From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Date: Sat, 12 Apr 2014 22:59:20 +0200 From: Borislav Petkov To: Brian Gerst Cc: "H. Peter Anvin" , Linus Torvalds , Ingo Molnar , Linux Kernel Mailing List , Thomas Gleixner , stable , "H. Peter Anvin" Subject: Re: [tip:x86/urgent] x86-64, modify_ldt: Ban 16-bit segments on 64-bit kernels Message-ID: <20140412205920.GD30694@pd.tnic> References: <6f5f98f2-aa96-433f-9ee8-5ba216624957@email.android.com> <20140412193541.GA30697@pd.tnic> <21a22ace-fbc3-4f97-a277-9cdf4f2253eb@email.android.com> <20140412201126.GC30694@pd.tnic> MIME-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Disposition: inline In-Reply-To: Sender: linux-kernel-owner@vger.kernel.org List-ID: On Sat, Apr 12, 2014 at 04:34:14PM -0400, Brian Gerst wrote: > My experience with kvm so far is that is slow and clunky. It may be OK > for a server environment, but interactively it's difficult to use. Are you saying, you've run your game in a guest and perf. is sucky? -- Regards/Gruss, Boris. Sent from a fat crate under my desk. Formatting is fine. --