From: Benjamin Herrenschmidt <benh@kernel.crashing.org>
To: Michael Fritscher <michael.fritscher@telematik-zentrum.de>,
Programmingkid <programmingkidx@gmail.com>
Cc: "list@suse.de:PowerPC list:PowerPC" <qemu-ppc@nongnu.org>,
qemu-devel qemu-devel <qemu-devel@nongnu.org>
Subject: Re: [Qemu-devel] Adding resolutions to the VGA driver
Date: Fri, 16 Sep 2016 22:25:11 +1000 [thread overview]
Message-ID: <1474028711.8689.391.camel@kernel.crashing.org> (raw)
In-Reply-To: <95ed4e41-044e-680c-62d0-db1fc7e27cd1@telematik-zentrum.de>
On Fri, 2016-09-16 at 12:13 +0200, Michael Fritscher wrote:
> at least in Windows, the GUI doesn't display the CGA/EGA resolution, but
> the driver supports them and can be accessed via API. Some (rather old)
> games used that for example.
For MacOS I wouldn't fret it. A lot of Apple monitors had a very
limited set of resolutions when they weren't single-sync to begin
with, so SW had adapted.
Cheers,
Ben.
next prev parent reply other threads:[~2016-09-16 12:25 UTC|newest]
Thread overview: 13+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-09-15 17:21 [Qemu-devel] Adding resolutions to the VGA driver Programmingkid
2016-09-15 22:06 ` Benjamin Herrenschmidt
2016-09-16 10:58 ` Gerd Hoffmann
2016-09-16 12:26 ` Benjamin Herrenschmidt
2016-09-17 2:53 ` [Qemu-devel] VGA driver debug output G 3
2016-09-17 3:30 ` Benjamin Herrenschmidt
2016-09-16 8:37 ` [Qemu-devel] Adding resolutions to the VGA driver Michael Fritscher
2016-09-16 8:56 ` Benjamin Herrenschmidt
2016-09-16 10:13 ` Michael Fritscher
2016-09-16 12:25 ` Benjamin Herrenschmidt [this message]
2016-09-16 11:32 ` G 3
2016-09-17 7:59 ` Michael Tokarev
2016-09-17 21:28 ` G 3
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