From: Michael Opdenacker <michael.opdenacker@bootlin.com>
To: Adrian Freihofer <adrian.freihofer@gmail.com>
Cc: Adrian Freihofer <adrian.freihofer@siemens.com>,
docs@lists.yoctoproject.org
Subject: Re: [docs] [PATCH v8] docs: cover devtool ide
Date: Fri, 3 Nov 2023 15:55:13 +0100 [thread overview]
Message-ID: <10ea9852-27b3-4f26-91c4-e47108f71750@bootlin.com> (raw)
In-Reply-To: <20231102222933.2758532-1-adrian.freihofer@siemens.com>
Hi Adrian
Many thanks for this update!
Just a few more comments and suggestions...
On 02.11.23 at 23:29, Adrian Freihofer wrote:
> Cover the new devtool ide plugin in the extensible sdk section.
>
> Many thanks to Enguerrand de Ribaucourt for his re-view and
> contributions.
>
> Signed-off-by: Adrian Freihofer <adrian.freihofer@siemens.com>
> ---
> documentation/sdk-manual/extensible.rst | 121 +++++++++++++++++++++++-
> 1 file changed, 120 insertions(+), 1 deletion(-)
>
> diff --git a/documentation/sdk-manual/extensible.rst b/documentation/sdk-manual/extensible.rst
> index 355c6cb0e4a..21eff792a27 100644
> --- a/documentation/sdk-manual/extensible.rst
> +++ b/documentation/sdk-manual/extensible.rst
> @@ -63,6 +63,8 @@ their own pros and cons:
> need to provide a well-functioning binary artefact cache over the network
> for developers with underpowered laptops.
>
> +.. _setting_up_ext_sdk_in_build:
> +
> Setting up the Extensible SDK environment directly in a Yocto build
> -------------------------------------------------------------------
>
> @@ -230,13 +232,15 @@ all the commands.
> See the ":doc:`/ref-manual/devtool-reference`"
> section in the Yocto Project Reference Manual.
>
> -Three ``devtool`` subcommands provide entry-points into development:
> +``devtool`` subcommands provide entry-points into development:
>
> - *devtool add*: Assists in adding new software to be built.
>
> - *devtool modify*: Sets up an environment to enable you to modify
> the source of an existing component.
to let you modify?
This sounds lighter.
>
> +- *devtool ide*: Generates a configuration for an IDE.
> +
> - *devtool upgrade*: Updates an existing recipe so that you can
> build it for an updated set of source files.
>
> @@ -614,6 +618,121 @@ command:
> decide you do not want to proceed with your work. If you do use this
> command, realize that the source tree is preserved.
>
> +Use ``devtool ide`` to generate a configuration for the IDE
> +-----------------------------------------------------------
> +
> +``devtool ide`` automatically configures IDEs for cross-compiling and remote debugging.
> +To make sure that all parts of the eSDK required by the generated IDE configuration are
> +available, ``devtool ide`` uses bitbake in the background to bootstrap the SDK.
BitBake
> +
> +#. *Recipe mode*: Generate the IDE configuration for a workspace created by ``devtool modify``.
> +
> + In order to use the tool, a few settings must be made.
"make a setting" sounds fuzzy.
What about "a few variables must be set"?
> + As a starting example, the following lines of code can be added to the ``local.conf`` file::
> +
> + # Build the companion debug file system
> + IMAGE_GEN_DEBUGFS = "1"
> + # Optimize build time: with devtool ide the dbg tar is not needed
> + IMAGE_FSTYPES_DEBUGFS = ""
> +
> + # ssh is mandatory, no password simplifies the usage
> + EXTRA_IMAGE_FEATURES += "\
> + ssh-server-openssh \
> + debug-tweaks \
> + "
> +
> + # Remote debugging needs the gdbserver on the target device
> + IMAGE_INSTALL:append = " gdbserver"
> +
> + Assuming the development environment is set up correctly and a workspace has been created
> + for the recipe using ``devtool modify recipe``, the following command can create the
> + SDK and the configuration for VSCode in the recipe workspace::
> +
> + $ devtool ide recipe core-image-minimal --target root@192.168.7.2
> +
> + The command requires an image recipe that is used to create the SDK.
> + This firmware image should also be installed on the target device.
> + It is possible to pass multiple package recipes.
> + ``devtool ide`` tries to create an IDE configuration for all package recipes.
> +
> + Exactly what this command does depends on the recipe respectively on the build tool used by
> + the recipe. The basic idea is to configure the IDE so that it calls the build tool exactly
> + as ``bitbake`` does.
s/``bitbake``/BitBake/
We are talking about the tool in general, not the particular executable
for the command line.
> +
> + For example, a CMake preset is created for a recipe that inherits :ref:`ref-classes-cmake`.
> + In the case of VSCode, CMake presets are supported by the CMake Tools plugin.
> + This is an example of how the build configuration used by ``bitbake`` is exported to an IDE
BitBake
> + configuration that gives exactly the same build results.
> +
> + Support for remote debugging with seamless integration into the IDE is important for a cross-SDK.
> + ``devtool ide`` automatically generates the necessary helper scripts for deploying the compiled
> + artifacts to the target device as well as the necessary configuration for the debugger and the IDE.
> +
> + .. note::
> +
> + To ensure that the debug symbols on the build machine match the binaries running on the target device,
> + it is essential that the image built by ``devtool ide`` is running on the target device.
> +
> + ``devtool ide`` aims to support multiple programming languages and multiple IDEs natively.
> + Native means that the IDE is configured to call the build tool (e.g. CMake or Meson) directly.
s/Native/Natively/
> + This has several advantages. First of all, it is much faster than ``devtool build``, for example.
> + But it also allows to use the very good integration of tools like CMake or GDB directly with VSCode or other IDEs.
> + However, supporting many programming languages and multiple IDEs is quite an elaborate and constantly evolving thing.
> + To handle combinations that are not natively supported, ``devtool ide`` creates a configuration that falls back
> + to ``devtool build`` and ``devtool deploy-target`` if there is no native support available.
> +
> + The default IDE is VSCode. Some hints about using VSCode:
> +
> + - To work with CMake press ``Ctrl + Shift + p``, type ``cmake``.
> + This will show some possible commands like selecting a CMake preset, compiling or running CTest.
> + Cross-compiled unit tests are executed transparently with qemu-user.
``qemu-user``
> +
> + - To work with Meson press ``Ctrl + Shift + p``, type ``meson``.
> + This will show some possible commands like compiling or executing the unit tests.
> +
> + - For the deployment to the target device, just press ``Ctrl + Shift + p``, type ``task``.
> + Select the ``install & deploy task``.
> +
> + - For remote debugging, switch to the debugging view by pressing the "play" button with the ``bug icon`` on the left side.
> + This will provide a green play button with a drop-down list where a debug configuration can be selected.
> + After selecting one of the generated configurations, press the "play" button.
> +
> + Starting a remote debugging sesssion automatically initiates the deployment to the target device.
s/sesssion/session/
> + If this is not desired, the ``"dependsOn": ["install && deploy-target...]`` parameter of the tasks
> + with ``"label": "gdbserver start...`` can be removed from the ``tasks.json`` file.
> +
> + Additionally ``--ide=none`` is supported.
> + With the none IDE parameter some generic configurations files like ``.gdbinit`` files and some helper scripts
> + starting the gdbserver remotely on the target device as well as the gdb client on the host are generated.
s/the gdbserver/``gdbserver``/
s/gdb client/GDB client/
> +
> +#. *Shared sysroots mode*: Generate the IDE configuration for using a cross-toolchain as provided by
> + ``bitbake meta-ide-support build-sysroots``.
> +
> + For some special recipes and use cases a per-recipe sysroot based SDK is not suitable.
> + Therefore ``devtool ide`` also supports setting up the shared sysroots environment and generating
> + IDE configurations referring to the shared sysroots. Recipes leading to a shared sysroot
> + are for example ``meta-ide-support`` or ``shared-sysroots``.
> + Also passing ``none`` as a recipe name leads to a shared sysroot SDK::
> +
> + $ devtool ide none core-image-minimal
> +
> + For VSCode the cross-tool-chain is exposed as a CMake kit. CMake kits are defined in
> + ``~/.local/share/CMakeTools/cmake-tools-kits.json``.
> + The following example shows how the cross-toolchain can be selected in VSCode.
> + Fist of all we create a CMake project and start VSCode::
> +
> + mkdir kit-test
> + echo "project(foo VERSION 1.0)" > kit-test/CMakeLists.txt
> + code kit-test
> +
> + If there is a CMake project in the workspace cross-compilation is supported:
> +
> + - Press ``Ctrl + Shift + P``, type ``CMake: Scan for Kits``
> + - Press ``Ctrl + Shift + P``, type ``CMake: Select a Kit``
> +
> + For other IDEs than VSCode ``devtool ide none ...`` is just a simple wrapper for the
> + setup of the extensible SDK as described in :ref:`setting_up_ext_sdk_in_build`.
> +
> Use ``devtool upgrade`` to Create a Version of the Recipe that Supports a Newer Version of the Software
> -------------------------------------------------------------------------------------------------------
That was all.
Thanks for letting us know when your series gets merged (crossing fingers).
Thanks again!
Michael.
--
Michael Opdenacker, Bootlin
Embedded Linux and Kernel engineering
https://bootlin.com
prev parent reply other threads:[~2023-11-03 14:55 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2023-11-02 22:29 [PATCH v8] docs: cover devtool ide Adrian Freihofer
2023-11-03 14:55 ` Michael Opdenacker [this message]
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