[PATCH 6.1 032/473] drm/amd/display: Set color_mgmt_changed to true on unsuspend

Greg Kroah-Hartman
2024-06-06T14:12:41Z

From: Joshua Ashton <joshua@froggi.es>

[ Upstream commit 2eb9dd497a698dc384c0dd3e0311d541eb2e13dd ]

Otherwise we can end up with a frame on unsuspend where color management
is not applied when userspace has not committed themselves.

Fixes re-applying color management on Steam Deck/Gamescope on S3 resume.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Harry Wentland <harry.wentland@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
---
drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 1 +
1 file changed, 1 insertion(+)

diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
index ff460c9802eb2..31bae620aeffc 100644
--- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
+++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
@@ -2964,6 +2964,7 @@ static int dm_resume(void *handle)
dc_stream_release(dm_new_crtc_state->stream);
dm_new_crtc_state->stream = NULL;
}
+ dm_new_crtc_state->base.color_mgmt_changed = true;
}

for_each_new_plane_in_state(dm->cached_state, plane, new_plane_state, i) {
--
2.43.0