From: Alice Ryhl <aliceryhl@google.com>
To: Greg Kroah-Hartman <gregkh@linuxfoundation.org>,
Yury Norov <yury.norov@gmail.com>
Cc: "Arve Hjønnevåg" <arve@android.com>,
"Todd Kjos" <tkjos@android.com>,
"Martijn Coenen" <maco@android.com>,
"Joel Fernandes" <joelagnelf@nvidia.com>,
"Christian Brauner" <brauner@kernel.org>,
"Carlos Llamas" <cmllamas@google.com>,
"Suren Baghdasaryan" <surenb@google.com>,
"Burak Emir" <bqe@google.com>, "Miguel Ojeda" <ojeda@kernel.org>,
"Boqun Feng" <boqun.feng@gmail.com>,
"Gary Guo" <gary@garyguo.net>,
"Björn Roy Baron" <bjorn3_gh@protonmail.com>,
"Benno Lossin" <lossin@kernel.org>,
"Andreas Hindborg" <a.hindborg@kernel.org>,
"Trevor Gross" <tmgross@umich.edu>,
"Danilo Krummrich" <dakr@kernel.org>,
rust-for-linux@vger.kernel.org, linux-kernel@vger.kernel.org,
"Alice Ryhl" <aliceryhl@google.com>
Subject: [PATCH v4 2/6] rust: bitmap: add BitmapVec::new_inline()
Date: Mon, 10 Nov 2025 13:05:55 +0000 [thread overview]
Message-ID: <20251110-binder-bitmap-v4-2-5ed8a7fab1b9@google.com> (raw)
In-Reply-To: <20251110-binder-bitmap-v4-0-5ed8a7fab1b9@google.com>
This constructor is useful when you just want to create a BitmapVec
without allocating but don't care how large it is.
Acked-by: Yury Norov (NVIDIA) <yury.norov@gmail.com>
Reviewed-by: Burak Emir <bqe@google.com>
Reviewed-by: Danilo Krummrich <dakr@kernel.org>
Signed-off-by: Alice Ryhl <aliceryhl@google.com>
---
rust/kernel/bitmap.rs | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/rust/kernel/bitmap.rs b/rust/kernel/bitmap.rs
index 15fa23b45054b9272415fcc000e3e3b52c74d7c1..f385a539a90ba87a7b9f6d686e150e95e358bbef 100644
--- a/rust/kernel/bitmap.rs
+++ b/rust/kernel/bitmap.rs
@@ -232,6 +232,16 @@ impl BitmapVec {
/// The maximum length that avoids allocating.
pub const NO_ALLOC_MAX_LEN: usize = BITS_PER_LONG;
+ /// Construct a longest possible inline [`BitmapVec`].
+ #[inline]
+ pub fn new_inline() -> Self {
+ // INVARIANT: `nbits <= NO_ALLOC_MAX_LEN`, so an inline bitmap is the right repr.
+ BitmapVec {
+ repr: BitmapRepr { bitmap: 0 },
+ nbits: BitmapVec::NO_ALLOC_MAX_LEN,
+ }
+ }
+
/// Constructs a new [`BitmapVec`].
///
/// Fails with [`AllocError`] when the [`BitmapVec`] could not be allocated. This
--
2.51.2.1041.gc1ab5b90ca-goog
next prev parent reply other threads:[~2025-11-10 13:06 UTC|newest]
Thread overview: 15+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-11-10 13:05 [PATCH v4 0/6] Use Rust Bitmap from Rust Binder driver Alice Ryhl
2025-11-10 13:05 ` [PATCH v4 1/6] rust: bitmap: add MAX_LEN and NO_ALLOC_MAX_LEN constants Alice Ryhl
2025-11-10 13:59 ` Tamir Duberstein
2025-11-10 14:20 ` Alice Ryhl
2025-11-10 15:01 ` Yury Norov
2025-11-10 15:09 ` Yury Norov
2025-11-10 15:11 ` Alice Ryhl
2025-11-10 15:39 ` Yury Norov
2025-11-12 12:49 ` Alice Ryhl
2025-11-10 13:05 ` Alice Ryhl [this message]
2025-11-10 13:05 ` [PATCH v4 3/6] rust: bitmap: rename IdPool::new to with_capacity Alice Ryhl
2025-11-10 14:12 ` Burak Emir
2025-11-10 13:05 ` [PATCH v4 4/6] rust: id_pool: do not supply starting capacity Alice Ryhl
2025-11-10 13:05 ` [PATCH v4 5/6] rust: id_pool: do not immediately acquire new ids Alice Ryhl
2025-11-10 13:05 ` [PATCH v4 6/6] rust_binder: use bitmap for allocation of handles Alice Ryhl
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