From: Laszlo Ersek <lersek@redhat.com>
To: Stefan Hajnoczi <stefanha@gmail.com>
Cc: "pranith kumar" <bobby.prani@gmail.com>,
"Alex Bennée" <alex.bennee@linaro.org>,
qemu-devel <qemu-devel@nongnu.org>,
"Richard Henderson" <rth@twiddle.net>
Subject: Re: [Qemu-devel] MTTCG memory ordering
Date: Wed, 12 Oct 2016 17:17:36 +0200 [thread overview]
Message-ID: <f62e9d48-8672-90d6-bb67-0f1dcd7d9cb0@redhat.com> (raw)
In-Reply-To: <CAJSP0QUdQXsExVGhZB8bKuTta85uh88JXq6QfOC9=dJ0tw=ixA@mail.gmail.com>
On 10/12/16 10:58, Stefan Hajnoczi wrote:
> Hi Pranith,
> I was curious about the status of your MTTCG GSoC work:
>
> I saw your fence series which implements the noop memory barrier/fence
> instructions on various architectures, but I wasn't sure if that also
> covers the case where a strong target is emulated on a weak host.
>
> Did you make TCG automatically emit barriers so stronger targets (x86)
> run correctly on weaker targets (ARM)?
(Testing that might run into other problems:
<https://bugs.launchpad.net/qemu/+bug/893208/>)
next prev parent reply other threads:[~2016-10-12 15:17 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-10-12 8:58 [Qemu-devel] MTTCG memory ordering Stefan Hajnoczi
2016-10-12 15:17 ` Laszlo Ersek [this message]
2016-10-12 15:30 ` Pranith Kumar
2016-10-12 21:55 ` Emilio G. Cota
2016-10-14 16:29 ` Stefan Hajnoczi
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