[U-Boot] [PATCH v2 0/7] net: add support for phy speed limitation

Alexey Brodkin
2016-01-27T21:34:33Z

Hi Joe,

On Wed, 2016-01-27 at 12:48 -0600, Joe Hershberger wrote:
> On Wed, Jan 27, 2016 at 10:23 AM, Alexey Brodkin
> <Alexey.Brodkin@synopsys.com> wrote:
> > Hi Joe,
> >
> > On Tue, 2016-01-19 at 07:02 +0000, Alexey Brodkin wrote:
> > > Hi Joe,
> > >
> > > On Wed, 2016-01-13 at 16:59 +0300, Alexey Brodkin wrote:
> > > > In some cases Ethernet PHY and network itself might support speeds
> > > > which are not supported by Ethernet controller (MAC).
> > > >
> > > > To support that kind of situation it is required to force limit
> > > > PHY so it is not configured for unsupported mode or even if PHY
> > > > autonegotiated too high speed it will be reconfigured for slower mode.
> > > >
> > > > Note this series is v2 because v1 patches were sent separately not being
> > > > aranged in series. And now I'm putting all patches in one series
> > > > and marking it v2 even though no changes were done in patches itself.
> > > >
> > > > Alexey Brodkin (4):
> > > > drivers/net/phy: introduce phy_set_supported()
> > > > include/net.h: add max_speed member in struct eth_pdata
> > > > net/designware: do explicit port selection for 1Gb mode
> > > > net/designware: add support of max-speed device tree property
> > > >
> > > > Florian Fainelli (2):
> > > > net: phy: ensure Gigabit features are masked off if requested
> > > > net: phy: breakdown PHY_*_FEATURES defines
> > > >
> > > > Sascha Hauer (1):
> > > > net: phy: genphy: Allow overwriting features
> > > >
> > > > drivers/net/designware.c | 16 +++++++++-
> > > > drivers/net/designware.h | 1 +
> > > > drivers/net/phy/phy.c | 77 ++++++++++++++++++++++++++++++++++--------------
> > > > include/net.h | 2 ++
> > > > include/phy.h | 23 ++++++++++-----
> > > > 5 files changed, 89 insertions(+), 30 deletions(-)
> > >
> > > Please treat this as a polite reminder to review
> > > that series sometime soon.
> >
> > Thank you for reviewing that series.
> > I'm wondering who's going to pick it up?
>
> I'm picking it up now and build testing it.

Thanks for doing that!

-Alexey