* [U-Boot] [PATCH v3] Add 16bpp BMP support
@ 2009-01-27 14:16 Mark Jackson
2009-01-28 21:11 ` Wolfgang Denk
2009-01-30 21:23 ` Guennadi Liakhovetski
0 siblings, 2 replies; 12+ messages in thread
From: Mark Jackson @ 2009-01-27 14:16 UTC (permalink / raw)
To: u-boot
This patch adds 16bpp BMP support to the common lcd code.
Use CONFIG_BMP_16BPP and set LCD_BPP to LCD_COLOR16 to enable the code.
At the moment it's only been tested on the MIMC200 AVR32 board, but extending
this to other platforms should be a simple task !!
Signed-off-by: Mark Jackson <mpfj@mimc.co.uk>
---
common/lcd.c | 49 +++++++++++++++++++++++++++++++++++++++----------
1 files changed, 39 insertions(+), 10 deletions(-)
diff --git a/common/lcd.c b/common/lcd.c
index ae79051..16d6f2a 100644
--- a/common/lcd.c
+++ b/common/lcd.c
@@ -84,7 +84,7 @@ extern void lcd_enable (void);
static void *lcd_logo (void);
-#if LCD_BPP == LCD_COLOR8
+#if (LCD_BPP == LCD_COLOR8) || (LCD_BPP == LCD_COLOR16)
extern void lcd_setcolreg (ushort regno,
ushort red, ushort green, ushort blue);
#endif
@@ -656,7 +656,7 @@ int lcd_display_bitmap(ulong bmp_image, int x, int y)
bpix = NBITS(panel_info.vl_bpix);
- if ((bpix != 1) && (bpix != 8)) {
+ if ((bpix != 1) && (bpix != 8) && (bpix != 16)) {
printf ("Error: %d bit/pixel mode not supported by U-Boot\n",
bpix);
return 1;
@@ -738,17 +738,46 @@ int lcd_display_bitmap(ulong bmp_image, int x, int y)
bmap = (uchar *)bmp + le32_to_cpu (bmp->header.data_offset);
fb = (uchar *) (lcd_base +
(y + height - 1) * lcd_line_length + x);
- for (i = 0; i < height; ++i) {
- WATCHDOG_RESET();
- for (j = 0; j < width ; j++)
+
+ switch (bpix) {
+ case 1: /* pass through */
+ case 8:
+ for (i = 0; i < height; ++i) {
+ WATCHDOG_RESET();
+ for (j = 0; j < width ; j++)
#if defined(CONFIG_PXA250) || defined(CONFIG_ATMEL_LCD)
- *(fb++) = *(bmap++);
+ *(fb++) = *(bmap++);
#elif defined(CONFIG_MPC823) || defined(CONFIG_MCC200)
- *(fb++)=255-*(bmap++);
+ *(fb++)=255-*(bmap++);
#endif
- bmap += (width - padded_line);
- fb -= (width + lcd_line_length);
- }
+ bmap += (width - padded_line);
+ fb -= (width + lcd_line_length);
+ }
+ break;
+
+#if defined(CONFIG_BMP_16BPP)
+ case 16:
+ for (i = 0; i < height; ++i) {
+ WATCHDOG_RESET();
+ for (j = 0; j < width; j++) {
+#if defined(CONFIG_ATMEL_LCD_BGR555)
+ *(fb++) = ((bmap[0] & 0x1f) << 2) | (bmap[1] & 0x03);
+ *(fb++) = (bmap[0] & 0xe0) | ((bmap[1] & 0x7c) >> 2);
+ bmap += 2;
+#else
+ *(fb++) = *(bmap++);
+ *(fb++) = *(bmap++);
+#endif
+ }
+ bmap += (padded_line - width) * 2;
+ fb -= (width * 2 + lcd_line_length);
+ }
+ break;
+#endif /* CONFIG_BMP_16BPP */
+
+ default:
+ break;
+ };
return (0);
}
^ permalink raw reply related [flat|nested] 12+ messages in thread
* [U-Boot] [PATCH v3] Add 16bpp BMP support
2009-01-27 14:16 [U-Boot] [PATCH v3] Add 16bpp BMP support Mark Jackson
@ 2009-01-28 21:11 ` Wolfgang Denk
2009-01-29 10:01 ` Mark Jackson
2009-01-30 21:23 ` Guennadi Liakhovetski
1 sibling, 1 reply; 12+ messages in thread
From: Wolfgang Denk @ 2009-01-28 21:11 UTC (permalink / raw)
To: u-boot
Dear Mark Jackson,
In message <497F1732.6050901@mimc.co.uk> you wrote:
> This patch adds 16bpp BMP support to the common lcd code.
>
> Use CONFIG_BMP_16BPP and set LCD_BPP to LCD_COLOR16 to enable the code.
>
> At the moment it's only been tested on the MIMC200 AVR32 board, but extending
> this to other platforms should be a simple task !!
>
> Signed-off-by: Mark Jackson <mpfj@mimc.co.uk>
> ---
>
> common/lcd.c | 49 +++++++++++++++++++++++++++++++++++++++----------
> 1 files changed, 39 insertions(+), 10 deletions(-)
>
> diff --git a/common/lcd.c b/common/lcd.c
> index ae79051..16d6f2a 100644
> --- a/common/lcd.c
> +++ b/common/lcd.c
> @@ -84,7 +84,7 @@ extern void lcd_enable (void);
> static void *lcd_logo (void);
>
>
> -#if LCD_BPP == LCD_COLOR8
> +#if (LCD_BPP == LCD_COLOR8) || (LCD_BPP == LCD_COLOR16)
> extern void lcd_setcolreg (ushort regno,
> ushort red, ushort green, ushort blue);
> #endif
> @@ -656,7 +656,7 @@ int lcd_display_bitmap(ulong bmp_image, int x, int y)
>
> bpix = NBITS(panel_info.vl_bpix);
>
> - if ((bpix != 1) && (bpix != 8)) {
> + if ((bpix != 1) && (bpix != 8) && (bpix != 16)) {
> printf ("Error: %d bit/pixel mode not supported by U-Boot\n",
> bpix);
> return 1;
> @@ -738,17 +738,46 @@ int lcd_display_bitmap(ulong bmp_image, int x, int y)
> bmap = (uchar *)bmp + le32_to_cpu (bmp->header.data_offset);
> fb = (uchar *) (lcd_base +
> (y + height - 1) * lcd_line_length + x);
> - for (i = 0; i < height; ++i) {
> - WATCHDOG_RESET();
> - for (j = 0; j < width ; j++)
> +
> + switch (bpix) {
> + case 1: /* pass through */
> + case 8:
> + for (i = 0; i < height; ++i) {
> + WATCHDOG_RESET();
> + for (j = 0; j < width ; j++)
> #if defined(CONFIG_PXA250) || defined(CONFIG_ATMEL_LCD)
> - *(fb++) = *(bmap++);
> + *(fb++) = *(bmap++);
> #elif defined(CONFIG_MPC823) || defined(CONFIG_MCC200)
> - *(fb++)=255-*(bmap++);
> + *(fb++)=255-*(bmap++);
> #endif
> - bmap += (width - padded_line);
> - fb -= (width + lcd_line_length);
> - }
> + bmap += (width - padded_line);
> + fb -= (width + lcd_line_length);
> + }
> + break;
> +
> +#if defined(CONFIG_BMP_16BPP)
> + case 16:
> + for (i = 0; i < height; ++i) {
> + WATCHDOG_RESET();
> + for (j = 0; j < width; j++) {
> +#if defined(CONFIG_ATMEL_LCD_BGR555)
> + *(fb++) = ((bmap[0] & 0x1f) << 2) | (bmap[1] & 0x03);
> + *(fb++) = (bmap[0] & 0xe0) | ((bmap[1] & 0x7c) >> 2);
> + bmap += 2;
> +#else
> + *(fb++) = *(bmap++);
> + *(fb++) = *(bmap++);
> +#endif
> + }
> + bmap += (padded_line - width) * 2;
> + fb -= (width * 2 + lcd_line_length);
Is it intentional that you reverse padded_line and width here, i.e.
you are sure it's not
bmap += (width - padded_line) * 2;
?
Best regards,
Wolfgang Denk
--
DENX Software Engineering GmbH, MD: Wolfgang Denk & Detlev Zundel
HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: wd at denx.de
If you're not part of the solution, you're part of the problem.
^ permalink raw reply [flat|nested] 12+ messages in thread
* [U-Boot] [PATCH v3] Add 16bpp BMP support
2009-01-28 21:11 ` Wolfgang Denk
@ 2009-01-29 10:01 ` Mark Jackson
2009-01-29 10:56 ` Wolfgang Denk
0 siblings, 1 reply; 12+ messages in thread
From: Mark Jackson @ 2009-01-29 10:01 UTC (permalink / raw)
To: u-boot
Wolfgang Denk wrote:
> Dear Mark Jackson,
>
> In message <497F1732.6050901@mimc.co.uk> you wrote:
>> This patch adds 16bpp BMP support to the common lcd code.
>>
>> Use CONFIG_BMP_16BPP and set LCD_BPP to LCD_COLOR16 to enable the code.
>>
>> At the moment it's only been tested on the MIMC200 AVR32 board, but extending
>> this to other platforms should be a simple task !!
>>
>> Signed-off-by: Mark Jackson <mpfj@mimc.co.uk>
>> ---
>>
>> common/lcd.c | 49 +++++++++++++++++++++++++++++++++++++++----------
>> 1 files changed, 39 insertions(+), 10 deletions(-)
>>
>> diff --git a/common/lcd.c b/common/lcd.c
>> index ae79051..16d6f2a 100644
>> --- a/common/lcd.c
>> +++ b/common/lcd.c
<snip>
>> + bmap += (padded_line - width) * 2;
>> + fb -= (width * 2 + lcd_line_length);
>
> Is it intentional that you reverse padded_line and width here, i.e.
> you are sure it's not
>
> bmap += (width - padded_line) * 2;
> ?
The "bmap += ..." line is to step forward to the start of the next line of bmp
data, taking into account any padding bytes.
If I read the code correct, padded_line is defined as ...
padded_line = (width&0x3) ? ((width&~0x3)+4) : (width);
... so it will always be >= width. Correct ?
If so, then ...
bmap += (width - padded_line) * 2;
... will be <= 0, and so will actually step bmap back into the data you've
just used, whereas ...
bmap += (padded_line - width) * 2;
... will be >= 0, and will step forward to the start of the next line as required.
Or have I misunderstood the bmp format and the existing code ?
Regards
Mark
^ permalink raw reply [flat|nested] 12+ messages in thread
* [U-Boot] [PATCH v3] Add 16bpp BMP support
2009-01-29 10:01 ` Mark Jackson
@ 2009-01-29 10:56 ` Wolfgang Denk
2009-01-30 11:57 ` Mark Jackson
0 siblings, 1 reply; 12+ messages in thread
From: Wolfgang Denk @ 2009-01-29 10:56 UTC (permalink / raw)
To: u-boot
Dear Mark Jackson,
In message <49817E75.7060907@mimc.co.uk> you wrote:
> >> + bmap += (padded_line - width) * 2;
> >> + fb -= (width * 2 + lcd_line_length);
> >
> > Is it intentional that you reverse padded_line and width here, i.e.
> > you are sure it's not
> >
> > bmap += (width - padded_line) * 2;
> > ?
>
> The "bmap += ..." line is to step forward to the start of the next line of bmp
> data, taking into account any padding bytes.
>
> If I read the code correct, padded_line is defined as ...
>
> padded_line = (width&0x3) ? ((width&~0x3)+4) : (width);
>
> ... so it will always be >= width. Correct ?
>
> If so, then ...
>
> bmap += (width - padded_line) * 2;
>
> ... will be <= 0, and so will actually step bmap back into the data you've
> just used, whereas ...
>
> bmap += (padded_line - width) * 2;
>
> ... will be >= 0, and will step forward to the start of the next line as required.
>
> Or have I misunderstood the bmp format and the existing code ?
I don't know - I'm just asking because the 16 bpp case is different
from the 1 and 8 bpp cases where the operands are swapped.
Best regards,
Wolfgang Denk
--
DENX Software Engineering GmbH, MD: Wolfgang Denk & Detlev Zundel
HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: wd at denx.de
Genius doesn't work on an assembly line basis. You can't simply say,
"Today I will be brilliant."
-- Kirk, "The Ultimate Computer", stardate 4731.3
^ permalink raw reply [flat|nested] 12+ messages in thread
* [U-Boot] [PATCH v3] Add 16bpp BMP support
2009-01-29 10:56 ` Wolfgang Denk
@ 2009-01-30 11:57 ` Mark Jackson
0 siblings, 0 replies; 12+ messages in thread
From: Mark Jackson @ 2009-01-30 11:57 UTC (permalink / raw)
To: u-boot
Wolfgang Denk wrote:
> Dear Mark Jackson,
>
> In message <49817E75.7060907@mimc.co.uk> you wrote:
<snip>
>>
>> Or have I misunderstood the bmp format and the existing code ?
>
> I don't know - I'm just asking because the 16 bpp case is different
> from the 1 and 8 bpp cases where the operands are swapped.
It works for me ... is that enough ?
Mark
^ permalink raw reply [flat|nested] 12+ messages in thread
* [U-Boot] [PATCH v3] Add 16bpp BMP support
2009-01-27 14:16 [U-Boot] [PATCH v3] Add 16bpp BMP support Mark Jackson
2009-01-28 21:11 ` Wolfgang Denk
@ 2009-01-30 21:23 ` Guennadi Liakhovetski
2009-01-30 22:13 ` Wolfgang Denk
1 sibling, 1 reply; 12+ messages in thread
From: Guennadi Liakhovetski @ 2009-01-30 21:23 UTC (permalink / raw)
To: u-boot
On Tue, 27 Jan 2009, Mark Jackson wrote:
> This patch adds 16bpp BMP support to the common lcd code.
>
> Use CONFIG_BMP_16BPP and set LCD_BPP to LCD_COLOR16 to enable the code.
>
> At the moment it's only been tested on the MIMC200 AVR32 board, but extending
> this to other platforms should be a simple task !!
>
> Signed-off-by: Mark Jackson <mpfj@mimc.co.uk>
It is a pity I didn't notice these patches earlier, and I didn't notice
them, because it's only today that I realized that I needed to change this
code too. But - for the other case 8 bit bmp on a 16 bit lcd without a
colourmap support. I have implemented that, it works now, a patch will
follow, but while working on it I noticed how this generic code is
difficult to work with due to all the ifdefs and especially
platform-specific types and code. So, looking at this your patch - do we
really need the one more CONFIG_ define for CONFIG_BMP_16BPP? What are the
drawbacks of adding your code unconditionally? extra 100 bytes for all
configurations using LCD?
Another question - do you really need 16bpp bmp? I saw a discussion on
this list, that other picture formats should not be added to U-Boot - you
can easily convert any format to bmp. Are 256 colours really not enough
for you? I used a real photo today as a test image, converted to an 8-bit
bmp. It looked well enough on my qvga. And normally you use this lcd code
to display a splashscreen, which is usually a computer-generated image, so
256 colours should suffice? Although, I am not an expert in graphical
desing.
If we really add more bmp formats, we also get more combinations like of
bmp / lcd:
BMP LCD
1-bit 1-bit
8-bit 1-bit
16-bit 1-bit
1-bit 8-bit
...
if we really want to go that way, maybe better break this code into
several functions for different format conversions?
Thanks
Guennadi
---
Guennadi Liakhovetski, Ph.D.
DENX Software Engineering GmbH, MD: Wolfgang Denk & Detlev Zundel
HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
Phone: +49-8142-66989-0 Fax: +49-8142-66989-80 Email: office at denx.de
^ permalink raw reply [flat|nested] 12+ messages in thread
* [U-Boot] [PATCH v3] Add 16bpp BMP support
2009-01-30 21:23 ` Guennadi Liakhovetski
@ 2009-01-30 22:13 ` Wolfgang Denk
2009-01-30 22:56 ` Guennadi Liakhovetski
2009-02-01 19:28 ` Mark Jackson
0 siblings, 2 replies; 12+ messages in thread
From: Wolfgang Denk @ 2009-01-30 22:13 UTC (permalink / raw)
To: u-boot
Dear Guennadi Liakhovetski,
In message <Pine.LNX.4.64.0901302206180.4617@axis700.grange> you wrote:
>
> platform-specific types and code. So, looking at this your patch - do we
> really need the one more CONFIG_ define for CONFIG_BMP_16BPP? What are the
> drawbacks of adding your code unconditionally? extra 100 bytes for all
> configurations using LCD?
Yes.
> Another question - do you really need 16bpp bmp? I saw a discussion on
> this list, that other picture formats should not be added to U-Boot - you
> can easily convert any format to bmp. Are 256 colours really not enough
> for you? I used a real photo today as a test image, converted to an 8-bit
> bmp. It looked well enough on my qvga. And normally you use this lcd code
> to display a splashscreen, which is usually a computer-generated image, so
> 256 colours should suffice? Although, I am not an expert in graphical
> desing.
I can understand that 8 bpp doe snot satisfy anoybode with more than
just basic graphics needs.
> If we really add more bmp formats, we also get more combinations like of
> bmp / lcd:
Not necessarily. We can always request that bitmap images match the
"natural" color depth of the display. It makes no sense to send a 16
bpp image to a 1 bpp display, nor does it vice versa.
> BMP LCD
> 1-bit 1-bit
> 8-bit 1-bit
> 16-bit 1-bit
> 1-bit 8-bit
> ...
>
> if we really want to go that way, maybe better break this code into
> several functions for different format conversions?
We do NOT want to do everything that is possible, but only what is
reasonable.
Best regards,
Wolfgang Denk
--
DENX Software Engineering GmbH, MD: Wolfgang Denk & Detlev Zundel
HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: wd at denx.de
A Freudian slip is when you say one thing but mean your mother.
^ permalink raw reply [flat|nested] 12+ messages in thread
* [U-Boot] [PATCH v3] Add 16bpp BMP support
2009-01-30 22:13 ` Wolfgang Denk
@ 2009-01-30 22:56 ` Guennadi Liakhovetski
2009-02-01 19:28 ` Mark Jackson
1 sibling, 0 replies; 12+ messages in thread
From: Guennadi Liakhovetski @ 2009-01-30 22:56 UTC (permalink / raw)
To: u-boot
On Fri, 30 Jan 2009, Wolfgang Denk wrote:
> > If we really add more bmp formats, we also get more combinations like of
> > bmp / lcd:
>
> Not necessarily. We can always request that bitmap images match the
> "natural" color depth of the display. It makes no sense to send a 16
> bpp image to a 1 bpp display, nor does it vice versa.
Hm, then I wouldn't be able to present 8bpp BMP on i.MX31 with 16bpp
colours?
> > BMP LCD
> > 1-bit 1-bit
> > 8-bit 1-bit
> > 16-bit 1-bit
> > 1-bit 8-bit
> > ...
> >
> > if we really want to go that way, maybe better break this code into
> > several functions for different format conversions?
>
> We do NOT want to do everything that is possible, but only what is
> reasonable.
Isn't sending RGB24 image with 256 colours to a 16-bit display reasonable?
Thanks
Guennadi
---
Guennadi Liakhovetski, Ph.D.
DENX Software Engineering GmbH, MD: Wolfgang Denk & Detlev Zundel
HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
Phone: +49-8142-66989-0 Fax: +49-8142-66989-80 Email: office at denx.de
^ permalink raw reply [flat|nested] 12+ messages in thread
* [U-Boot] [PATCH v3] Add 16bpp BMP support
2009-01-30 22:13 ` Wolfgang Denk
2009-01-30 22:56 ` Guennadi Liakhovetski
@ 2009-02-01 19:28 ` Mark Jackson
2009-02-02 8:01 ` Haavard Skinnemoen
1 sibling, 1 reply; 12+ messages in thread
From: Mark Jackson @ 2009-02-01 19:28 UTC (permalink / raw)
To: u-boot
Wolfgang Denk wrote:
> Dear Guennadi Liakhovetski,
>
> In message <Pine.LNX.4.64.0901302206180.4617@axis700.grange> you wrote:
>> platform-specific types and code. So, looking at this your patch - do we
>> really need the one more CONFIG_ define for CONFIG_BMP_16BPP? What are the
>> drawbacks of adding your code unconditionally? extra 100 bytes for all
>> configurations using LCD?
>
> Yes.
In fact, there's almost a case for adding *even more* #defines to remove
the 1bpp and 8bpp code when you've #defined your board to use 16bpp.
>
>> Another question - do you really need 16bpp bmp? I saw a discussion on
>> this list, that other picture formats should not be added to U-Boot - you
>> can easily convert any format to bmp. Are 256 colours really not enough
>> for you? I used a real photo today as a test image, converted to an 8-bit
>> bmp. It looked well enough on my qvga. And normally you use this lcd code
>> to display a splashscreen, which is usually a computer-generated image, so
>> 256 colours should suffice? Although, I am not an expert in graphical
>> desing.
>
> I can understand that 8 bpp doe snot satisfy anoybode with more than
> just basic graphics needs.
Exactly ... in my case, I boot up linux which is also using 16bpp. My
aim was to have the bootsplash image displayed by u-boot, and remain
*intact* throughtout the linux boot sequence. Switching from 8bpp (in
u-boot) to 16bpp (in linux) would cause some nasty screen corruption,
and require the image to be re-displayed, which kind of spoils the whole
concept of a boot logo.
>
>> If we really add more bmp formats, we also get more combinations like of
>> bmp / lcd:
>
> Not necessarily. We can always request that bitmap images match the
> "natural" color depth of the display. It makes no sense to send a 16
> bpp image to a 1 bpp display, nor does it vice versa.
As far as I understand, U-boot was not written be some fully-fledged OS
... rather to just allow a smooth transition from power-on to "real" OS.
Thus we only need to support some fairly "simple" combinations of
options, but enough to keep the majority happy.
I guess up till now, 1bpp and 8bpp have been sufficient.
>
>> BMP LCD
>> 1-bit 1-bit
>> 8-bit 1-bit
>> 16-bit 1-bit
>> 1-bit 8-bit
>> ...
>>
>> if we really want to go that way, maybe better break this code into
>> several functions for different format conversions?
>
> We do NOT want to do everything that is possible, but only what is
> reasonable.
Exactly ... otherwise where do you stop ? JPG, GIF, TIFF, PNG, etc ?
We're *only* meant to be showing a simply boot up image (not view lots
of different sized photos or movies !!), in a very controlled
environment (i.e. no "user" options ... just what the designers want /
require).
Regards
Mark
^ permalink raw reply [flat|nested] 12+ messages in thread
* [U-Boot] [PATCH v3] Add 16bpp BMP support
2009-02-01 19:28 ` Mark Jackson
@ 2009-02-02 8:01 ` Haavard Skinnemoen
2009-02-02 14:17 ` Mark Jackson
0 siblings, 1 reply; 12+ messages in thread
From: Haavard Skinnemoen @ 2009-02-02 8:01 UTC (permalink / raw)
To: u-boot
Mark Jackson wrote:
> > We do NOT want to do everything that is possible, but only what is
> > reasonable.
>
> Exactly ... otherwise where do you stop ? JPG, GIF, TIFF, PNG, etc ?
> We're *only* meant to be showing a simply boot up image (not view lots
> of different sized photos or movies !!), in a very controlled
> environment (i.e. no "user" options ... just what the designers want /
> require).
Why not do it even simpler? Drop BMP and generate an image matching the
native format of the LCD controller at compile time :-)
Haavard
^ permalink raw reply [flat|nested] 12+ messages in thread
* [U-Boot] [PATCH v3] Add 16bpp BMP support
2009-02-02 8:01 ` Haavard Skinnemoen
@ 2009-02-02 14:17 ` Mark Jackson
2009-02-23 10:26 ` Haavard Skinnemoen
0 siblings, 1 reply; 12+ messages in thread
From: Mark Jackson @ 2009-02-02 14:17 UTC (permalink / raw)
To: u-boot
Haavard Skinnemoen wrote:
> Mark Jackson wrote:
>>> We do NOT want to do everything that is possible, but only what is
>>> reasonable.
>> Exactly ... otherwise where do you stop ? JPG, GIF, TIFF, PNG, etc ?
>> We're *only* meant to be showing a simply boot up image (not view lots
>> of different sized photos or movies !!), in a very controlled
>> environment (i.e. no "user" options ... just what the designers want /
>> require).
>
> Why not do it even simpler? Drop BMP and generate an image matching the
> native format of the LCD controller at compile time :-)
Not sure if you're serious, but that'd reduce some of the functionality I was
expecting to use.
My splashimage is stored in a particular, separate flash partition, and I'm
intending to allow end-users to change the boot logo (via a userspace app ?)
to customise / personalise the unit as they require (e.g. their own company logo).
Hard-coding the image would render this impossible.
Regards
Mark
^ permalink raw reply [flat|nested] 12+ messages in thread
* [U-Boot] [PATCH v3] Add 16bpp BMP support
2009-02-02 14:17 ` Mark Jackson
@ 2009-02-23 10:26 ` Haavard Skinnemoen
0 siblings, 0 replies; 12+ messages in thread
From: Haavard Skinnemoen @ 2009-02-23 10:26 UTC (permalink / raw)
To: u-boot
Mark Jackson wrote:
> Haavard Skinnemoen wrote:
> > Mark Jackson wrote:
> >>> We do NOT want to do everything that is possible, but only what is
> >>> reasonable.
> >> Exactly ... otherwise where do you stop ? JPG, GIF, TIFF, PNG, etc ?
> >> We're *only* meant to be showing a simply boot up image (not view lots
> >> of different sized photos or movies !!), in a very controlled
> >> environment (i.e. no "user" options ... just what the designers want /
> >> require).
> >
> > Why not do it even simpler? Drop BMP and generate an image matching the
> > native format of the LCD controller at compile time :-)
>
> Not sure if you're serious, but that'd reduce some of the functionality I was
> expecting to use.
Well, it was just a thought that struck me, so I'm not going to claim I
considered all the pros and cons.
> My splashimage is stored in a particular, separate flash partition, and I'm
> intending to allow end-users to change the boot logo (via a userspace app ?)
> to customise / personalise the unit as they require (e.g. their own company logo).
You can still do this if the userspace app knows how to generate an
image in the correct format -- I'm not arguing against storing the
image in a separate flash partition or anything like that. I just think
it might be possible to reduce the run-time size and complexity of
u-boot by being more strict about the image format.
You could also add support for PNG, JPEG and any format you want to the
userspace app -- this will probably be much easier than adding similar
support to u-boot itself.
> Hard-coding the image would render this impossible.
Of course. But hard-coding the image _format_ isn't the same thing. In
a way, we're already using a hard-coded image format, but it's one that
is easy to generate for the host, not one that's easy to display by the
target.
Haavard
^ permalink raw reply [flat|nested] 12+ messages in thread
end of thread, other threads:[~2009-02-23 10:26 UTC | newest]
Thread overview: 12+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2009-01-27 14:16 [U-Boot] [PATCH v3] Add 16bpp BMP support Mark Jackson
2009-01-28 21:11 ` Wolfgang Denk
2009-01-29 10:01 ` Mark Jackson
2009-01-29 10:56 ` Wolfgang Denk
2009-01-30 11:57 ` Mark Jackson
2009-01-30 21:23 ` Guennadi Liakhovetski
2009-01-30 22:13 ` Wolfgang Denk
2009-01-30 22:56 ` Guennadi Liakhovetski
2009-02-01 19:28 ` Mark Jackson
2009-02-02 8:01 ` Haavard Skinnemoen
2009-02-02 14:17 ` Mark Jackson
2009-02-23 10:26 ` Haavard Skinnemoen
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