From mboxrd@z Thu Jan 1 00:00:00 1970 From: Dirk Behme Date: Wed, 17 Oct 2007 18:49:12 +0200 Subject: [U-Boot-Users] PATCH: fix timer overflow in DaVinci In-Reply-To: <20071016204633.8DA23242E9@gemini.denx.de> References: <20071016204633.8DA23242E9@gemini.denx.de> Message-ID: <47163D08.8050402@googlemail.com> List-Id: MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit To: u-boot@lists.denx.de Wolfgang Denk wrote: > In message <265CBF1670611D47B47E67959D02EBE3C381D8@mngilex001.Jerusalem.mangodsp.com> you wrote: > >>The get_timer() function in DaVinci's timer.c doesn't handle overflow -- >>it simply subtracts the "base" from the current time, but if the timer >>overflowed and the current time is smaller than base, a negative number >>results. The attached patch fixes that. > > I think this is the wrong approach. get_timer() should not have to > deal with wrap arounds, because get_timer_masked() is suppsoed to > handle this internally. So please fix it there. Just for my understanding: In cpu/arm926ejs/davinci/timer.c the overflow of the timer itself is handled, but it is timestamp that overflows? static ulong timestamp; ... ulong get_timer_raw(void) { ulong now = READ_TIMER; if (now >= lastinc) { /* normal mode */ timestamp += now - lastinc; } else { /* overflow ... */ timestamp += now + TIMER_LOAD_VAL - lastinc; } lastinc = now; return timestamp; } With READ_TIMER running at 27MHz and timestamp being 32bit timestamp overflows after ~159s? Seems that code above is used in a lot timer modules, not only for DaVinci. Then, it depends on READ_TIMER frequency how fast timestamp overflows? Best regards Dirk