* [Qemu-devel] TCG: 128 bit ops?
@ 2008-09-04 11:10 Andreas Färber
2008-09-04 14:35 ` Aurelien Jarno
2008-09-07 14:01 ` Paul Brook
0 siblings, 2 replies; 4+ messages in thread
From: Andreas Färber @ 2008-09-04 11:10 UTC (permalink / raw)
To: qemu-devel
Hello,
Am I correct in seeing that TCG offers no i128 ops? Would this be
useful to add to TCG, internally reusing the i64/i32 code? ppc needs
128-bit temporaries for Altivec instructions. It uses a union
ppc_avr_t of (among others) two uint64_t.
Or should I just use two i64 temporaries with a local macro/helper?
It's not used much in ppc but I thought it might be useful to share
with other architectures.
Andreas
^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: [Qemu-devel] TCG: 128 bit ops?
2008-09-04 11:10 [Qemu-devel] TCG: 128 bit ops? Andreas Färber
@ 2008-09-04 14:35 ` Aurelien Jarno
2008-09-04 15:30 ` Blue Swirl
2008-09-07 14:01 ` Paul Brook
1 sibling, 1 reply; 4+ messages in thread
From: Aurelien Jarno @ 2008-09-04 14:35 UTC (permalink / raw)
To: qemu-devel
On Thu, Sep 04, 2008 at 01:10:39PM +0200, Andreas Färber wrote:
> Hello,
>
> Am I correct in seeing that TCG offers no i128 ops? Would this be useful
> to add to TCG, internally reusing the i64/i32 code? ppc needs 128-bit
> temporaries for Altivec instructions. It uses a union ppc_avr_t of (among
> others) two uint64_t.
>
> Or should I just use two i64 temporaries with a local macro/helper?
> It's not used much in ppc but I thought it might be useful to share with
> other architectures.
>
Currently TCG doesn't support i128 ops, but I also agree it would be
nice to have it. I think it can benefits for example to sparc64 which
has 128-bit fp support.
--
.''`. Aurelien Jarno | GPG: 1024D/F1BCDB73
: :' : Debian developer | Electrical Engineer
`. `' aurel32@debian.org | aurelien@aurel32.net
`- people.debian.org/~aurel32 | www.aurel32.net
^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: [Qemu-devel] TCG: 128 bit ops?
2008-09-04 14:35 ` Aurelien Jarno
@ 2008-09-04 15:30 ` Blue Swirl
0 siblings, 0 replies; 4+ messages in thread
From: Blue Swirl @ 2008-09-04 15:30 UTC (permalink / raw)
To: qemu-devel
On 9/4/08, Aurelien Jarno <aurelien@aurel32.net> wrote:
> On Thu, Sep 04, 2008 at 01:10:39PM +0200, Andreas Färber wrote:
> > Hello,
> >
> > Am I correct in seeing that TCG offers no i128 ops? Would this be useful
> > to add to TCG, internally reusing the i64/i32 code? ppc needs 128-bit
> > temporaries for Altivec instructions. It uses a union ppc_avr_t of (among
> > others) two uint64_t.
> >
> > Or should I just use two i64 temporaries with a local macro/helper?
> > It's not used much in ppc but I thought it might be useful to share with
> > other architectures.
> >
>
>
> Currently TCG doesn't support i128 ops, but I also agree it would be
> nice to have it. I think it can benefits for example to sparc64 which
> has 128-bit fp support.
I agree that i128 would be useful, though float32/64/80/128 would be
even more so.
Sparc (32 and 64) specifications have included 128 bit float ops since
day one, but so far they haven't been implemented in real CPUs.
^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: [Qemu-devel] TCG: 128 bit ops?
2008-09-04 11:10 [Qemu-devel] TCG: 128 bit ops? Andreas Färber
2008-09-04 14:35 ` Aurelien Jarno
@ 2008-09-07 14:01 ` Paul Brook
1 sibling, 0 replies; 4+ messages in thread
From: Paul Brook @ 2008-09-07 14:01 UTC (permalink / raw)
To: qemu-devel; +Cc: Andreas Färber
On Thursday 04 September 2008, Andreas Färber wrote:
> Hello,
>
> Am I correct in seeing that TCG offers no i128 ops? Would this be
> useful to add to TCG, internally reusing the i64/i32 code? ppc needs
> 128-bit temporaries for Altivec instructions. It uses a union
> ppc_avr_t of (among others) two uint64_t.
>
> Or should I just use two i64 temporaries with a local macro/helper?
> It's not used much in ppc but I thought it might be useful to share
> with other architectures.
Does it really have 128-bit ops, or just 128-bit vectors with smaller
elements?
I expect that implementing native 128-bit support would end up fairly tricky.
It's bad enough having to handle 64-bit ops 32-bit x86.
Paul
^ permalink raw reply [flat|nested] 4+ messages in thread
end of thread, other threads:[~2008-09-07 14:01 UTC | newest]
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2008-09-04 11:10 [Qemu-devel] TCG: 128 bit ops? Andreas Färber
2008-09-04 14:35 ` Aurelien Jarno
2008-09-04 15:30 ` Blue Swirl
2008-09-07 14:01 ` Paul Brook
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