From: Gerd Hoffmann <kraxel@redhat.com>
To: qemu-devel@nongnu.org
Cc: "David Airlie" <airlied@linux.ie>,
"Marc-André Lureau" <marcandre.lureau@gmail.com>,
"Gerd Hoffmann" <kraxel@redhat.com>,
"Max Reitz" <mreitz@redhat.com>
Subject: [Qemu-devel] [PATCH v2 01/11] shaders: initialize vertexes once
Date: Thu, 24 Sep 2015 11:04:52 +0200 [thread overview]
Message-ID: <1443085502-596-2-git-send-email-kraxel@redhat.com> (raw)
In-Reply-To: <1443085502-596-1-git-send-email-kraxel@redhat.com>
Create a buffer for the vertex data and place vertexes
there at initialization time. Then just use the buffer
for each texture blit.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
---
include/ui/shader.h | 4 +++-
ui/console-gl.c | 7 ++++++-
ui/shader.c | 31 ++++++++++++++++++++++++++-----
3 files changed, 35 insertions(+), 7 deletions(-)
diff --git a/include/ui/shader.h b/include/ui/shader.h
index 8509596..f7d8618 100644
--- a/include/ui/shader.h
+++ b/include/ui/shader.h
@@ -3,7 +3,9 @@
#include <epoxy/gl.h>
-void qemu_gl_run_texture_blit(GLint texture_blit_prog);
+GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog);
+void qemu_gl_run_texture_blit(GLint texture_blit_prog,
+ GLint texture_blit_vao);
GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
diff --git a/ui/console-gl.c b/ui/console-gl.c
index cb45cf8..baf397b 100644
--- a/ui/console-gl.c
+++ b/ui/console-gl.c
@@ -33,6 +33,7 @@
struct ConsoleGLState {
GLint texture_blit_prog;
+ GLint texture_blit_vao;
};
/* ---------------------------------------------------------------------- */
@@ -47,6 +48,9 @@ ConsoleGLState *console_gl_init_context(void)
exit(1);
}
+ gls->texture_blit_vao =
+ qemu_gl_init_texture_blit(gls->texture_blit_prog);
+
return gls;
}
@@ -131,7 +135,8 @@ void surface_gl_render_texture(ConsoleGLState *gls,
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
- qemu_gl_run_texture_blit(gls->texture_blit_prog);
+ qemu_gl_run_texture_blit(gls->texture_blit_prog,
+ gls->texture_blit_vao);
}
void surface_gl_destroy_texture(ConsoleGLState *gls,
diff --git a/ui/shader.c b/ui/shader.c
index 52a4632..0588655 100644
--- a/ui/shader.c
+++ b/ui/shader.c
@@ -29,21 +29,42 @@
/* ---------------------------------------------------------------------- */
-void qemu_gl_run_texture_blit(GLint texture_blit_prog)
+GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog)
{
- GLfloat in_position[] = {
+ static const GLfloat in_position[] = {
-1, -1,
1, -1,
-1, 1,
1, 1,
};
GLint l_position;
+ GLuint vao, buffer;
+
+ glGenVertexArrays(1, &vao);
+ glBindVertexArray(vao);
+
+ /* this is the VBO that holds the vertex data */
+ glGenBuffers(1, &buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, buffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(in_position), in_position,
+ GL_STATIC_DRAW);
- glUseProgram(texture_blit_prog);
l_position = glGetAttribLocation(texture_blit_prog, "in_position");
- glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, in_position);
+ glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(l_position);
- glDrawArrays(GL_TRIANGLE_STRIP, l_position, 4);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindVertexArray(0);
+
+ return vao;
+}
+
+void qemu_gl_run_texture_blit(GLint texture_blit_prog,
+ GLint texture_blit_vao)
+{
+ glUseProgram(texture_blit_prog);
+ glBindVertexArray(texture_blit_vao);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
/* ---------------------------------------------------------------------- */
--
1.8.3.1
next prev parent reply other threads:[~2015-09-24 9:06 UTC|newest]
Thread overview: 24+ messages / expand[flat|nested] mbox.gz Atom feed top
2015-09-24 9:04 [Qemu-devel] [PATCH v2 00/11] add virgl rendering support Gerd Hoffmann
2015-09-24 9:04 ` Gerd Hoffmann [this message]
2015-09-28 15:32 ` [Qemu-devel] [PATCH v2 01/11] shaders: initialize vertexes once Max Reitz
2015-09-24 9:04 ` [Qemu-devel] [PATCH v2 02/11] sdl2: stop flickering Gerd Hoffmann
2015-09-24 9:04 ` [Qemu-devel] [PATCH v2 03/11] ui/console: add opengl context and scanout support interfaces Gerd Hoffmann
2015-09-24 9:04 ` [Qemu-devel] [PATCH v2 04/11] virtio-gpu: move iov free to virtio_gpu_cleanup_mapping_iov Gerd Hoffmann
2015-09-24 10:16 ` Michael S. Tsirkin
2015-09-25 13:14 ` Gerd Hoffmann
2015-09-29 13:13 ` Michael S. Tsirkin
2015-09-28 15:46 ` Max Reitz
2015-09-24 9:04 ` [Qemu-devel] [PATCH v2 05/11] virtio-gpu: change licence from GPLv2 to GPLv2+ Gerd Hoffmann
2015-09-28 15:57 ` Max Reitz
2015-09-24 9:04 ` [Qemu-devel] [PATCH v2 06/11] virtio-gpu: update headers for virgl/3d Gerd Hoffmann
2015-09-24 9:04 ` [Qemu-devel] [PATCH v2 07/11] virtio-gpu: add 3d mode and virgl rendering support Gerd Hoffmann
2015-09-28 16:00 ` Max Reitz
2015-09-24 9:04 ` [Qemu-devel] [PATCH v2 08/11] sdl2/opengl: add opengl context and scanout support Gerd Hoffmann
2015-09-28 16:03 ` Max Reitz
2015-09-24 9:05 ` [Qemu-devel] [PATCH v2 09/11] opengl: add egl-context.[ch] helpers Gerd Hoffmann
2015-09-24 9:05 ` [Qemu-devel] [PATCH v2 10/11] gtk/opengl: add opengl context and scanout support (egl) Gerd Hoffmann
2015-09-24 9:05 ` [Qemu-devel] [PATCH v2 11/11] gtk/opengl: add opengl context and scanout support (GtkGLArea) Gerd Hoffmann
2015-09-24 17:09 ` [Qemu-devel] [PATCH v2 00/11] add virgl rendering support Marc-André Lureau
2015-09-25 13:30 ` Gerd Hoffmann
2015-09-28 16:07 ` Max Reitz
2015-09-29 12:46 ` Gerd Hoffmann
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