* [PATCH v2] drm/i915: pin sprite fb only if it changed
@ 2014-09-10 15:03 Gustavo Padovan
2014-09-10 16:26 ` Ville Syrjälä
0 siblings, 1 reply; 3+ messages in thread
From: Gustavo Padovan @ 2014-09-10 15:03 UTC (permalink / raw)
To: intel-gfx; +Cc: Gustavo Padovan, dri-devel
From: Gustavo Padovan <gustavo.padovan@collabora.co.uk>
Optimize code avoiding helding dev mutex if old fb and current fb
are the same.
v2: take Ville's comments
- move comment along with the pin_and_fence call
- check for error before calling i915_gem_track_fb
- move old_obj != obj to an upper if condition
Signed-off-by: Gustavo Padovan <gustavo.padovan@collabora.co.uk>
---
drivers/gpu/drm/i915/intel_sprite.c | 34 +++++++++++++++++++---------------
1 file changed, 19 insertions(+), 15 deletions(-)
diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c
index a4306cf..90bb45f 100644
--- a/drivers/gpu/drm/i915/intel_sprite.c
+++ b/drivers/gpu/drm/i915/intel_sprite.c
@@ -1038,21 +1038,24 @@ intel_commit_sprite_plane(struct drm_plane *plane,
primary_enabled = !drm_rect_equals(dst, clip) || colorkey_enabled(intel_plane);
WARN_ON(!primary_enabled && !state->visible && intel_crtc->active);
- mutex_lock(&dev->struct_mutex);
-
- /* Note that this will apply the VT-d workaround for scanouts,
- * which is more restrictive than required for sprites. (The
- * primary plane requires 256KiB alignment with 64 PTE padding,
- * the sprite planes only require 128KiB alignment and 32 PTE padding.
- */
- ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
- i915_gem_track_fb(old_obj, obj,
- INTEL_FRONTBUFFER_SPRITE(pipe));
- mutex_unlock(&dev->struct_mutex);
+ if (old_obj != obj) {
+ mutex_lock(&dev->struct_mutex);
- if (ret)
- return ret;
+ /* Note that this will apply the VT-d workaround for scanouts,
+ * which is more restrictive than required for sprites. (The
+ * primary plane requires 256KiB alignment with 64 PTE padding,
+ * the sprite planes only require 128KiB alignment and 32 PTE
+ * padding.
+ */
+ ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
+ if (ret == 0)
+ i915_gem_track_fb(old_obj, obj,
+ INTEL_FRONTBUFFER_SPRITE(pipe));
+ mutex_unlock(&dev->struct_mutex);
+ if (ret)
+ return ret;
+ }
intel_plane->crtc_x = state->orig_dst.x1;
intel_plane->crtc_y = state->orig_dst.y1;
@@ -1099,14 +1102,15 @@ intel_commit_sprite_plane(struct drm_plane *plane,
}
/* Unpin old obj after new one is active to avoid ugliness */
- if (old_obj) {
+ if (old_obj && old_obj != obj) {
+
/*
* It's fairly common to simply update the position of
* an existing object. In that case, we don't need to
* wait for vblank to avoid ugliness, we only need to
* do the pin & ref bookkeeping.
*/
- if (old_obj != obj && intel_crtc->active)
+ if (intel_crtc->active)
intel_wait_for_vblank(dev, intel_crtc->pipe);
mutex_lock(&dev->struct_mutex);
--
1.9.3
^ permalink raw reply related [flat|nested] 3+ messages in thread
* Re: [PATCH v2] drm/i915: pin sprite fb only if it changed
2014-09-10 15:03 [PATCH v2] drm/i915: pin sprite fb only if it changed Gustavo Padovan
@ 2014-09-10 16:26 ` Ville Syrjälä
2014-09-10 16:56 ` Daniel Vetter
0 siblings, 1 reply; 3+ messages in thread
From: Ville Syrjälä @ 2014-09-10 16:26 UTC (permalink / raw)
To: Gustavo Padovan; +Cc: intel-gfx, Gustavo Padovan, dri-devel
On Wed, Sep 10, 2014 at 12:03:17PM -0300, Gustavo Padovan wrote:
> From: Gustavo Padovan <gustavo.padovan@collabora.co.uk>
>
> Optimize code avoiding helding dev mutex if old fb and current fb
> are the same.
>
> v2: take Ville's comments
> - move comment along with the pin_and_fence call
> - check for error before calling i915_gem_track_fb
> - move old_obj != obj to an upper if condition
>
> Signed-off-by: Gustavo Padovan <gustavo.padovan@collabora.co.uk>
lgtm
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
> ---
> drivers/gpu/drm/i915/intel_sprite.c | 34 +++++++++++++++++++---------------
> 1 file changed, 19 insertions(+), 15 deletions(-)
>
> diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c
> index a4306cf..90bb45f 100644
> --- a/drivers/gpu/drm/i915/intel_sprite.c
> +++ b/drivers/gpu/drm/i915/intel_sprite.c
> @@ -1038,21 +1038,24 @@ intel_commit_sprite_plane(struct drm_plane *plane,
> primary_enabled = !drm_rect_equals(dst, clip) || colorkey_enabled(intel_plane);
> WARN_ON(!primary_enabled && !state->visible && intel_crtc->active);
>
> - mutex_lock(&dev->struct_mutex);
> -
> - /* Note that this will apply the VT-d workaround for scanouts,
> - * which is more restrictive than required for sprites. (The
> - * primary plane requires 256KiB alignment with 64 PTE padding,
> - * the sprite planes only require 128KiB alignment and 32 PTE padding.
> - */
> - ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
>
> - i915_gem_track_fb(old_obj, obj,
> - INTEL_FRONTBUFFER_SPRITE(pipe));
> - mutex_unlock(&dev->struct_mutex);
> + if (old_obj != obj) {
> + mutex_lock(&dev->struct_mutex);
>
> - if (ret)
> - return ret;
> + /* Note that this will apply the VT-d workaround for scanouts,
> + * which is more restrictive than required for sprites. (The
> + * primary plane requires 256KiB alignment with 64 PTE padding,
> + * the sprite planes only require 128KiB alignment and 32 PTE
> + * padding.
> + */
> + ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
> + if (ret == 0)
> + i915_gem_track_fb(old_obj, obj,
> + INTEL_FRONTBUFFER_SPRITE(pipe));
> + mutex_unlock(&dev->struct_mutex);
> + if (ret)
> + return ret;
> + }
>
> intel_plane->crtc_x = state->orig_dst.x1;
> intel_plane->crtc_y = state->orig_dst.y1;
> @@ -1099,14 +1102,15 @@ intel_commit_sprite_plane(struct drm_plane *plane,
> }
>
> /* Unpin old obj after new one is active to avoid ugliness */
> - if (old_obj) {
> + if (old_obj && old_obj != obj) {
> +
> /*
> * It's fairly common to simply update the position of
> * an existing object. In that case, we don't need to
> * wait for vblank to avoid ugliness, we only need to
> * do the pin & ref bookkeeping.
> */
> - if (old_obj != obj && intel_crtc->active)
> + if (intel_crtc->active)
> intel_wait_for_vblank(dev, intel_crtc->pipe);
>
> mutex_lock(&dev->struct_mutex);
> --
> 1.9.3
>
> _______________________________________________
> dri-devel mailing list
> dri-devel@lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/dri-devel
--
Ville Syrjälä
Intel OTC
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: [PATCH v2] drm/i915: pin sprite fb only if it changed
2014-09-10 16:26 ` Ville Syrjälä
@ 2014-09-10 16:56 ` Daniel Vetter
0 siblings, 0 replies; 3+ messages in thread
From: Daniel Vetter @ 2014-09-10 16:56 UTC (permalink / raw)
To: Ville Syrjälä; +Cc: intel-gfx, Gustavo Padovan, dri-devel
On Wed, Sep 10, 2014 at 07:26:53PM +0300, Ville Syrjälä wrote:
> On Wed, Sep 10, 2014 at 12:03:17PM -0300, Gustavo Padovan wrote:
> > From: Gustavo Padovan <gustavo.padovan@collabora.co.uk>
> >
> > Optimize code avoiding helding dev mutex if old fb and current fb
> > are the same.
> >
> > v2: take Ville's comments
> > - move comment along with the pin_and_fence call
> > - check for error before calling i915_gem_track_fb
> > - move old_obj != obj to an upper if condition
> >
> > Signed-off-by: Gustavo Padovan <gustavo.padovan@collabora.co.uk>
>
> lgtm
>
> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Queued for -next, thanks for the patch.
-Daniel
>
> > ---
> > drivers/gpu/drm/i915/intel_sprite.c | 34 +++++++++++++++++++---------------
> > 1 file changed, 19 insertions(+), 15 deletions(-)
> >
> > diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c
> > index a4306cf..90bb45f 100644
> > --- a/drivers/gpu/drm/i915/intel_sprite.c
> > +++ b/drivers/gpu/drm/i915/intel_sprite.c
> > @@ -1038,21 +1038,24 @@ intel_commit_sprite_plane(struct drm_plane *plane,
> > primary_enabled = !drm_rect_equals(dst, clip) || colorkey_enabled(intel_plane);
> > WARN_ON(!primary_enabled && !state->visible && intel_crtc->active);
> >
> > - mutex_lock(&dev->struct_mutex);
> > -
> > - /* Note that this will apply the VT-d workaround for scanouts,
> > - * which is more restrictive than required for sprites. (The
> > - * primary plane requires 256KiB alignment with 64 PTE padding,
> > - * the sprite planes only require 128KiB alignment and 32 PTE padding.
> > - */
> > - ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
> >
> > - i915_gem_track_fb(old_obj, obj,
> > - INTEL_FRONTBUFFER_SPRITE(pipe));
> > - mutex_unlock(&dev->struct_mutex);
> > + if (old_obj != obj) {
> > + mutex_lock(&dev->struct_mutex);
> >
> > - if (ret)
> > - return ret;
> > + /* Note that this will apply the VT-d workaround for scanouts,
> > + * which is more restrictive than required for sprites. (The
> > + * primary plane requires 256KiB alignment with 64 PTE padding,
> > + * the sprite planes only require 128KiB alignment and 32 PTE
> > + * padding.
> > + */
> > + ret = intel_pin_and_fence_fb_obj(dev, obj, NULL);
> > + if (ret == 0)
> > + i915_gem_track_fb(old_obj, obj,
> > + INTEL_FRONTBUFFER_SPRITE(pipe));
> > + mutex_unlock(&dev->struct_mutex);
> > + if (ret)
> > + return ret;
> > + }
> >
> > intel_plane->crtc_x = state->orig_dst.x1;
> > intel_plane->crtc_y = state->orig_dst.y1;
> > @@ -1099,14 +1102,15 @@ intel_commit_sprite_plane(struct drm_plane *plane,
> > }
> >
> > /* Unpin old obj after new one is active to avoid ugliness */
> > - if (old_obj) {
> > + if (old_obj && old_obj != obj) {
> > +
> > /*
> > * It's fairly common to simply update the position of
> > * an existing object. In that case, we don't need to
> > * wait for vblank to avoid ugliness, we only need to
> > * do the pin & ref bookkeeping.
> > */
> > - if (old_obj != obj && intel_crtc->active)
> > + if (intel_crtc->active)
> > intel_wait_for_vblank(dev, intel_crtc->pipe);
> >
> > mutex_lock(&dev->struct_mutex);
> > --
> > 1.9.3
> >
> > _______________________________________________
> > dri-devel mailing list
> > dri-devel@lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/dri-devel
>
> --
> Ville Syrjälä
> Intel OTC
> _______________________________________________
> dri-devel mailing list
> dri-devel@lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/dri-devel
--
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch
^ permalink raw reply [flat|nested] 3+ messages in thread
end of thread, other threads:[~2014-09-10 16:56 UTC | newest]
Thread overview: 3+ messages (download: mbox.gz follow: Atom feed
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2014-09-10 15:03 [PATCH v2] drm/i915: pin sprite fb only if it changed Gustavo Padovan
2014-09-10 16:26 ` Ville Syrjälä
2014-09-10 16:56 ` Daniel Vetter
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