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* problem: reading from (rivafb) framebuffer is really slow
@ 2001-05-18  1:29 Felix von Leitner
  2001-05-18  7:46 ` Alan Cox
  2001-05-18 18:43 ` James Simmons
  0 siblings, 2 replies; 3+ messages in thread
From: Felix von Leitner @ 2001-05-18  1:29 UTC (permalink / raw)
  To: linux-kernel

When benchmarking DirectFB, I found that a typical software alpha
blending rectangle fill is completely dominated (I'm talking 90% of the
CPU cycles here) by the time it takes to read pixels from the
framebuffer.

The pixels are read linearly in chunks of aligned 32-bit words.  It's a
Geforce 2 GTS in 1024x768 with 32-bit color depth using rivafb.  This
looks quite crass to me.  Any ideas?  Maybe rivafb does not initialize
AGP and the card is in PCI mode or something?

Felix

^ permalink raw reply	[flat|nested] 3+ messages in thread

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2001-05-18  1:29 problem: reading from (rivafb) framebuffer is really slow Felix von Leitner
2001-05-18  7:46 ` Alan Cox
2001-05-18 18:43 ` James Simmons

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