files changed, 52 insertions(+)
>
> diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
> index dbe6e3d9739b..b14552f5cd71 100644
> --- a/include/ui/sdl2.h
> +++ b/include/ui/sdl2.h
> @@ -96,5 +96,10 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
> void *d3d_tex2d);
> void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
> uint32_t x, uint32_t y, uint32_t w, uint32_t h);
> +void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
> + QemuDmaBuf *dmabuf);
> +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
> + QemuDmaBuf *dmabuf);
> +bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl);
>
> #endif /* SDL2_H */
> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
> index b1fe96d6af22..24aa9108682e 100644
> --- a/ui/sdl2-gl.c
> +++ b/ui/sdl2-gl.c
> @@ -26,6 +26,7 @@
> */
>
> #include "qemu/osdep.h"
> +#include "qemu/main-loop.h"
> #include "ui/console.h"
> #include "ui/input.h"
> #include "ui/sdl2.h"
> @@ -227,6 +228,44 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
> backing_id, false);
> }
>
> +void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
> + QemuDmaBuf *dmabuf)
> +{
> + struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
> +
> + assert(scon->opengl);
> + SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
> +
> + egl_dmabuf_import_texture(dmabuf);
> + if (!qemu_dmabuf_get_texture(dmabuf)) {
> + fprintf(stderr, "sdl2_gl_scanout_dmabuf failed fd=%d\n",
> + qemu_dmabuf_get_fd(dmabuf));
Use error_report(). Use __func__ to print the function name.
> + }
> +
> + sdl2_gl_scanout_texture(dcl, qemu_dmabuf_get_texture(dmabuf), false,
> + qemu_dmabuf_get_width(dmabuf),
> + qemu_dmabuf_get_height(dmabuf),
> + 0, 0,
> + qemu_dmabuf_get_width(dmabuf),
> + qemu_dmabuf_get_height(dmabuf),
> + NULL);
> +
> + if (qemu_dmabuf_get_allow_fences(dmabuf)) {
> + scon->guest_fb.dmabuf = dmabuf;
> + }
> +}
> +
> +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
> + QemuDmaBuf *dmabuf)
> +{
> + egl_dmabuf_release_texture(dmabuf);
> +}
> +
> +bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl)
> +{
> + return qemu_egl_has_dmabuf();
> +}
> +
> void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
> uint32_t x, uint32_t y, uint32_t w, uint32_t h)
> {
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index bd4f5a9da14a..8c7b01c5e62f 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -120,6 +120,9 @@ void sdl2_window_create(struct sdl2_console *scon)
> /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
> scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
> }
> +
> + qemu_egl_display = eglGetCurrentDisplay();
> +
> sdl_update_caption(scon);
> }
>
> @@ -820,6 +823,10 @@ static const DisplayChangeListenerOps dcl_gl_ops = {
> .dpy_gl_scanout_disable = sdl2_gl_scanout_disable,
> .dpy_gl_scanout_texture = sdl2_gl_scanout_texture,
> .dpy_gl_update = sdl2_gl_scanout_flush,
> +
> + .dpy_gl_scanout_dmabuf = sdl2_gl_scanout_dmabuf,
> + .dpy_gl_release_dmabuf = sdl2_gl_release_dmabuf,
> + .dpy_has_dmabuf = sdl2_gl_has_dmabuf,
> };
>
> static bool
> @@ -877,6 +884,7 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
> SDL_SetHint(SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED, "0");
> #endif
> SDL_SetHint(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, "1");
> + SDL_SetHint(SDL_HINT_VIDEO_X11_FORCE_EGL, "1");
I think it needs to handle cases where X11 is not used or only GLX is
available.
> SDL_EnableScreenSaver();
> memset(&info, 0, sizeof(info));
> SDL_VERSION(&info.version);
next prev parent reply other threads:[~2024-10-07 9:41 UTC|newest]
Thread overview: 13+ messages / expand[flat|nested] mbox.gz Atom feed top
2024-10-06 23:23 [PATCH v1 0/6] Support virtio-gpu DRM native context Dmitry Osipenko
2024-10-06 23:23 ` [PATCH v1 1/6] ui/sdl2: Restore original context after new context creation Dmitry Osipenko
2024-10-07 9:41 ` Akihiko Odaki
2024-10-06 23:23 ` [PATCH v1 2/6] ui/sdl2: Implement dpy dmabuf functions Dmitry Osipenko
2024-10-07 9:40 ` Akihiko Odaki [this message]
2024-10-06 23:23 ` [PATCH v1 3/6] linux-headers: Update to Linux v6.12-rc1 Dmitry Osipenko
2024-10-06 23:23 ` [PATCH v1 4/6] virtio-gpu: Handle virgl fence creation errors Dmitry Osipenko
2024-10-06 23:23 ` [PATCH v1 5/6] virtio-gpu: Support asynchronous fencing Dmitry Osipenko
2024-10-07 10:12 ` Akihiko Odaki
2024-10-06 23:23 ` [PATCH v1 6/6] virtio-gpu: Support DRM native context Dmitry Osipenko
2024-10-07 10:16 ` Akihiko Odaki
2024-10-07 9:48 ` [PATCH v1 0/6] Support virtio-gpu " Akihiko Odaki
2024-10-07 12:02 ` Dmitry Osipenko
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=d93db4fb-9819-4e00-a243-16feb98fc4d9@daynix.com \
--to=akihiko.odaki@daynix.com \
--cc=Jiqian.Chen@amd.com \
--cc=alex.bennee@linaro.org \
--cc=alexander.deucher@amd.com \
--cc=christian.koenig@amd.com \
--cc=dmitry.osipenko@collabora.com \
--cc=gert.wollny@collabora.com \
--cc=gurchetansingh@chromium.org \
--cc=hi@alyssa.is \
--cc=honglei1.huang@amd.com \
--cc=julia.zhang@amd.com \
--cc=kraxel@redhat.com \
--cc=marcandre.lureau@redhat.com \
--cc=mst@redhat.com \
--cc=pbonzini@redhat.com \
--cc=philmd@linaro.org \
--cc=pierre-eric.pelloux-prayer@amd.com \
--cc=qemu-devel@nongnu.org \
--cc=ray.huang@amd.com \
--cc=robdclark@gmail.com \
--cc=roger.pau@citrix.com \
--cc=stefano.stabellini@amd.com \
--cc=xenia.ragiadakou@amd.com \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).