* Patch "clk: imx6: fix i.MX6DL clock tree to reflect reality" has been added to the 4.7-stable tree
@ 2016-10-25 18:57 gregkh
0 siblings, 0 replies; only message in thread
From: gregkh @ 2016-10-25 18:57 UTC (permalink / raw)
To: l.stach, gregkh, sboyd, shawnguo; +Cc: stable, stable-commits
This is a note to let you know that I've just added the patch titled
clk: imx6: fix i.MX6DL clock tree to reflect reality
to the 4.7-stable tree which can be found at:
http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary
The filename of the patch is:
clk-imx6-fix-i.mx6dl-clock-tree-to-reflect-reality.patch
and it can be found in the queue-4.7 subdirectory.
If you, or anyone else, feels it should not be added to the stable tree,
please let <stable@vger.kernel.org> know about it.
>From b1d51b448e4e6a392283b3eab06a7c5ec6d8a4e2 Mon Sep 17 00:00:00 2001
From: Lucas Stach <l.stach@pengutronix.de>
Date: Fri, 16 Sep 2016 11:16:10 +0200
Subject: clk: imx6: fix i.MX6DL clock tree to reflect reality
From: Lucas Stach <l.stach@pengutronix.de>
commit b1d51b448e4e6a392283b3eab06a7c5ec6d8a4e2 upstream.
The current clock tree only implements the minimal set of differences
between the i.MX6Q and the i.MX6DL, but that doesn't really reflect
reality.
Apply the following fixes to match the RM:
- DL has no GPU3D_SHADER_SEL/PODF, the shader domain is clocked by
GPU3D_CORE
- GPU3D_SHADER_SEL/PODF has been repurposed as GPU2D_CORE_SEL/PODF
- GPU2D_CORE_SEL/PODF has been repurposed as MLB_SEL/PODF
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Acked-by: Shawn Guo <shawnguo@kernel.org>
Signed-off-by: Stephen Boyd <sboyd@codeaurora.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
---
drivers/clk/imx/clk-imx6q.c | 28 ++++++++++++++++------------
include/dt-bindings/clock/imx6qdl-clock.h | 4 +++-
2 files changed, 19 insertions(+), 13 deletions(-)
--- a/drivers/clk/imx/clk-imx6q.c
+++ b/drivers/clk/imx/clk-imx6q.c
@@ -318,11 +318,16 @@ static void __init imx6q_clocks_init(str
clk[IMX6QDL_CLK_IPG_PER_SEL] = imx_clk_mux("ipg_per_sel", base + 0x1c, 6, 1, ipg_per_sels, ARRAY_SIZE(ipg_per_sels));
clk[IMX6QDL_CLK_UART_SEL] = imx_clk_mux("uart_sel", base + 0x24, 6, 1, uart_sels, ARRAY_SIZE(uart_sels));
clk[IMX6QDL_CLK_GPU2D_CORE_SEL] = imx_clk_mux("gpu2d_core_sel", base + 0x18, 16, 2, gpu2d_core_sels_2, ARRAY_SIZE(gpu2d_core_sels_2));
+ } else if (clk_on_imx6dl()) {
+ clk[IMX6QDL_CLK_MLB_SEL] = imx_clk_mux("mlb_sel", base + 0x18, 16, 2, gpu2d_core_sels, ARRAY_SIZE(gpu2d_core_sels));
} else {
clk[IMX6QDL_CLK_GPU2D_CORE_SEL] = imx_clk_mux("gpu2d_core_sel", base + 0x18, 16, 2, gpu2d_core_sels, ARRAY_SIZE(gpu2d_core_sels));
}
clk[IMX6QDL_CLK_GPU3D_CORE_SEL] = imx_clk_mux("gpu3d_core_sel", base + 0x18, 4, 2, gpu3d_core_sels, ARRAY_SIZE(gpu3d_core_sels));
- clk[IMX6QDL_CLK_GPU3D_SHADER_SEL] = imx_clk_mux("gpu3d_shader_sel", base + 0x18, 8, 2, gpu3d_shader_sels, ARRAY_SIZE(gpu3d_shader_sels));
+ if (clk_on_imx6dl())
+ clk[IMX6QDL_CLK_GPU2D_CORE_SEL] = imx_clk_mux("gpu2d_core_sel", base + 0x18, 8, 2, gpu3d_shader_sels, ARRAY_SIZE(gpu3d_shader_sels));
+ else
+ clk[IMX6QDL_CLK_GPU3D_SHADER_SEL] = imx_clk_mux("gpu3d_shader_sel", base + 0x18, 8, 2, gpu3d_shader_sels, ARRAY_SIZE(gpu3d_shader_sels));
clk[IMX6QDL_CLK_IPU1_SEL] = imx_clk_mux("ipu1_sel", base + 0x3c, 9, 2, ipu_sels, ARRAY_SIZE(ipu_sels));
clk[IMX6QDL_CLK_IPU2_SEL] = imx_clk_mux("ipu2_sel", base + 0x3c, 14, 2, ipu_sels, ARRAY_SIZE(ipu_sels));
clk[IMX6QDL_CLK_LDB_DI0_SEL] = imx_clk_mux_flags("ldb_di0_sel", base + 0x2c, 9, 3, ldb_di_sels, ARRAY_SIZE(ldb_di_sels), CLK_SET_RATE_PARENT);
@@ -400,9 +405,15 @@ static void __init imx6q_clocks_init(str
clk[IMX6QDL_CLK_LDB_DI0_DIV_3_5] = imx_clk_fixed_factor("ldb_di0_div_3_5", "ldb_di0_sel", 2, 7);
clk[IMX6QDL_CLK_LDB_DI1_DIV_3_5] = imx_clk_fixed_factor("ldb_di1_div_3_5", "ldb_di1_sel", 2, 7);
}
- clk[IMX6QDL_CLK_GPU2D_CORE_PODF] = imx_clk_divider("gpu2d_core_podf", "gpu2d_core_sel", base + 0x18, 23, 3);
+ if (clk_on_imx6dl())
+ clk[IMX6QDL_CLK_MLB_PODF] = imx_clk_divider("mlb_podf", "mlb_sel", base + 0x18, 23, 3);
+ else
+ clk[IMX6QDL_CLK_GPU2D_CORE_PODF] = imx_clk_divider("gpu2d_core_podf", "gpu2d_core_sel", base + 0x18, 23, 3);
clk[IMX6QDL_CLK_GPU3D_CORE_PODF] = imx_clk_divider("gpu3d_core_podf", "gpu3d_core_sel", base + 0x18, 26, 3);
- clk[IMX6QDL_CLK_GPU3D_SHADER] = imx_clk_divider("gpu3d_shader", "gpu3d_shader_sel", base + 0x18, 29, 3);
+ if (clk_on_imx6dl())
+ clk[IMX6QDL_CLK_GPU2D_CORE_PODF] = imx_clk_divider("gpu2d_core_podf", "gpu2d_core_sel", base + 0x18, 29, 3);
+ else
+ clk[IMX6QDL_CLK_GPU3D_SHADER] = imx_clk_divider("gpu3d_shader", "gpu3d_shader_sel", base + 0x18, 29, 3);
clk[IMX6QDL_CLK_IPU1_PODF] = imx_clk_divider("ipu1_podf", "ipu1_sel", base + 0x3c, 11, 3);
clk[IMX6QDL_CLK_IPU2_PODF] = imx_clk_divider("ipu2_podf", "ipu2_sel", base + 0x3c, 16, 3);
clk[IMX6QDL_CLK_LDB_DI0_PODF] = imx_clk_divider_flags("ldb_di0_podf", "ldb_di0_div_3_5", base + 0x20, 10, 1, 0);
@@ -473,14 +484,7 @@ static void __init imx6q_clocks_init(str
clk[IMX6QDL_CLK_ESAI_MEM] = imx_clk_gate2_shared("esai_mem", "ahb", base + 0x6c, 16, &share_count_esai);
clk[IMX6QDL_CLK_GPT_IPG] = imx_clk_gate2("gpt_ipg", "ipg", base + 0x6c, 20);
clk[IMX6QDL_CLK_GPT_IPG_PER] = imx_clk_gate2("gpt_ipg_per", "ipg_per", base + 0x6c, 22);
- if (clk_on_imx6dl())
- /*
- * The multiplexer and divider of imx6q clock gpu3d_shader get
- * redefined/reused as gpu2d_core_sel and gpu2d_core_podf on imx6dl.
- */
- clk[IMX6QDL_CLK_GPU2D_CORE] = imx_clk_gate2("gpu2d_core", "gpu3d_shader", base + 0x6c, 24);
- else
- clk[IMX6QDL_CLK_GPU2D_CORE] = imx_clk_gate2("gpu2d_core", "gpu2d_core_podf", base + 0x6c, 24);
+ clk[IMX6QDL_CLK_GPU2D_CORE] = imx_clk_gate2("gpu2d_core", "gpu2d_core_podf", base + 0x6c, 24);
clk[IMX6QDL_CLK_GPU3D_CORE] = imx_clk_gate2("gpu3d_core", "gpu3d_core_podf", base + 0x6c, 26);
clk[IMX6QDL_CLK_HDMI_IAHB] = imx_clk_gate2("hdmi_iahb", "ahb", base + 0x70, 0);
clk[IMX6QDL_CLK_HDMI_ISFR] = imx_clk_gate2("hdmi_isfr", "video_27m", base + 0x70, 4);
@@ -511,7 +515,7 @@ static void __init imx6q_clocks_init(str
* The multiplexer and divider of the imx6q clock gpu2d get
* redefined/reused as mlb_sys_sel and mlb_sys_clk_podf on imx6dl.
*/
- clk[IMX6QDL_CLK_MLB] = imx_clk_gate2("mlb", "gpu2d_core_podf", base + 0x74, 18);
+ clk[IMX6QDL_CLK_MLB] = imx_clk_gate2("mlb", "mlb_podf", base + 0x74, 18);
else
clk[IMX6QDL_CLK_MLB] = imx_clk_gate2("mlb", "axi", base + 0x74, 18);
clk[IMX6QDL_CLK_MMDC_CH0_AXI] = imx_clk_gate2("mmdc_ch0_axi", "mmdc_ch0_axi_podf", base + 0x74, 20);
--- a/include/dt-bindings/clock/imx6qdl-clock.h
+++ b/include/dt-bindings/clock/imx6qdl-clock.h
@@ -269,6 +269,8 @@
#define IMX6QDL_CLK_PRG0_APB 256
#define IMX6QDL_CLK_PRG1_APB 257
#define IMX6QDL_CLK_PRE_AXI 258
-#define IMX6QDL_CLK_END 259
+#define IMX6QDL_CLK_MLB_SEL 259
+#define IMX6QDL_CLK_MLB_PODF 260
+#define IMX6QDL_CLK_END 261
#endif /* __DT_BINDINGS_CLOCK_IMX6QDL_H */
Patches currently in stable-queue which might be from l.stach@pengutronix.de are
queue-4.7/clk-imx6-initialize-gpu-clocks.patch
queue-4.7/clk-imx6-fix-i.mx6dl-clock-tree-to-reflect-reality.patch
^ permalink raw reply [flat|nested] only message in thread
only message in thread, other threads:[~2016-10-25 18:57 UTC | newest]
Thread overview: (only message) (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2016-10-25 18:57 Patch "clk: imx6: fix i.MX6DL clock tree to reflect reality" has been added to the 4.7-stable tree gregkh
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).