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* [Qemu-devel] Bug in socket implementation?
@ 2007-01-24  5:41 Alexey Parshin
  0 siblings, 0 replies; only message in thread
From: Alexey Parshin @ 2007-01-24  5:41 UTC (permalink / raw)
  To: qemu-devel

Hello,

I'm developing a cross-platform app that deals with UDP sockets. I've  
discovered a very strange phenomena during debugging of that program. It  
doesn't happen under pure Windows, or under pure Linux, only in  
qemu-Windows.

The setup:
	Host:	Gentoo Linux
	Guest:	Windows XP SP1

Task:
	A UDP-socket exchanges with several packets with one machine, then sends  
several packets to another machine.

Problem:
	All the packets arrive on the first machine.

Packets are controlled with WireShark (former Ethereal) and contain  
correct source and destination fields. When the packets sent to the second  
machine arrive on the first machine, they have the correct data section of  
the packet. If you can take a look at this that could be great.

QEMU is a beatiful thing for my tasks. Good job!

With regards,

Alexey Parshin

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