From mboxrd@z Thu Jan 1 00:00:00 1970 From: Igor Grinberg Date: Tue, 05 Feb 2013 08:53:33 +0200 Subject: [U-Boot] [PATCH 0/5] Create an API for safely accessing BMP header fields In-Reply-To: <1359977979-28585-1-git-send-email-nikita@compulab.co.il> References: <1359977979-28585-1-git-send-email-nikita@compulab.co.il> Message-ID: <5110AC6D.7050901@compulab.co.il> List-Id: MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit To: u-boot@lists.denx.de On 02/04/13 13:39, Nikita Kiryanov wrote: > When configuring U-Boot to display a splash image, the user is free to > designate whatever address they see fit as the in-memory location of BMP > file. Unfortunately, this makes it easy to place the BMP header fields in > unaligned addresses, which will cause a data abort on architectures which > can't handle unaligned memory accesses. What's worse, addresses which are > supposed to be issue free (32 bit aligned addresses) actually don't work > because of the structure of the BMP header file (the header starts with 2 > chars, followed by __u32 fields. The two chars offset the 32 bit fields away > from proper alignment). > > As a result, it is very easy to brick the board that U-Boot runs on with certain > architectures. Once a bad address for splash image is selected and the board > restarted, U-Boot never reaches command line, and yet the only way to prevent > the data aborts from happening is to clear or change the environment variable > splashimage. > > While it is possible to fix the problem by compiling all relevant files with > $(PLATFORM_NO_UNALIGNED), it is possible to handle it with finer granularity by > creating an API for header accesses, and compiling only that with > $(PLATFORM_NO_UNALIGNED). > > This patchset creates such an API, and makes use of it wherever an in-memory BMP > header is probed for data. > > Further information can be found in this discussion: > http://lists.denx.de/pipermail/u-boot/2013-January/144666.html > > Nikita Kiryanov (5): > Add bmp_layout module for accessing BMP header data > lcd: use bmp_layout API > cmd_bmp: use bmp_layout API > video/cfb_console: use bmp_layout API > video/bus_vcxk: use bmp_layout API In 5 above patches, Nikita has accidentally added my s-o-b, without me being participating in the patch development or delivery process. Nikita, please, don't do so in the future. Thanks. -- Regards, Igor.