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From: Patrice Mandin <mandin.patrice-1tsiiZ//OF9QFI55V6+gNQ@public.gmane.org>
To: Lucas Stach <dev-8ppwABl0HbeELgA04lAiVw@public.gmane.org>
Cc: "Nouveau Dev List"
	<nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org>,
	"Marek Olšák" <maraeo-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org>
Subject: Re: [PATCH] nvfx: fix nv3x fallout from state validation changes
Date: Thu, 26 Jan 2012 20:59:42 +0100	[thread overview]
Message-ID: <20120126205942.7416fabb.mandin.patrice@orange.fr> (raw)
In-Reply-To: <1327395271.4520.2.camel@antimon>

Le Tue, 24 Jan 2012 09:54:31 +0100
Lucas Stach <dev-8ppwABl0HbeELgA04lAiVw@public.gmane.org> a écrit:

> From c998f732d42da5e962fe5da294493132c3e8dc5f Mon Sep 17 00:00:00 2001
> From: Lucas Stach <dev-8ppwABl0HbeELgA04lAiVw@public.gmane.org>
> Date: Tue, 24 Jan 2012 09:46:32 +0100
> Subject: [PATCH] nvfx: fix nv3x fallout from state validation changes
> 
> Apparently nv3x needs some curde hacks to work properly. This
> is clearly not the right fix, but it's the behaviour of the old
> code and fixes regressions seen by users.

Hello,

Sorry Lucas, but I finally found a test case I have forgotten, that
would maybe need reverting your patches.

In mesa-demos/src/demos you'll find fbo_firecube test program that have
the scene misrenderered (the scene part that is rendered and used as
texture on the cube).

As far as I remember now, render temp stuff was used to handle fbo
combinations supported on nv40 but not on nv30, or something like that.

-- 
Patrice Mandin
WWW: http://pmandin.atari.org/
Programmeur Linux, Atari
Spécialité: Développement, jeux

"who writes the code, decides"

  reply	other threads:[~2012-01-26 19:59 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2012-01-24  8:54 [PATCH] nvfx: fix nv3x fallout from state validation changes Lucas Stach
2012-01-26 19:59 ` Patrice Mandin [this message]
     [not found]   ` <20120126205942.7416fabb.mandin.patrice-1tsiiZ//OF9QFI55V6+gNQ@public.gmane.org>
2012-01-30 18:35     ` Lucas Stach

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