From: <gregkh@linuxfoundation.org>
To: eric@anholt.net, amit.pundir@linaro.org, gregkh@linuxfoundation.org
Cc: <stable@vger.kernel.org>, <stable-commits@vger.kernel.org>
Subject: Patch "drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state." has been added to the 4.9-stable tree
Date: Wed, 22 Mar 2017 17:08:00 +0100 [thread overview]
Message-ID: <149019888056128@kroah.com> (raw)
This is a note to let you know that I've just added the patch titled
drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.
to the 4.9-stable tree which can be found at:
http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary
The filename of the patch is:
drm-vc4-use-runtime-autosuspend-to-avoid-thrashing-v3d-power-state.patch
and it can be found in the queue-4.9 subdirectory.
If you, or anyone else, feels it should not be added to the stable tree,
please let <stable@vger.kernel.org> know about it.
>From 3a62234680d86efa0239665ed8a0e908f1aef147 Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Fri, 4 Nov 2016 15:58:38 -0700
Subject: drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.
From: Eric Anholt <eric@anholt.net>
commit 3a62234680d86efa0239665ed8a0e908f1aef147 upstream.
The pm_runtime_put() we were using immediately released power on the
device, which meant that we were generally turning the device off and
on once per frame. In many profiles I've looked at, that added up to
about 1% of CPU time, but this could get worse in the case of frequent
rendering and readback (as may happen in X rendering). By keeping the
device on until we've been idle for a couple of frames, we drop the
overhead of runtime PM down to sub-.1%.
Signed-off-by: Eric Anholt <eric@anholt.net>
Cc: Amit Pundir <amit.pundir@linaro.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
---
drivers/gpu/drm/vc4/vc4_drv.c | 9 ++++++---
drivers/gpu/drm/vc4/vc4_gem.c | 6 ++++--
drivers/gpu/drm/vc4/vc4_v3d.c | 2 ++
3 files changed, 12 insertions(+), 5 deletions(-)
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -61,21 +61,24 @@ static int vc4_get_param_ioctl(struct dr
if (ret < 0)
return ret;
args->value = V3D_READ(V3D_IDENT0);
- pm_runtime_put(&vc4->v3d->pdev->dev);
+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
break;
case DRM_VC4_PARAM_V3D_IDENT1:
ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
if (ret < 0)
return ret;
args->value = V3D_READ(V3D_IDENT1);
- pm_runtime_put(&vc4->v3d->pdev->dev);
+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
break;
case DRM_VC4_PARAM_V3D_IDENT2:
ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
if (ret < 0)
return ret;
args->value = V3D_READ(V3D_IDENT2);
- pm_runtime_put(&vc4->v3d->pdev->dev);
+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
break;
case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
args->value = true;
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -711,8 +711,10 @@ vc4_complete_exec(struct drm_device *dev
}
mutex_lock(&vc4->power_lock);
- if (--vc4->power_refcount == 0)
- pm_runtime_put(&vc4->v3d->pdev->dev);
+ if (--vc4->power_refcount == 0) {
+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
+ }
mutex_unlock(&vc4->power_lock);
kfree(exec);
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -222,6 +222,8 @@ static int vc4_v3d_bind(struct device *d
return ret;
}
+ pm_runtime_use_autosuspend(dev);
+ pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
pm_runtime_enable(dev);
return 0;
Patches currently in stable-queue which might be from eric@anholt.net are
queue-4.9/drm-vc4-fix-termination-of-the-initial-scan-for-branch-targets.patch
queue-4.9/drm-vc4-use-runtime-autosuspend-to-avoid-thrashing-v3d-power-state.patch
reply other threads:[~2017-03-22 16:08 UTC|newest]
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