From mboxrd@z Thu Jan 1 00:00:00 1970 From: "Calendar Sites" Subject: =?iso-8859-1?Q?CFP_The_11th_International_Conference_on_Computer_Graphics?= =?iso-8859-1?Q?_Theory_and_Applications_-_GRAPP_2016?= Date: Fri, 12 Jun 2015 11:22:05 +0100 Message-ID: <05a501d0a4f9$a5328d70$ef97a850$@insticc.org> Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============8418998263474936150==" Return-path: Content-Language: pt List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: virtualization-bounces@lists.linux-foundation.org Errors-To: virtualization-bounces@lists.linux-foundation.org To: virtualization@lists.linux-foundation.org List-Id: virtualization@lists.linuxfoundation.org This is a multipart message in MIME format. --===============8418998263474936150== Content-Type: multipart/alternative; boundary="----=_NextPart_000_05A6_01D0A502.06FDAC30" Content-Language: pt This is a multipart message in MIME format. ------=_NextPart_000_05A6_01D0A502.06FDAC30 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable CALL FOR PAPERS The 11th International Conference on Computer Graphics Theory and Applications =96 GRAPP 2016 Website: http://www.grapp.visigrapp.org/ February 27 =96 29, 2016 Rome, Italy=20 Regular Papers Paper Submission: September 17, 2015=20 Authors Notification: November 12, 2015=20 Camera Ready and Registration: November 27, 2015=20 =20 Position Papers Paper Submission: October 29, 2015=20 Authors Notification: December 4, 2015=20 Camera Ready and Registration: December 18, 2015 =20 Workshops Workshop Proposal: September 7, 2015 =20 Special Sessions Special Session Proposal: September 17, 2015 =20 Tutorials, Demos and Panels Proposals October 12, 2015 =20 =20 Sponsored by: INSTICC-Institute for Systems and Technologies of Information, Control = and Communication INSTICC is Member of: WfMC =96 Workflow Management Coalition =20 Logistics Partner: SCITEVENTS =96 Science and Technology Events =20 =20 The International Conference on Computer Graphics Theory and = Applications aims at becoming a major point of contact between researchers, engineers = and practitioners in Computer Graphics. The conference will be structured = along five main tracks, covering different aspects related to Computer = Graphics, from Modelling to Rendering, including Animation, Interactive = Environments and Social Agents In Computer Graphics. =20 VISIGRAPP KEYNOTE LECTURE Torsten Moeller, University of Vienna, Austria =20 PUBLICATIONS All accepted papers will be published in the conference proceedings, = under an ISBN reference, on paper and on CD-ROM support.=20 SCITEPRESS is member of CrossRef (http://www.crossref.org/).=20 All papers presented at the conference venue will be available at the SCITEPRESS Digital Library.=20 Authors of selected best papers will be invited to submit extended = revised versions to a special edition of Journal of Virtual Reality and = Broadcasting (JVRB) The proceedings will be submitted for indexation by Thomson Reuters Conference Proceedings Citation Index (ISI), INSPEC, DBLP, EI (Elsevier Index) and Scopus. =20 AWARDS The awards will be announced and bestowed at the conference closing = session. Please check the website for further information: http://www.grapp.visigrapp.org/BestPaperAward.aspx =20 VISIGRAPP CONFERENCE CHAIR Jos=E9 Braz, Escola Superior de Tecnologia de Set=FAbal, Portugal =20 PROGRAM CO-CHAIRS Nadia Magnenat-Thalmann, University of Geneva, Switzerland Paul Richard, University of Angers, France =20 CONFERENCE AREAS Each of these topic areas is expanded below but the sub-topics list is = not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the = following main topic areas: =20 1. GEOMETRY AND MODELING 2. RENDERING 3. ANIMATION AND SIMULATION 4. INTERACTIVE ENVIRONMENTS 5. SOCIAL AGENTS IN COMPUTER GRAPHICS =20 =20 AREA 1: GEOMETRY AND MODELING * Modeling and Algorithms * Scene and Object Modeling * Modeling of Natural Scenes and Phenomena * Image-Based Modeling * Solid and Heterogeneous Modeling * Geometric Computing * Surface Modeling * Physics-Based Modeling * Sketch-Based Modelling * Multi-Resolution Modeling * Fundamental Methods and Algorithms * Model Validation * Texture Models, Analysis, and Synthesis * Reflection and Illumination Models * Anthropometric Virtual Human Models * CAGD/CAD/CAM Systems =20 AREA 2: RENDERING * Real-Time Rendering * Systems and Software Architectures for Rendering * Volume Rendering * Rendering Algorithms * Image-Based Rendering * Lighting and Appearance * Non-Photorealistic Rendering, Painting-like rendering, Drawing * Rendering Hardware * Point-Based Rendering * Shadows, Translucency and Visibility * High-Performance Computing and Parallel Rendering * Audio/Sound Rendering * Computational Photography =20 AREA 3: ANIMATION AND SIMULATION * Animation Algorithms and Techniques * Real-time Visual Simulation * Special Effects * Facial Animation * Animation Systems * Animation and Simulation of Natural Environments * Behavioural Animation * Animation from Motion Capture * Character Animation * Plausible Motion Simulation * Animation of Particle Systems * Animation Languages * Human Figure Animation * Motion Control * Crowd Simulation * Physics-based Animation * Image-based Animation * Knowledge-based Animation * Modeling and Simulation for Education and Training * Motion Synthesis * Retargeting of Motion Capture Data * Animation Retargeting =20 AREA 4: INTERACTIVE ENVIRONMENTS * Augmented, Mixed and Virtual Environments * Virtual Tours * Hardware Technologies for Augmented, Mixed and Virtual Environments * Collaborative Augmented, Mixed and Virtual Environments * Distributed Augmented, Mixed and Virtual Reality * Collision Detection * Real-time Graphics * Advanced User Interfaces * Mobile Interfaces * Graphical Interfaces * Virtual Humans and Artificial Life * Graphics in Computer Games * Interactive 3D Graphics and Immersive Systems for Servers, = Desktop and Thin Clients * Interactive 3D Graphics for Mobile Devices Like Smart phones, = PDAs and UMPCs * Non-Desktop Interfaces * Sketch-based Interfaces * Virtual Reality Tools and Languages (X3D, VRML, Java3D, = OpenGL, ...) * Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web * e-Learning Applications and Computer Graphics * Games for Education and Training * Evaluation of Human Performance and Usability in Virtual Environments =20 AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS * Social Agents and Avatars * Emotion and Personality * Autonomous Actors * Artificial Inteligence based Animation * Social and Conversational Agents * Inter-Agent Communication * Social Behavior * Gesture Generation * Emotional and Social Interaction with Virtual Agents =20 PROGRAM COMMITTEE http://www.grapp.visigrapp.org/ProgramCommittee.aspx =20 GRAPP Secretariat Address: Av. D. Manuel I, 27A, 2=BA esq.=20 2910-595 Set=FAbal - Portugal=20 Tel.: +351 265 520 184=20 Fax: +44 203 014 8813=20 e-mail: grapp.secretariat@insticc.org =20 Please check further details at the conference website http://www.grapp.visigrapp.org/ ------=_NextPart_000_05A6_01D0A502.06FDAC30 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

CALL = FOR PAPERS

The = 11th International Conference on = Computer Graphics Theory and Applications – GRAPP 2016

Website: http://www.grapp.visigrapp.org/

February 27 – 29, = 2016

Rome, Italy =

Regular Papers

Paper Submission: September 17, 2015

Authors Notification: November 12, 2015

Camera Ready and Registration: November 27, 2015 =

 

Position Papers

Paper Submission: October 29, 2015

Authors Notification: December 4, 2015

Camera Ready and Registration: December 18, = 2015

 

Workshops

Workshop Proposal: September = 7, 2015

 

Special = Sessions

Special Session Proposal: = September 17, 2015

 

Tutorials, Demos and Panels = Proposals

October 12, = 2015

 

 

Sponsored = by:

INSTICC-Institute for Systems = and Technologies of Information, Control and = Communication

INSTICC is Member = of:

WfMC –= ; = Workflow Management Coalition

&= nbsp;

Logist= ics Partner:

SCITEVENTS – = Science and Technology = Events

 

 

The = International Conference on Computer Graphics Theory and Applications = aims at becoming a major point of contact between researchers, engineers = and practitioners in Computer Graphics. The conference will be = structured along five main tracks, covering different aspects related to = Computer Graphics, from Modelling to Rendering, including Animation, = Interactive Environments and Social Agents In Computer = Graphics.

&= nbsp;

VISIGR= APP KEYNOTE LECTURE

Torste= n Moeller, University of Vienna, = Austria

 

PUBLIC= ATIONS

All = accepted papers will be published in the conference proceedings, under = an ISBN reference, on paper and on CD-ROM support. =

SCITEP= RESS is member of CrossRef (http://www.crossref.org/). =

All = papers presented at the conference venue will be available at the = SCITEPRESS Digital Library.

Author= s of selected best papers will be invited to submit extended revised = versions to a special edition of Journal of Virtual Reality and = Broadcasting (JVRB)

The = proceedings will be submitted for indexation by Thomson Reuters = Conference Proceedings Citation Index (ISI), INSPEC, DBLP, EI (Elsevier = Index) and Scopus.

&= nbsp;

AWARDS=

The = awards will be announced and bestowed at the conference closing = session.

Please= check the website for further information: = http://www.grapp.visigrapp.org/BestPaperAward.aspx<= /o:p>

<= span lang=3DEN-GB = style=3D'font-size:9.0pt;line-height:115%;mso-fareast-language:PT'>&= nbsp;

VISIGR= APP CONFERENCE CHAIR

Jos=E9= Braz, Escola Superior de Tecnologia de Set=FAbal, = Portugal

&= nbsp;

<= span lang=3DEN-US = style=3D'font-size:9.0pt;line-height:115%;mso-fareast-language:PT'>PROGRA= M CO-CHAIRS

Nadia = Magnenat-Thalmann, University of Geneva, = Switzerland

Paul = Richard, University of Angers, = France

 

CONFERENCE = AREAS

Each of these topic areas is = expanded below but the sub-topics list is not exhaustive. Papers may = address one or more of the listed sub-topics, although authors should = not feel limited by them. Unlisted but related sub-topics are also = acceptable, provided they fit in one of the following main topic = areas:

 

1. GEOMETRY AND = MODELING

2. = RENDERING

3. ANIMATION AND = SIMULATION

4. INTERACTIVE = ENVIRONMENTS

5. SOCIAL AGENTS IN COMPUTER = GRAPHICS

<= span lang=3DEN-US = style=3D'font-size:9.0pt;line-height:115%'> 

<= span lang=3DEN-US = style=3D'font-size:9.0pt;line-height:115%'> 

AREA 1: GEOMETRY AND = MODELING

=B7         = Modeling and = Algorithms

=B7         = Scene and Object = Modeling

=B7         = Modeling of Natural Scenes = and Phenomena

=B7         = Image-Based = Modeling

=B7         = Solid and Heterogeneous = Modeling

=B7         = Geometric = Computing

=B7         = Surface = Modeling

=B7         = Physics-Based = Modeling

=B7         = Sketch-Based = Modelling

=B7         = Multi-Resolution = Modeling

=B7         = Fundamental Methods and = Algorithms

=B7         = Model = Validation

=B7         = Texture Models, Analysis, and = Synthesis

=B7         = Reflection and Illumination = Models

=B7         = Anthropometric Virtual Human = Models

=B7         = CAGD/CAD/CAM = Systems

 

AREA 2: = RENDERING

=B7         = Real-Time = Rendering

=B7         = Systems and Software = Architectures for Rendering

=B7         = Volume = Rendering

=B7         = Rendering = Algorithms

=B7         = Image-Based = Rendering

=B7         = Lighting and = Appearance

=B7         = Non-Photorealistic Rendering, = Painting-like rendering, Drawing

=B7         = Rendering = Hardware

=B7         = Point-Based = Rendering

=B7         = Shadows, Translucency and = Visibility

=B7         = High-Performance Computing = and Parallel Rendering

=B7         = Audio/Sound = Rendering

=B7         = Computational = Photography

<= span lang=3DEN-US = style=3D'font-size:9.0pt;line-height:115%'> 

AREA 3: ANIMATION AND = SIMULATION

=B7         = Animation Algorithms and = Techniques

=B7         = Real-time Visual = Simulation

=B7         = Special = Effects

=B7         = Facial = Animation

=B7         = Animation = Systems

=B7         = Animation and Simulation of = Natural Environments

=B7         = Behavioural = Animation

=B7         = Animation from Motion = Capture

=B7         = Character = Animation

=B7         = Plausible Motion = Simulation

=B7         = Animation of Particle = Systems

=B7         = Animation = Languages

=B7         = Human Figure = Animation

=B7         = Motion = Control

=B7         = Crowd = Simulation

=B7         = Physics-based = Animation

=B7         = Image-based = Animation

=B7         = Knowledge-based = Animation

=B7         = Modeling and Simulation for = Education and Training

=B7         = Motion = Synthesis

=B7         = Retargeting of Motion Capture = Data

=B7         = Animation = Retargeting

 

AREA 4: INTERACTIVE = ENVIRONMENTS

=B7         = Augmented, Mixed and Virtual = Environments

=B7         = Virtual = Tours

=B7         = Hardware Technologies for = Augmented, Mixed and Virtual Environments

=B7         = Collaborative Augmented, = Mixed and Virtual Environments

=B7         = Distributed Augmented, Mixed = and Virtual Reality

=B7         = Collision = Detection

=B7         = Real-time = Graphics

=B7         = Advanced User = Interfaces

=B7         = Mobile = Interfaces

=B7         = Graphical = Interfaces

=B7         = Virtual Humans and Artificial = Life

=B7         = Graphics in Computer = Games

=B7         = Interactive 3D Graphics and = Immersive Systems for Servers, Desktop and Thin = Clients

=B7         = Interactive 3D Graphics for = Mobile Devices Like Smart phones, PDAs and UMPCs

=B7         = Non-Desktop = Interfaces

=B7         = Sketch-based = Interfaces

=B7         = Virtual Reality Tools and = Languages (X3D, VRML, Java3D, OpenGL, ...)

=B7         = Integration and = Interoperation Between 3D Documents and Web/Multimedia Technologies, = Including the Semantic Web

=B7         = e-Learning Applications and = Computer Graphics

=B7         = Games for Education and = Training

=B7         = Evaluation of Human = Performance and Usability in Virtual = Environments

 

AREA 5: SOCIAL AGENTS IN = COMPUTER GRAPHICS

=B7         = Social Agents and = Avatars

=B7         = Emotion and = Personality

=B7         = Autonomous = Actors

=B7         = Artificial Inteligence based = Animation

=B7         = Social and Conversational = Agents

=B7         = Inter-Agent = Communication

=B7         = Social = Behavior

=B7         = Gesture = Generation

=B7         = Emotional and Social = Interaction with Virtual Agents<= /o:p>

&= nbsp;

PROGRA= M COMMITTEE

http://www.grapp.visigrapp.org/ProgramCommittee.aspx

&= nbsp;

GRAPP = Secretariat

Addres= s: Av. = D. Manuel I, 27A, 2=BA esq.

2910-5= 95 Set=FAbal - Portugal

Tel.: = +351 = 265 520 184

Fax: = +44 = 203 014 8813

e-mail= : grapp.= secretariat@insticc.org

&= nbsp;

Please= check further details at the conference website http://www.grapp.visigrapp.org= /

------=_NextPart_000_05A6_01D0A502.06FDAC30-- --===============8418998263474936150== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Virtualization mailing list Virtualization@lists.linux-foundation.org https://lists.linuxfoundation.org/mailman/listinfo/virtualization --===============8418998263474936150==--