From: Steven Price <steven.price@arm.com>
To: Alexandre Courbot <acourbot@nvidia.com>,
Daniel Almeida <daniel.almeida@collabora.com>
Cc: Danilo Krummrich <dakr@kernel.org>,
David Airlie <airlied@gmail.com>, Simona Vetter <simona@ffwll.ch>,
Maarten Lankhorst <maarten.lankhorst@linux.intel.com>,
Maxime Ripard <mripard@kernel.org>,
Thomas Zimmermann <tzimmermann@suse.de>,
Beata Michalska <beata.michalska@arm.com>,
nouveau@lists.freedesktop.org, dri-devel@lists.freedesktop.org,
rust-for-linux@vger.kernel.org, linux-kernel@vger.kernel.org,
John Hubbard <jhubbard@nvidia.com>,
Nouveau <nouveau-bounces@lists.freedesktop.org>
Subject: Re: [PATCH v2 01/19] gpu: nova-core: register: minor grammar and spelling fixes
Date: Wed, 30 Jul 2025 10:27:14 +0100 [thread overview]
Message-ID: <b1289f95-616f-4bb8-b408-222ce6925e21@arm.com> (raw)
In-Reply-To: <DBOL3HSE1OUW.22PGYP5T6164C@nvidia.com>
On 29/07/2025 14:47, Alexandre Courbot wrote:
> On Mon Jul 28, 2025 at 10:25 PM JST, Steven Price wrote:
>> On 28/07/2025 12:43, Alexandre Courbot wrote:
>>> On Mon Jul 28, 2025 at 4:51 PM JST, Steven Price wrote:
>>>> On 28/07/2025 05:59, Alexandre Courbot wrote:
>>>>> Hi Daniel, thanks for the review!
>>>>>
>>>>> On Sat Jul 26, 2025 at 1:14 AM JST, Daniel Almeida wrote:
>>>>>> Hi Alex. Thank you and John for working on this in general. It will be useful
>>>>>> for the whole ecosystem! :)
>>>>>>
>>>>>>> On 18 Jul 2025, at 04:26, Alexandre Courbot <acourbot@nvidia.com> wrote:
>>>>>>>
>>>>>>> From: John Hubbard <jhubbard@nvidia.com>
>>>>>>>
>>>>>>> There is only one top-level macro in this file at the moment, but the
>>>>>>> "macros.rs" file name allows for more. Change the wording so that it
>>>>>>> will remain valid even if additional macros are added to the file.
>>>>>>>
>>>>>>> Fix a couple of spelling errors and grammatical errors, and break up a
>>>>>>> run-on sentence, for clarity.
>>>>>>>
>>>>>>> Cc: Alexandre Courbot <acourbot@nvidia.com>
>>>>>>> Cc: Danilo Krummrich <dakr@kernel.org>
>>>>>>> Signed-off-by: John Hubbard <jhubbard@nvidia.com>
>>>>>>> Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
>>>>>>> ---
>>>>>>> drivers/gpu/nova-core/regs/macros.rs | 14 +++++++-------
>>>>>>> 1 file changed, 7 insertions(+), 7 deletions(-)
>>>>>>>
>>>>>>> diff --git a/drivers/gpu/nova-core/regs/macros.rs b/drivers/gpu/nova-core/regs/macros.rs
>>>>>>> index cdf668073480ed703c89ffa8628f5c9de6494687..864d1e83bed2979f5661e038f4c9fd87d33f69a7 100644
>>>>>>> --- a/drivers/gpu/nova-core/regs/macros.rs
>>>>>>> +++ b/drivers/gpu/nova-core/regs/macros.rs
>>>>>>> @@ -1,17 +1,17 @@
>>>>>>> // SPDX-License-Identifier: GPL-2.0
>>>>>>>
>>>>>>> -//! Macro to define register layout and accessors.
>>>>>>> +//! `register!` macro to define register layout and accessors.
>>>>>>
>>>>>> I would have kept this line as-is. Users will most likely know the name of the
>>>>>> macro already. At this point, they will be looking for what it does, so
>>>>>> mentioning "register" here is a bit redundant IMHO.
>>>>>>
>>>>>>> //!
>>>>>>> //! A single register typically includes several fields, which are accessed through a combination
>>>>>>> //! of bit-shift and mask operations that introduce a class of potential mistakes, notably because
>>>>>>> //! not all possible field values are necessarily valid.
>>>>>>> //!
>>>>>>> -//! The macro in this module allow to define, using an intruitive and readable syntax, a dedicated
>>>>>>> -//! type for each register with its own field accessors that can return an error is a field's value
>>>>>>> -//! is invalid.
>>>>>>> +//! The `register!` macro in this module provides an intuitive and readable syntax for defining a
>>>>>>> +//! dedicated type for each register. Each such type comes with its own field accessors that can
>>>>>>> +//! return an error if a field's value is invalid.
>>>>>>>
>>>>>>> -/// Defines a dedicated type for a register with an absolute offset, alongside with getter and
>>>>>>> -/// setter methods for its fields and methods to read and write it from an `Io` region.
>>>>>>> +/// Defines a dedicated type for a register with an absolute offset, including getter and setter
>>>>>>> +/// methods for its fields and methods to read and write it from an `Io` region.
>>>>>>
>>>>>> +cc Steven Price,
>>>>>>
>>>>>> Sorry for hijacking this patch, but I think that we should be more flexible and
>>>>>> allow for non-literal offsets in the macro.
>>>>>>
>>>>>> In Tyr, for example, some of the offsets need to be computed at runtime, i.e.:
>>>>>>
>>>>>> +pub(crate) struct AsRegister(usize);
>>>>>> +
>>>>>> +impl AsRegister {
>>>>>> + fn new(as_nr: usize, offset: usize) -> Result<Self> {
>>>>>> + if as_nr >= 32 {
>>>>>> + Err(EINVAL)
>>>>>> + } else {
>>>>>> + Ok(AsRegister(mmu_as(as_nr) + offset))
>>>>>> + }
>>>>>> + }
>>>>>>
>>>>>> Or:
>>>>>>
>>>>>> +pub(crate) struct Doorbell(usize);
>>>>>> +
>>>>>> +impl Doorbell {
>>>>>> + pub(crate) fn new(doorbell_id: usize) -> Self {
>>>>>> + Doorbell(0x80000 + (doorbell_id * 0x10000))
>>>>>> + }
>>>>>>
>>>>>> I don't think this will work with the current macro, JFYI.
>>>>>
>>>>> IIUC from the comments on the next patches, your need is covered with
>>>>> the relative and array registers definitions, is that correct?
>>>>
>>>> My Rust is somewhat shaky, but I believe "non-contiguous register
>>>> arrays" will do what we want. Although I'll admit it would be neater for
>>>> the likes of the AS registers if there was a way to define a "block" of
>>>> registers and then use an array of blocks. Something vaguely like this
>>>> (excuse the poor Rust):
>>>>
>>>> register_block!(MMU_AS_CONTROL @ 0x2400[16 ; 64], "MMU Address Space registers" {
>>>> register!(TRANSTAB @ 0x0000, "Translation table base address" {
>>>> 31:0 base as u32;
>>>> });
>>>> register!(MEMATTR @ 0x0008, "Memory attributes" {
>>>> 7:0 attr0 as u8;
>>>> 7:0 attr1 as u8;
>>>> // ...
>>>> });
>>>> // More registers
>>>> });
>>>
>>> I can think of two ways to achieve something similar using the current
>>> patchset:
>>>
>>> - As you mentioned, a set of non-contiguous register arrays. This should
>>> work rather well, as you could just do
>>> `MMU_AS_CONTROL_MEMATTR::read(bar, 4)` to read the `MMU_AS_CONTROL_MEMATTR`
>>> register of the 5th instance, with compile-time bound validation. It's
>>> not what register arrays are for originally, but it does the job.
>>
>> Sadly we generally don't want a compile time index - the whole point is
>> that each address space is functionally the same, so the index (address
>> space ID) is going to be dynamic in the code. The disadvantage here is
>> that every register access will involve a bounds check - the compiler
>> might be able to optimise but the code will still have to deal with a
>> potential error from every access.
>
> If you can somehow constrain the index to the range that is declared for
> the register (by checking the bounds beforehand), then the compiler
> should be able to work with the non-try accessors. Actually that's what
> [1] does: `ucode_idx` is checked for being in the
> `1..=NV_FUSE_OPT_FPF_SIZE` range, which allows us to use the
> compile-time validated `read` method.
>
> [1] https://lore.kernel.org/rust-for-linux/20250718-nova-regs-v2-18-7b6a762aa1cd@nvidia.com/
Ah, cool. If the Rust compiler is clever enough to track the bounds like
that then as you say it shouldn't be a problem. I'd been under the
impression that the ::read() method wouldn't be available because the
index could be out of range. I really need to find some time to learn
more Rust ;)
>>
>>> - As a set of relative offset registers sharing the same group. This is
>>> more in line with the idea of a register block, but it also means that
>>> each instance needs to have its own type declared, which is a bit
>>> cumbersome but can be mitigated with a macro. More inconvenient if the
>>> fact that you cannot address using a simple number anymore...
>>
>> Yeah this does sound cumbersome. Would you end up with a macro
>> duplicating the code 16 times (once for each type of the 16 register
>> blocks) and hoping the compiler can optimise it all back together?
>
> Yeah, this relying on the type system I don't expect the compiler to be
> able to optimize this away, so that's probably not the best idea for
> your use-case.
>
>>
>>> The idea of register blocks is interesting. I wonder how that would
>>> translate in terms of access to invididual registers, i.e. does the
>>> block end up just being a prefix into the full register name, or is it
>>> something else? From your example declaration I picture that accesses
>>> would look something like `MMU_AS_CONTROL[4]::MEMATTR::read(bar)`, which
>>> ngl looks great, but I also cannot think of a construct that would allow
>>> such a syntax... Happy to think more about it though.
>>
>> Yes, that is the sort of syntax I was imagining, although I was hoping
>> you could do something like:
>>
>> let as = MMU_AS_CONTROL[as_id]::try_get(&bar)?;
>>
>> let memattr = as.MEMATTR.read(&bar);
>> memattr.set_attr0(3).write(&bar);
>> as.TRANSTAB.write(&bar, 0x1000);
>>
>> Which I'm sure shows how little Rust I've written, but hopefully you get
>> the idea - only the first line is a try_xxx which can fail and takes the
>> address space ID from a variable and bounds checks it. The other
>> accesses we already know the bounds so there's no need to deal with
>> failure, and we don't have to consider the situation where MEMATTR is
>> written but the TRANSTAB write fails (which couldn't actually happen
>> with non-contiguous register arrays but the compiler wouldn't be able to
>> tell).
>
> That for sure looks elegant. Now the question is how can we implement
> something similar using only ZSTs? `MMU_AS_CONTROL` would have to be a
> static array. Then `as` needs to be some sort of struct?
>
> The way this works looks very similar to what I suggested above with
> register arrays and validating once that a given index is valid for the
> register array accesses. Then the non-try accessors can be used, knowing
> that the compiler will be able to infer that the index is valid. The
> only drawback being that each `read` and `write` will have to carry the
> `as_id`.
Presumably it should be possible to implement with 'as' being a type
which actually contains 'as_id' (as opposed to an actual ZST) so you
don't need to explicitly pass that in. Otherwise there's a possibility
of passing the wrong as_id in and so the compiler won't be able to infer
that it must be valid.
> This would work, but if someone wants to experiment to try and implement
> something closer to the interface you proposed, I'm very open to the
> idea. I wonder if we could do this without any runtime overhead...
Since my Rust knowledge is very limited there might be a better way of
doing this, but that this seemed like the most natural interface to me.
I can see how a similar approach could be used in C with minimal/no
overhead so I would have thought this is possible in Rust.
>>
>> [And of course having written the above I realise that MEMATTR being
>> split up as separate named fields is also broken - we want to generate
>> it by looping over the fields.]
>
> I don't understand what this means. :)
Sorry, I was just realising that when I wrote the above example of the
Mali registers I started writing out the MEMATTR register as:
register!(MEMATTR @ 0x0008, "Memory attributes" {
7:0 attr0 as u8;
7:0 attr1 as u8;
There's two big mistakes there:
* attr1 has the wrong bit numbers (copy/paste error)
* It's not actually useful to name the fields attr0, attr1, attr2 etc.
They should either be an array (attr[n]), or just define it as a u32
and build the value manually (as the current C code does).
Clearly whoever ends up writing the definitions for Mali needs to put a
bit more thought in than I did for this example ;)
Thanks,
Steve
next prev parent reply other threads:[~2025-07-30 9:27 UTC|newest]
Thread overview: 54+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-07-18 7:26 [PATCH v2 00/19] gpu: nova-core: register!() macro improvements Alexandre Courbot
2025-07-18 7:26 ` [PATCH v2 01/19] gpu: nova-core: register: minor grammar and spelling fixes Alexandre Courbot
2025-07-25 16:14 ` Daniel Almeida
2025-07-25 20:43 ` John Hubbard
2025-07-28 4:59 ` Alexandre Courbot
2025-07-28 7:51 ` Steven Price
2025-07-28 11:43 ` Alexandre Courbot
2025-07-28 13:25 ` Steven Price
2025-07-29 13:47 ` Alexandre Courbot
2025-07-30 9:27 ` Steven Price [this message]
2025-07-30 12:47 ` Daniel Almeida
2025-07-18 7:26 ` [PATCH v2 02/19] gpu: nova-core: register: fix typo Alexandre Courbot
2025-07-18 19:05 ` Boqun Feng
2025-07-22 12:38 ` Alexandre Courbot
2025-07-25 16:18 ` Daniel Almeida
2025-07-18 7:26 ` [PATCH v2 03/19] gpu: nova-core: register: allow fields named `offset` Alexandre Courbot
2025-07-25 16:20 ` Daniel Almeida
2025-07-18 7:26 ` [PATCH v2 04/19] gpu: nova-core: register: improve documentation for basic registers Alexandre Courbot
2025-07-25 16:49 ` Daniel Almeida
2025-07-18 7:26 ` [PATCH v2 05/19] gpu: nova-core: register: simplify @leaf_accessor rule Alexandre Courbot
2025-07-25 16:53 ` Daniel Almeida
2025-07-18 7:26 ` [PATCH v2 06/19] gpu: nova-core: register: remove `try_` accessors for relative registers Alexandre Courbot
2025-07-25 16:55 ` Daniel Almeida
2025-07-18 7:26 ` [PATCH v2 07/19] gpu: nova-core: register: move OFFSET declaration to I/O impl block Alexandre Courbot
2025-07-25 17:03 ` Daniel Almeida
2025-07-28 5:02 ` Alexandre Courbot
2025-07-18 7:26 ` [PATCH v2 08/19] gpu: nova-core: register: fix documentation and indentation Alexandre Courbot
2025-07-25 17:04 ` Daniel Almeida
2025-07-18 7:26 ` [PATCH v2 09/19] gpu: nova-core: register: add missing doccomments for fixed registers I/O accessors Alexandre Courbot
2025-07-25 17:06 ` Daniel Almeida
2025-07-18 7:26 ` [PATCH v2 10/19] gpu: nova-core: register: add fields dispatcher internal rule Alexandre Courbot
2025-07-25 17:38 ` Daniel Almeida
2025-07-18 7:26 ` [PATCH v2 11/19] gpu: nova-core: register: improve `Debug` implementation Alexandre Courbot
2025-07-25 17:49 ` Daniel Almeida
2025-07-18 7:26 ` [PATCH v2 12/19] gpu: nova-core: register: generate correct `Default` implementation Alexandre Courbot
2025-07-25 17:53 ` Daniel Almeida
2025-07-18 7:26 ` [PATCH v2 13/19] gpu: nova-core: register: split @io rule into fixed and relative versions Alexandre Courbot
2025-07-25 17:58 ` Daniel Almeida
2025-07-18 7:26 ` [PATCH v2 14/19] gpu: nova-core: register: use #[inline(always)] for all methods Alexandre Courbot
2025-07-25 17:59 ` Daniel Almeida
2025-07-18 7:26 ` [PATCH v2 15/19] gpu: nova-core: register: redesign relative registers Alexandre Courbot
2025-07-25 18:56 ` Daniel Almeida
2025-07-28 5:07 ` Alexandre Courbot
2025-07-18 7:26 ` [PATCH v2 16/19] gpu: nova-core: falcon: add distinct base address for PFALCON2 Alexandre Courbot
2025-07-18 20:23 ` John Hubbard
2025-07-22 12:39 ` Alexandre Courbot
2025-07-18 7:26 ` [PATCH v2 17/19] gpu: nova-core: register: add support for register arrays Alexandre Courbot
2025-07-25 19:12 ` Daniel Almeida
2025-07-25 19:13 ` Daniel Almeida
2025-07-28 5:12 ` Alexandre Courbot
2025-07-18 7:26 ` [PATCH v2 18/19] gpu: nova-core: falcon: use register arrays for FUSE registers Alexandre Courbot
2025-07-18 7:26 ` [PATCH v2 19/19] gpu: nova-core: register: add support for relative array registers Alexandre Courbot
2025-08-14 22:52 ` [PATCH v2 00/19] gpu: nova-core: register!() macro improvements Lyude Paul
2025-08-15 4:44 ` Alexandre Courbot
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