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From: Scott Wood <scottwood@freescale.com>
To: u-boot@lists.denx.de
Subject: [U-Boot] [PATCH 3/4 V2] OneNAND: Add simple OneNAND SPL
Date: Thu, 3 Nov 2011 12:06:52 -0500	[thread overview]
Message-ID: <4EB2CA2C.5070109@freescale.com> (raw)
In-Reply-To: <201111031756.49790.marek.vasut@gmail.com>

On 11/03/2011 11:56 AM, Marek Vasut wrote:
>> On 11/02/2011 07:15 PM, Marek Vasut wrote:
>>>> On 11/01/2011 05:54 PM, Marek Vasut wrote:
>>>>> +static void spl_onenand_get_geometry(struct spl_onenand_data *data)
>>>>> +{
>>>
>>> [...]
>>>
>>>>> +	/* The page can be either 2k or 4k, avoid using DIV_ROUND_UP. */
>>>>> +	if (data.pagesize == 2048) {
>>>>> +		total_pages = len / 2048;
>>>>> +		page = offset / 2048;
>>>>> +		total_pages += !!(len & 2047);
>>>>> +	} else if (data.pagesize == 4096) {
>>>>> +		total_pages = len / 4096;
>>>>> +		page = offset / 4096;
>>>>> +		total_pages += !!(len & 4095);
>>>>> +	}
>>>>
>>>> What's wrong with DIV_ROUND_UP?  It should produce smaller code than
>>>> what you've done here...
>>>
>>> It pulls in aeabi_*div* functions, which won't fit into block 0 of
>>> Onenand.
>>
>> It shouldn't do that if the divisor is a constant power of 2.  The
>> compiler will turn it into a shift, just like with the other divides in
>> the above code fragment.
>>
>> You can't use DIV_ROUND_UP directly on data.pagesize, but you can use it
>> in each branch of the if statement instead of that awkward and slightly
>> more expensive !!(len & 4095) construct.
> 
> Expensive in what way?

Compare the resulting asm code.  You're replacing this:

	a = (b + 4095) >> 12;

with this:

	a = b >> 12;
	if (b & 4095)
		a++;

>  Either way, I don't think this matters that much.

This is code that has to fit in 1K -- why waste instructions by writing
code in a way that is *less* readable?

-Scott

  reply	other threads:[~2011-11-03 17:06 UTC|newest]

Thread overview: 38+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-10-31 13:23 [U-Boot] [PATCH 0/4] Voipac PXA270 OneNAND SPL Marek Vasut
2011-10-31 13:23 ` [U-Boot] [PATCH 1/4] PXA: Drop Voipac PXA270 OneNAND IPL Marek Vasut
2011-10-31 13:23 ` [U-Boot] [PATCH 2/4] PXA: Rework start.S to be closer to other ARMs Marek Vasut
2011-11-01 22:53   ` [U-Boot] [PATCH 2/4 V2] " Marek Vasut
2011-11-02  9:01   ` [U-Boot] [PATCH 2/4] " Stefan Herbrechtsmeier
2011-11-02 10:25     ` Marek Vasut
2011-11-02 10:53       ` Stefan Herbrechtsmeier
2011-10-31 13:23 ` [U-Boot] [PATCH 3/4] OneNAND: Add simple OneNAND SPL Marek Vasut
2011-10-31 23:15   ` Scott Wood
2011-11-01 22:54   ` [U-Boot] [PATCH 3/4 V2] " Marek Vasut
2011-11-02 22:41     ` Scott Wood
2011-11-03  0:15       ` Marek Vasut
2011-11-03  0:36         ` Kyungmin Park
2011-11-03  0:59           ` Marek Vasut
2011-11-03 16:19         ` Scott Wood
2011-11-03 16:56           ` Marek Vasut
2011-11-03 17:06             ` Scott Wood [this message]
2011-11-03 17:25               ` Marek Vasut
2011-11-03  1:55     ` [U-Boot] [PATCH 3/4 V3] " Marek Vasut
2011-11-03 21:59       ` [U-Boot] [PATCH 3/4 V4] " Marek Vasut
2011-10-31 13:23 ` [U-Boot] [PATCH 4/4] PXA: Adapt Voipac PXA270 to " Marek Vasut
2011-10-31 23:03   ` Scott Wood
2011-11-01 22:12     ` Marek Vasut
2011-11-01 22:34       ` Scott Wood
2011-11-01 22:44         ` Marek Vasut
2011-11-02 22:18           ` Scott Wood
2011-11-01 22:54   ` [U-Boot] [PATCH 4/4 V2] " Marek Vasut
2011-11-02 22:23     ` Scott Wood
2011-11-03  1:56     ` [U-Boot] [PATCH 4/4 V3] " Marek Vasut
2011-11-03 18:09       ` Scott Wood
2011-11-03 21:52         ` Marek Vasut
2011-11-03 22:20           ` Scott Wood
2011-11-04  0:55             ` Marek Vasut
2011-11-04 16:37               ` Scott Wood
2011-11-04 20:07                 ` Marek Vasut
2011-11-04 20:13                   ` Scott Wood
2011-11-04 20:31                     ` Marek Vasut
2011-11-05 22:40                     ` Marek Vasut

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