* [Qemu-devel] [PATCH] Initialize PS2 keyboard / mouse state on reset
@ 2009-07-15 1:30 Dinesh Subhraveti
2009-07-15 1:45 ` Anthony Liguori
0 siblings, 1 reply; 2+ messages in thread
From: Dinesh Subhraveti @ 2009-07-15 1:30 UTC (permalink / raw)
To: qemu-devel
Currently only common PS2 state is initialized, leaving keyboard and
mouse specific state to contain stale values.
Signed-off-by: Dinesh Subhraveti <dineshs@us.ibm.com>
---
diff --git a/hw/ps2.c b/hw/ps2.c
index fb77005..0915b9f 100644
--- a/hw/ps2.c
+++ b/hw/ps2.c
@@ -488,9 +488,8 @@ void ps2_write_mouse(void *opaque, int val)
}
}
-static void ps2_reset(void *opaque)
+static void ps2_common_reset(PS2State *s)
{
- PS2State *s = (PS2State *)opaque;
PS2Queue *q;
s->write_cmd = -1;
q = &s->queue;
@@ -500,6 +499,33 @@ static void ps2_reset(void *opaque)
s->update_irq(s->update_arg, 0);
}
+static void ps2_kbd_reset(void *opaque)
+{
+ PS2KbdState *s = (PS2KbdState *) opaque;
+
+ ps2_common_reset(&s->common);
+ s->scan_enabled = 0;
+ s->translate = 0;
+ s->scancode_set = 0;
+}
+
+static void ps2_mouse_reset(void *opaque)
+{
+ PS2MouseState *s = (PS2MouseState *) opaque;
+
+ ps2_common_reset(&s->common);
+ s->mouse_status = 0;
+ s->mouse_resolution = 0;
+ s->mouse_sample_rate = 0;
+ s->mouse_wrap = 0;
+ s->mouse_type = 0;
+ s->mouse_detect_state = 0;
+ s->mouse_dx = 0;
+ s->mouse_dy = 0;
+ s->mouse_dz = 0;
+ s->mouse_buttons = 0;
+}
+
static void ps2_common_save (QEMUFile *f, PS2State *s)
{
qemu_put_be32 (f, s->write_cmd);
@@ -590,10 +616,10 @@ void *ps2_kbd_init(void (*update_irq)(void *,
int), void *update_arg)
s->common.update_irq = update_irq;
s->common.update_arg = update_arg;
s->scancode_set = 2;
- ps2_reset(&s->common);
+ ps2_kbd_reset(s);
register_savevm("ps2kbd", 0, 3, ps2_kbd_save, ps2_kbd_load, s);
qemu_add_kbd_event_handler(ps2_put_keycode, s);
- qemu_register_reset(ps2_reset, &s->common);
+ qemu_register_reset(ps2_kbd_reset, s);
return s;
}
@@ -603,9 +629,9 @@ void *ps2_mouse_init(void (*update_irq)(void *,
int), void *update_arg)
s->common.update_irq = update_irq;
s->common.update_arg = update_arg;
- ps2_reset(&s->common);
+ ps2_mouse_reset(s);
register_savevm("ps2mouse", 0, 2, ps2_mouse_save, ps2_mouse_load, s);
qemu_add_mouse_event_handler(ps2_mouse_event, s, 0, "QEMU PS/2 Mouse");
- qemu_register_reset(ps2_reset, &s->common);
+ qemu_register_reset(ps2_mouse_reset, s);
return s;
}
^ permalink raw reply related [flat|nested] 2+ messages in thread
* Re: [Qemu-devel] [PATCH] Initialize PS2 keyboard / mouse state on reset
2009-07-15 1:30 [Qemu-devel] [PATCH] Initialize PS2 keyboard / mouse state on reset Dinesh Subhraveti
@ 2009-07-15 1:45 ` Anthony Liguori
0 siblings, 0 replies; 2+ messages in thread
From: Anthony Liguori @ 2009-07-15 1:45 UTC (permalink / raw)
To: Dinesh Subhraveti; +Cc: Tomasz Chmielewski, qemu-devel, Marcelo Tosatti
Dinesh Subhraveti wrote:
> Currently only common PS2 state is initialized, leaving keyboard and
> mouse specific state to contain stale values.
>
And... this fixes the bug where some Linux guests are unable to detect
the keyboard after a reboot due to the PS/2 queue being full.
In the future, please make sure to include more information in commit
messages.
Thanks for the patch!
Regards,
Anthony Liguori
> Signed-off-by: Dinesh Subhraveti <dineshs@us.ibm.com>
>
> ---
> diff --git a/hw/ps2.c b/hw/ps2.c
> index fb77005..0915b9f 100644
> --- a/hw/ps2.c
> +++ b/hw/ps2.c
> @@ -488,9 +488,8 @@ void ps2_write_mouse(void *opaque, int val)
> }
> }
>
> -static void ps2_reset(void *opaque)
> +static void ps2_common_reset(PS2State *s)
> {
> - PS2State *s = (PS2State *)opaque;
> PS2Queue *q;
> s->write_cmd = -1;
> q = &s->queue;
> @@ -500,6 +499,33 @@ static void ps2_reset(void *opaque)
> s->update_irq(s->update_arg, 0);
> }
>
> +static void ps2_kbd_reset(void *opaque)
> +{
> + PS2KbdState *s = (PS2KbdState *) opaque;
> +
> + ps2_common_reset(&s->common);
> + s->scan_enabled = 0;
> + s->translate = 0;
> + s->scancode_set = 0;
> +}
> +
> +static void ps2_mouse_reset(void *opaque)
> +{
> + PS2MouseState *s = (PS2MouseState *) opaque;
> +
> + ps2_common_reset(&s->common);
> + s->mouse_status = 0;
> + s->mouse_resolution = 0;
> + s->mouse_sample_rate = 0;
> + s->mouse_wrap = 0;
> + s->mouse_type = 0;
> + s->mouse_detect_state = 0;
> + s->mouse_dx = 0;
> + s->mouse_dy = 0;
> + s->mouse_dz = 0;
> + s->mouse_buttons = 0;
> +}
> +
> static void ps2_common_save (QEMUFile *f, PS2State *s)
> {
> qemu_put_be32 (f, s->write_cmd);
> @@ -590,10 +616,10 @@ void *ps2_kbd_init(void (*update_irq)(void *,
> int), void *update_arg)
> s->common.update_irq = update_irq;
> s->common.update_arg = update_arg;
> s->scancode_set = 2;
> - ps2_reset(&s->common);
> + ps2_kbd_reset(s);
> register_savevm("ps2kbd", 0, 3, ps2_kbd_save, ps2_kbd_load, s);
> qemu_add_kbd_event_handler(ps2_put_keycode, s);
> - qemu_register_reset(ps2_reset, &s->common);
> + qemu_register_reset(ps2_kbd_reset, s);
> return s;
> }
>
> @@ -603,9 +629,9 @@ void *ps2_mouse_init(void (*update_irq)(void *,
> int), void *update_arg)
>
> s->common.update_irq = update_irq;
> s->common.update_arg = update_arg;
> - ps2_reset(&s->common);
> + ps2_mouse_reset(s);
> register_savevm("ps2mouse", 0, 2, ps2_mouse_save, ps2_mouse_load, s);
> qemu_add_mouse_event_handler(ps2_mouse_event, s, 0, "QEMU PS/2 Mouse");
> - qemu_register_reset(ps2_reset, &s->common);
> + qemu_register_reset(ps2_mouse_reset, s);
> return s;
> }
>
>
>
^ permalink raw reply [flat|nested] 2+ messages in thread
end of thread, other threads:[~2009-07-15 1:45 UTC | newest]
Thread overview: 2+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2009-07-15 1:30 [Qemu-devel] [PATCH] Initialize PS2 keyboard / mouse state on reset Dinesh Subhraveti
2009-07-15 1:45 ` Anthony Liguori
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).