From: Alan Cox <alan@lxorguk.ukuu.org.uk>
To: Jan Engelhardt <jengelh@linux01.gwdg.de>
Cc: Z Smith <plinius@comcast.net>,
Linux Kernel Mailing List <linux-kernel@vger.kernel.org>
Subject: Re: code bloat [was Re: Semaphore assembly-code bug]
Date: Mon, 01 Nov 2004 11:29:25 +0000 [thread overview]
Message-ID: <1099308563.18808.62.camel@localhost.localdomain> (raw)
In-Reply-To: <Pine.LNX.4.53.0410312213080.18107@yvahk01.tjqt.qr>
On Sul, 2004-10-31 at 21:13, Jan Engelhardt wrote:
> Whatever you do, 3D at the software level is slow, even with a fast comp.
> See MESA.
If you are willing to lose a few bits of OpenGL you can do 3D pretty
fast in software for gaming. Take a look at stuff like TinyGL
next prev parent reply other threads:[~2004-11-01 12:32 UTC|newest]
Thread overview: 52+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <Pine.LNX.4.58.0410181540080.2287@ppc970.osdl.org.suse.lists.linux.kernel>
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[not found] ` <Pine.LNX.4.61.0410291631250.8616@twinlark.arctic.org.suse.lists.linux.kernel>
2004-10-30 2:04 ` Semaphore assembly-code bug Andi Kleen
[not found] ` <Pine.LNX.4.61.0410291316470.3945@chaos.analogic.com.suse.lists.linux.kernel>
[not found] ` <20041029175527.GB25764@redhat.com.suse.lists.linux.kernel>
[not found] ` <Pine.LNX.4.61.0410291416040.4844@chaos.analogic.com.suse.lists.linux.kernel>
[not found] ` <Pine.LNX.4.58.0410291133220.28839@ppc970.osdl.org.suse.lists.linux.kernel>
2004-10-30 2:13 ` Andi Kleen
2004-10-30 9:28 ` Denis Vlasenko
2004-10-30 17:53 ` Linus Torvalds
2004-10-30 21:00 ` Denis Vlasenko
2004-10-30 21:14 ` code bloat [was Re: Semaphore assembly-code bug] Lee Revell
2004-10-30 22:11 ` Denis Vlasenko
2004-10-30 22:25 ` Lee Revell
2004-10-31 14:06 ` Diego Calleja
2004-10-31 20:53 ` Z Smith
2004-10-31 23:35 ` Rogério Brito
2004-11-01 1:20 ` Z Smith
2004-11-01 14:48 ` Diego Calleja
2004-11-01 15:09 ` [OT] " Russell Miller
2004-10-30 22:27 ` Tim Hockin
2004-10-30 22:44 ` Jeff Garzik
2004-10-30 22:50 ` Tim Hockin
2004-10-31 20:15 ` Theodore Ts'o
2004-10-31 20:21 ` Jeff Garzik
2004-10-31 21:06 ` Jan Engelhardt
2004-11-01 11:27 ` Alan Cox
2004-11-01 13:40 ` Denis Vlasenko
2004-11-01 23:04 ` Alan Cox
2004-10-30 23:13 ` Denis Vlasenko
2004-10-30 22:45 ` Alan Cox
2004-10-31 1:21 ` Z Smith
2004-10-31 2:47 ` Jim Nelson
2004-10-31 15:19 ` Alan Cox
2004-10-31 20:18 ` Z Smith
2004-11-01 11:05 ` Alan Cox
2004-10-30 23:20 ` [OT] " Lee Revell
2004-10-30 22:52 ` Alan Cox
2004-10-31 1:09 ` Ken Moffat
2004-10-31 2:42 ` Tim Connors
2004-10-31 4:45 ` Paul
2004-10-31 14:44 ` Alan Cox
2004-10-31 0:48 ` Andi Kleen
2004-10-30 23:28 ` Tim Hockin
2004-10-31 2:04 ` Michael Clark
2004-10-31 6:49 ` Jan Engelhardt
2004-10-31 21:09 ` Z Smith
2004-10-31 21:13 ` Jan Engelhardt
2004-10-31 21:48 ` Z Smith
2004-11-01 11:29 ` Alan Cox [this message]
2004-11-01 12:36 ` Jan Engelhardt
2004-11-01 15:17 ` Lee Revell
2004-11-01 16:56 ` Kristian Høgsberg
2004-10-31 6:37 ` Jan Engelhardt
2004-10-31 0:39 ` Semaphore assembly-code bug Andi Kleen
2004-10-31 1:43 ` Linus Torvalds
2004-10-31 2:04 ` Andi Kleen
2004-11-01 14:26 code bloat [was Re: Semaphore assembly-code bug] Ian Kumlien
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