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* [PATCH] Doc: ioctl: Fix typo in botching-up-ioctls.txt
@ 2015-07-28 10:39 Masanari Iida
  2015-08-02 22:10 ` Jonathan Corbet
  0 siblings, 1 reply; 2+ messages in thread
From: Masanari Iida @ 2015-07-28 10:39 UTC (permalink / raw)
  To: mpe, linux-kernel, corbet, linux-doc; +Cc: Masanari Iida

This patch fix typos found in botching-up-ioctls.txt

Signed-off-by: Masanari Iida <standby24x7@gmail.com>
---
 Documentation/ioctl/botching-up-ioctls.txt | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/Documentation/ioctl/botching-up-ioctls.txt b/Documentation/ioctl/botching-up-ioctls.txt
index 45fe78c..e3e2de0 100644
--- a/Documentation/ioctl/botching-up-ioctls.txt
+++ b/Documentation/ioctl/botching-up-ioctls.txt
@@ -122,7 +122,7 @@ Time, Waiting and Missing it
 ----------------------------
 
 GPUs do most everything asynchronously, so we have a need to time operations and
-wait for oustanding ones. This is really tricky business; at the moment none of
+wait for outstanding ones. This is really tricky business; at the moment none of
 the ioctls supported by the drm/i915 get this fully right, which means there's
 still tons more lessons to learn here.
 
@@ -176,7 +176,7 @@ entails its own little set of pitfalls:
 
  * Ensure that you have sufficient insulation between different clients. By
    default pick a private per-fd namespace which forces any sharing to be done
-   explictly. Only go with a more global per-device namespace if the objects
+   explicitly. Only go with a more global per-device namespace if the objects
    are truly device-unique. One counterexample in the drm modeset interfaces is
    that the per-device modeset objects like connectors share a namespace with
    framebuffer objects, which mostly are not shared at all. A separate
-- 
2.5.0


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2015-07-28 10:39 [PATCH] Doc: ioctl: Fix typo in botching-up-ioctls.txt Masanari Iida
2015-08-02 22:10 ` Jonathan Corbet

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