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From: Dmitry Torokhov <dtor_core@ameritech.net>
To: InputML <linux-input@atrey.karlin.mff.cuni.cz>
Cc: alsa-devel@alsa-project.org, LKML <linux-kernel@vger.kernel.org>,
	Vojtech Pavlik <vojtech@suse.cz>
Subject: [PATCH 3/10] Gameport: connect() is mandatory
Date: Fri, 11 Feb 2005 02:00:59 -0500	[thread overview]
Message-ID: <200502110201.00916.dtor_core@ameritech.net> (raw)
In-Reply-To: <200502110200.28299.dtor_core@ameritech.net>


===================================================================


ChangeSet@1.2151, 2005-02-11 01:18:29-05:00, dtor_core@ameritech.net
  Input: make connect and disconnect methods mandatory for gameport
         drivers since that's where gameport_{open|close} are called
         from to actually bind driver to a port.
  
  Signed-off-by: Dmitry Torokhov <dtor@mail.ru>


 gameport.c |    9 ++++-----
 1 files changed, 4 insertions(+), 5 deletions(-)


===================================================================



diff -Nru a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
--- a/drivers/input/gameport/gameport.c	2005-02-11 01:35:40 -05:00
+++ b/drivers/input/gameport/gameport.c	2005-02-11 01:35:40 -05:00
@@ -107,8 +107,7 @@
         list_for_each_entry(drv, &gameport_driver_list, node) {
 		if (gameport->drv)
 			break;
-		if (drv->connect)
-                	drv->connect(gameport, drv);
+               	drv->connect(gameport, drv);
         }
 }
 
@@ -128,7 +127,7 @@
 void gameport_unregister_port(struct gameport *gameport)
 {
 	list_del_init(&gameport->node);
-	if (gameport->drv && gameport->drv->disconnect)
+	if (gameport->drv)
 		gameport->drv->disconnect(gameport);
 }
 
@@ -138,7 +137,7 @@
 
 	list_add_tail(&drv->node, &gameport_driver_list);
 	list_for_each_entry(gameport, &gameport_list, node)
-		if (!gameport->drv && drv->connect)
+		if (!gameport->drv)
 			drv->connect(gameport, drv);
 }
 
@@ -148,7 +147,7 @@
 
 	list_del_init(&drv->node);
 	list_for_each_entry(gameport, &gameport_list, node) {
-		if (gameport->drv == drv && drv->disconnect)
+		if (gameport->drv == drv)
 			drv->disconnect(gameport);
 		gameport_find_driver(gameport);
 	}


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WARNING: multiple messages have this Message-ID (diff)
From: Dmitry Torokhov <dtor_core@ameritech.net>
To: InputML <linux-input@atrey.karlin.mff.cuni.cz>
Cc: alsa-devel@alsa-project.org, LKML <linux-kernel@vger.kernel.org>,
	Vojtech Pavlik <vojtech@suse.cz>
Subject: [PATCH 3/10] Gameport: connect() is mandatory
Date: Fri, 11 Feb 2005 02:00:59 -0500	[thread overview]
Message-ID: <200502110201.00916.dtor_core@ameritech.net> (raw)
In-Reply-To: <200502110200.28299.dtor_core@ameritech.net>


===================================================================


ChangeSet@1.2151, 2005-02-11 01:18:29-05:00, dtor_core@ameritech.net
  Input: make connect and disconnect methods mandatory for gameport
         drivers since that's where gameport_{open|close} are called
         from to actually bind driver to a port.
  
  Signed-off-by: Dmitry Torokhov <dtor@mail.ru>


 gameport.c |    9 ++++-----
 1 files changed, 4 insertions(+), 5 deletions(-)


===================================================================



diff -Nru a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
--- a/drivers/input/gameport/gameport.c	2005-02-11 01:35:40 -05:00
+++ b/drivers/input/gameport/gameport.c	2005-02-11 01:35:40 -05:00
@@ -107,8 +107,7 @@
         list_for_each_entry(drv, &gameport_driver_list, node) {
 		if (gameport->drv)
 			break;
-		if (drv->connect)
-                	drv->connect(gameport, drv);
+               	drv->connect(gameport, drv);
         }
 }
 
@@ -128,7 +127,7 @@
 void gameport_unregister_port(struct gameport *gameport)
 {
 	list_del_init(&gameport->node);
-	if (gameport->drv && gameport->drv->disconnect)
+	if (gameport->drv)
 		gameport->drv->disconnect(gameport);
 }
 
@@ -138,7 +137,7 @@
 
 	list_add_tail(&drv->node, &gameport_driver_list);
 	list_for_each_entry(gameport, &gameport_list, node)
-		if (!gameport->drv && drv->connect)
+		if (!gameport->drv)
 			drv->connect(gameport, drv);
 }
 
@@ -148,7 +147,7 @@
 
 	list_del_init(&drv->node);
 	list_for_each_entry(gameport, &gameport_list, node) {
-		if (gameport->drv == drv && drv->disconnect)
+		if (gameport->drv == drv)
 			drv->disconnect(gameport);
 		gameport_find_driver(gameport);
 	}

  reply	other threads:[~2005-02-11  7:05 UTC|newest]

Thread overview: 24+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2005-02-11  6:58 [PATCH 0/10] Convert gameport to driver model/sysfs Dmitry Torokhov
2005-02-11  6:58 ` Dmitry Torokhov
2005-02-11  6:59 ` [PATCH 1/10] Gameport: rename driver to port_data Dmitry Torokhov
2005-02-11  6:59   ` Dmitry Torokhov
2005-02-11  7:00   ` [PATCH 2/10] Gameport: rename gameport_dev to gameport_driver Dmitry Torokhov
2005-02-11  7:00     ` Dmitry Torokhov
2005-02-11  7:00     ` Dmitry Torokhov [this message]
2005-02-11  7:00       ` [PATCH 3/10] Gameport: connect() is mandatory Dmitry Torokhov
2005-02-11  7:01       ` [PATCH 4/10] Gameport: prepare to dynamic allocation Dmitry Torokhov
2005-02-11  7:01         ` Dmitry Torokhov
2005-02-11  7:02         ` [PATCH 5/10] Gameport: convert input/gameport " Dmitry Torokhov
2005-02-11  7:02           ` Dmitry Torokhov
2005-02-11  7:02           ` [PATCH 6/10] Gameport: convert sound/oss " Dmitry Torokhov
2005-02-11  7:02             ` Dmitry Torokhov
2005-02-11  7:03             ` [PATCH 7/10] Gameport: convert sound/alsa " Dmitry Torokhov
2005-02-11  7:03               ` Dmitry Torokhov
2005-02-11  7:04               ` [PATCH 8/10] Gameport: add "gameport" sysfs bus, add drivers Dmitry Torokhov
2005-02-11  7:04                 ` Dmitry Torokhov
2005-02-11  7:04                 ` [PATCH 9/10] Gameport: complete sysfs integration Dmitry Torokhov
2005-02-11  7:04                   ` Dmitry Torokhov
2005-02-11  7:05                   ` [PATCH 10/10] Gameport: replace ->private with gameport_get/set_drvdata Dmitry Torokhov
2005-02-11  7:05                     ` Dmitry Torokhov
2005-02-11  8:11 ` [PATCH 0/10] Convert gameport to driver model/sysfs Vojtech Pavlik
2005-02-11  8:11 ` Vojtech Pavlik

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