From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: from mail.linuxfoundation.org ([140.211.169.12]:50998 "EHLO mail.linuxfoundation.org" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with ESMTP id S1752935AbeDYKfA (ORCPT ); Wed, 25 Apr 2018 06:35:00 -0400 From: Greg Kroah-Hartman To: linux-kernel@vger.kernel.org Cc: Greg Kroah-Hartman , stable@vger.kernel.org, Daniel J Blueman , Eric Anholt Subject: [PATCH 4.16 09/26] drm/vc4: Fix memory leak during BO teardown Date: Wed, 25 Apr 2018 12:33:18 +0200 Message-Id: <20180425103315.226009669@linuxfoundation.org> In-Reply-To: <20180425103314.842517924@linuxfoundation.org> References: <20180425103314.842517924@linuxfoundation.org> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Sender: stable-owner@vger.kernel.org List-ID: 4.16-stable review patch. If anyone has any objections, please let me know. ------------------ From: Daniel J Blueman commit c0db1b677e1d584fab5d7ac76a32e1c0157542e0 upstream. During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being freed leading to leaking many 128B allocations. Fix the memory leak by releasing it at teardown time. Cc: stable@vger.kernel.org Fixes: 6d45c81d229d ("drm/vc4: Add support for branching in shader validation.") Signed-off-by: Daniel J Blueman Signed-off-by: Eric Anholt Reviewed-by: Eric Anholt Link: https://patchwork.freedesktop.org/patch/msgid/20180402071035.25356-1-daniel@quora.org Signed-off-by: Greg Kroah-Hartman --- drivers/gpu/drm/vc4/vc4_bo.c | 2 ++ drivers/gpu/drm/vc4/vc4_validate_shaders.c | 1 + 2 files changed, 3 insertions(+) --- a/drivers/gpu/drm/vc4/vc4_bo.c +++ b/drivers/gpu/drm/vc4/vc4_bo.c @@ -195,6 +195,7 @@ static void vc4_bo_destroy(struct vc4_bo vc4_bo_set_label(obj, -1); if (bo->validated_shader) { + kfree(bo->validated_shader->uniform_addr_offsets); kfree(bo->validated_shader->texture_samples); kfree(bo->validated_shader); bo->validated_shader = NULL; @@ -591,6 +592,7 @@ void vc4_free_object(struct drm_gem_obje } if (bo->validated_shader) { + kfree(bo->validated_shader->uniform_addr_offsets); kfree(bo->validated_shader->texture_samples); kfree(bo->validated_shader); bo->validated_shader = NULL; --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -942,6 +942,7 @@ vc4_validate_shader(struct drm_gem_cma_o fail: kfree(validation_state.branch_targets); if (validated_shader) { + kfree(validated_shader->uniform_addr_offsets); kfree(validated_shader->texture_samples); kfree(validated_shader); }