* [U-Boot] Uboot bitmap utility
@ 2009-04-24 14:30 Steven Zedeck
2009-04-24 14:34 ` Steven Zedeck
2009-04-24 17:59 ` Wolfgang Denk
0 siblings, 2 replies; 7+ messages in thread
From: Steven Zedeck @ 2009-04-24 14:30 UTC (permalink / raw)
To: u-boot
Hi,
It seems that UBoot needs two data structures to display a bitmap in the
framebuffer. Is there a utility that converts a Windows bitmap (BMP?) file
and creates the 2 data structures that I can embedd in my code?
Thanks,
Steve
--
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* [U-Boot] Uboot bitmap utility
2009-04-24 14:30 [U-Boot] Uboot bitmap utility Steven Zedeck
@ 2009-04-24 14:34 ` Steven Zedeck
2009-04-24 18:03 ` Wolfgang Denk
2009-04-24 17:59 ` Wolfgang Denk
1 sibling, 1 reply; 7+ messages in thread
From: Steven Zedeck @ 2009-04-24 14:34 UTC (permalink / raw)
To: u-boot
I'm referring to the palatte and bitmap structs.
thanks again,
Steve
Steven Zedeck wrote:
>
> Hi,
> It seems that UBoot needs two data structures to display a bitmap in the
> framebuffer. Is there a utility that converts a Windows bitmap (BMP?) file
> and creates the 2 data structures that I can embedd in my code?
>
> Thanks,
> Steve
>
--
View this message in context: http://www.nabble.com/Uboot-bitmap-utility-tp23217619p23217700.html
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^ permalink raw reply [flat|nested] 7+ messages in thread
* [U-Boot] Uboot bitmap utility
2009-04-24 14:30 [U-Boot] Uboot bitmap utility Steven Zedeck
2009-04-24 14:34 ` Steven Zedeck
@ 2009-04-24 17:59 ` Wolfgang Denk
1 sibling, 0 replies; 7+ messages in thread
From: Wolfgang Denk @ 2009-04-24 17:59 UTC (permalink / raw)
To: u-boot
Dear Steven Zedeck,
In message <23217619.post@talk.nabble.com> you wrote:
>
> It seems that UBoot needs two data structures to display a bitmap in the
> framebuffer. Is there a utility that converts a Windows bitmap (BMP?) file
> and creates the 2 data structures that I can embedd in my code?
What are you talking about? The "bmp" cpmmand takes a standard bitmap
file and displays it. No separate "two data structures" are needed.
Best regards,
Wolfgang Denk
--
DENX Software Engineering GmbH, MD: Wolfgang Denk & Detlev Zundel
HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: wd at denx.de
A man either lives life as it happens to him, meets it head-on and
licks it, or he turns his back on it and starts to wither away.
-- Dr. Boyce, "The Menagerie" ("The Cage"), stardate unknown
^ permalink raw reply [flat|nested] 7+ messages in thread
* [U-Boot] Uboot bitmap utility
2009-04-24 14:34 ` Steven Zedeck
@ 2009-04-24 18:03 ` Wolfgang Denk
2009-04-27 21:05 ` Steven Zedeck
0 siblings, 1 reply; 7+ messages in thread
From: Wolfgang Denk @ 2009-04-24 18:03 UTC (permalink / raw)
To: u-boot
Dear Steven Zedeck,
In message <23217700.post@talk.nabble.com> you wrote:
>
> I'm referring to the palatte and bitmap structs.
> thanks again,
Are you talking about the logo support? Noite that this is different
from plain bitmap support.
> > It seems that UBoot needs two data structures to display a bitmap in the
> > framebuffer. Is there a utility that converts a Windows bitmap (BMP?) file
> > and creates the 2 data structures that I can embedd in my code?
Did you have a look at what U-Boot is doing? For example, how it uses
the tools in the (he!) tools/ directory, for example tools/bmp_logo ?
Best regards,
Wolfgang Denk
--
DENX Software Engineering GmbH, MD: Wolfgang Denk & Detlev Zundel
HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: wd at denx.de
HR Manager to job candidate "I see you've had no computer training.
Although that qualifies you for upper management, it means you're
under-qualified for our entry level positions."
^ permalink raw reply [flat|nested] 7+ messages in thread
* [U-Boot] Uboot bitmap utility
2009-04-24 18:03 ` Wolfgang Denk
@ 2009-04-27 21:05 ` Steven Zedeck
2009-04-28 8:50 ` Detlev Zundel
2009-05-21 12:27 ` Steven Zedeck
0 siblings, 2 replies; 7+ messages in thread
From: Steven Zedeck @ 2009-04-27 21:05 UTC (permalink / raw)
To: u-boot
Wolfgang,
Yes, I do see what U-boot is doing. I looked at bmp_logo.c and its output.
It seems that the color palette entries are all 16 bits (unsigned short).
For my application, I have 24 bit color, which expects each pixel to be 32
bits, of which only 24 bits are used. So the palette, I assume, should be
unsigned longs for each color entry. Correct or am I missing something?
Did I interpret the code correctly? Does it expect 16 bits per color?
Thanks,
Steve
-----
wd wrote:
>
> Dear Steven Zedeck,
>
> In message <23217700.post@talk.nabble.com> you wrote:
>>
>> I'm referring to the palatte and bitmap structs.
>> thanks again,
>
> Are you talking about the logo support? Noite that this is different
> from plain bitmap support.
>
>> > It seems that UBoot needs two data structures to display a bitmap in
>> the
>> > framebuffer. Is there a utility that converts a Windows bitmap (BMP?)
>> file
>> > and creates the 2 data structures that I can embedd in my code?
>
> Did you have a look at what U-Boot is doing? For example, how it uses
> the tools in the (he!) tools/ directory, for example tools/bmp_logo ?
>
> Best regards,
>
> Wolfgang Denk
>
> --
> DENX Software Engineering GmbH, MD: Wolfgang Denk & Detlev Zundel
> HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
> Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: wd at denx.de
> HR Manager to job candidate "I see you've had no computer training.
> Although that qualifies you for upper management, it means you're
> under-qualified for our entry level positions."
> _______________________________________________
> U-Boot mailing list
> U-Boot at lists.denx.de
> http://lists.denx.de/mailman/listinfo/u-boot
>
>
--
View this message in context: http://www.nabble.com/Uboot-bitmap-utility-tp23217619p23265072.html
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^ permalink raw reply [flat|nested] 7+ messages in thread
* [U-Boot] Uboot bitmap utility
2009-04-27 21:05 ` Steven Zedeck
@ 2009-04-28 8:50 ` Detlev Zundel
2009-05-21 12:27 ` Steven Zedeck
1 sibling, 0 replies; 7+ messages in thread
From: Detlev Zundel @ 2009-04-28 8:50 UTC (permalink / raw)
To: u-boot
Hi Steven,
> Yes, I do see what U-boot is doing. I looked at bmp_logo.c and its output.
> It seems that the color palette entries are all 16 bits (unsigned short).
To synch up - you are trying to use the 'logo_plot' code from
drivers/video/cfb_console.c, right?
> For my application, I have 24 bit color, which expects each pixel to be 32
> bits, of which only 24 bits are used. So the palette, I assume, should be
> unsigned longs for each color entry. Correct or am I missing something?
Rather than changing this code, why don't you switch to the bmp routines
(common/cmd_bmp.c + (one option) common/lcd.c) which recently got
support for 16bpp displays? It may be easier to add 32-bit support
here...
> Did I interpret the code correctly? Does it expect 16 bits per color?
It seems so..
Cheers
Detlev
--
... does Linux have a better [security] track record than MS? Damn right it
does. We've had fewer problems, and I think there are more people out there
standing up for what's right anyway. Less PR people deathly afraid of rocking
the boat. Better technology, and fewer horrid design mistakes. [Linus Torvalds]
--
DENX Software Engineering GmbH, MD: Wolfgang Denk & Detlev Zundel
HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
Phone: (+49)-8142-66989-40 Fax: (+49)-8142-66989-80 Email: dzu at denx.de
^ permalink raw reply [flat|nested] 7+ messages in thread
* [U-Boot] Uboot bitmap utility
2009-04-27 21:05 ` Steven Zedeck
2009-04-28 8:50 ` Detlev Zundel
@ 2009-05-21 12:27 ` Steven Zedeck
1 sibling, 0 replies; 7+ messages in thread
From: Steven Zedeck @ 2009-05-21 12:27 UTC (permalink / raw)
To: u-boot
Wolfgang,
I resolved my issue. I am now able to write bitmaps to the framebuffer.
Thanks,
Steve
-----
Steven Zedeck wrote:
>
> Wolfgang,
> Yes, I do see what U-boot is doing. I looked at bmp_logo.c and its output.
> It seems that the color palette entries are all 16 bits (unsigned short).
> For my application, I have 24 bit color, which expects each pixel to be 32
> bits, of which only 24 bits are used. So the palette, I assume, should be
> unsigned longs for each color entry. Correct or am I missing something?
>
> Did I interpret the code correctly? Does it expect 16 bits per color?
> Thanks,
> Steve
> -----
>
> wd wrote:
>>
>> Dear Steven Zedeck,
>>
>> In message <23217700.post@talk.nabble.com> you wrote:
>>>
>>> I'm referring to the palatte and bitmap structs.
>>> thanks again,
>>
>> Are you talking about the logo support? Noite that this is different
>> from plain bitmap support.
>>
>>> > It seems that UBoot needs two data structures to display a bitmap in
>>> the
>>> > framebuffer. Is there a utility that converts a Windows bitmap (BMP?)
>>> file
>>> > and creates the 2 data structures that I can embedd in my code?
>>
>> Did you have a look at what U-Boot is doing? For example, how it uses
>> the tools in the (he!) tools/ directory, for example tools/bmp_logo ?
>>
>> Best regards,
>>
>> Wolfgang Denk
>>
>> --
>> DENX Software Engineering GmbH, MD: Wolfgang Denk & Detlev Zundel
>> HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
>> Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: wd at denx.de
>> HR Manager to job candidate "I see you've had no computer training.
>> Although that qualifies you for upper management, it means you're
>> under-qualified for our entry level positions."
>> _______________________________________________
>> U-Boot mailing list
>> U-Boot at lists.denx.de
>> http://lists.denx.de/mailman/listinfo/u-boot
>>
>>
>
>
--
View this message in context: http://www.nabble.com/Uboot-bitmap-utility-tp23217619p23652400.html
Sent from the Uboot - Users mailing list archive at Nabble.com.
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2009-04-24 14:30 [U-Boot] Uboot bitmap utility Steven Zedeck
2009-04-24 14:34 ` Steven Zedeck
2009-04-24 18:03 ` Wolfgang Denk
2009-04-27 21:05 ` Steven Zedeck
2009-04-28 8:50 ` Detlev Zundel
2009-05-21 12:27 ` Steven Zedeck
2009-04-24 17:59 ` Wolfgang Denk
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