* [PATCH] drm/vc4: Shut down BO cache timer before teardown
@ 2026-07-20 8:44 Linmao Li
2026-07-20 8:55 ` sashiko-bot
0 siblings, 1 reply; 2+ messages in thread
From: Linmao Li @ 2026-07-20 8:44 UTC (permalink / raw)
To: Maxime Ripard, Dave Stevenson
Cc: Maíra Canal, Raspberry Pi Kernel Maintenance,
Maarten Lankhorst, Thomas Zimmermann, David Airlie, Simona Vetter,
Eric Anholt, dri-devel, linux-kernel, Linmao Li, stable
The BO cache timer callback schedules time_work, and time_work can rearm
the timer through vc4_bo_cache_free_old().
vc4_bo_cache_destroy() deletes the timer and then cancels the work, which
does not break that cycle: the work being cancelled can rearm the timer,
and the timer then queues work again after teardown.
Use timer_shutdown_sync() instead, so the timer cannot be rearmed and the
cycle ends with cancel_work_sync().
Fixes: c826a6e10644 ("drm/vc4: Add a BO cache.")
Cc: stable@vger.kernel.org
Signed-off-by: Linmao Li <lilinmao@kylinos.cn>
---
drivers/gpu/drm/vc4/vc4_bo.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
index 2161761b1f22..90a51bc31620 100644
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -1044,7 +1044,7 @@ static void vc4_bo_cache_destroy(struct drm_device *dev, void *unused)
struct vc4_dev *vc4 = to_vc4_dev(dev);
int i;
- timer_delete(&vc4->bo_cache.time_timer);
+ timer_shutdown_sync(&vc4->bo_cache.time_timer);
cancel_work_sync(&vc4->bo_cache.time_work);
vc4_bo_cache_purge(dev);
--
2.25.1
^ permalink raw reply related [flat|nested] 2+ messages in thread
* Re: [PATCH] drm/vc4: Shut down BO cache timer before teardown
2026-07-20 8:44 [PATCH] drm/vc4: Shut down BO cache timer before teardown Linmao Li
@ 2026-07-20 8:55 ` sashiko-bot
0 siblings, 0 replies; 2+ messages in thread
From: sashiko-bot @ 2026-07-20 8:55 UTC (permalink / raw)
To: Linmao Li; +Cc: dri-devel
Thank you for your contribution! Sashiko AI review found 2 potential issue(s) to consider:
Pre-existing issues:
- [Critical] A validated shader BO can be mapped as read-only and later upgraded to writable via mprotect(), bypassing the security sandbox.
- [High] Several timers and work items are initialized but never shut down or cancelled during device teardown, leading to use-after-free vulnerabilities on device unbind.
--
--- Patch [1]: [PATCH] drm/vc4: Shut down BO cache timer before teardown ---
commit bece90f7afc134c57af68dcefaaf2ffb856fd71f
Author: Linmao Li <lilinmao@kylinos.cn>
drm/vc4: Shut down BO cache timer before teardown
The BO cache timer callback schedules time_work, and time_work can rearm
the timer through vc4_bo_cache_free_old(). This commit uses
timer_shutdown_sync() to prevent the timer from being rearmed during
teardown.
> diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
> index 2161761b1f221..90a51bc316208 100644
> --- a/drivers/gpu/drm/vc4/vc4_bo.c
> +++ b/drivers/gpu/drm/vc4/vc4_bo.c
[ ... ]
> @@ -731,6 +731,6 @@ static int vc4_gem_object_mmap(struct drm_gem_object *obj, struct vm_area_struct
> {
> struct vc4_bo *bo = to_vc4_bo(obj);
>
> if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
> DRM_DEBUG("mmapping of shader BOs for writing not allowed.\n");
> return -EINVAL;
> }
[Severity: Critical]
This is a pre-existing issue, but does this check allow a sandbox bypass
via mprotect()?
Because vma->vm_flags doesn't clear VM_MAYWRITE here, userspace could
mmap the validated shader BO as read-only (which passes this check), and
then later use mprotect() to upgrade the mapping to PROT_WRITE. Could this
allow unprivileged userspace to overwrite validated GPU instructions?
[ ... ]
> @@ -1044,7 +1044,7 @@ static void vc4_bo_cache_destroy(struct drm_device *dev, void *unused)
> struct vc4_dev *vc4 = to_vc4_dev(dev);
> int i;
>
> - timer_delete(&vc4->bo_cache.time_timer);
> + timer_shutdown_sync(&vc4->bo_cache.time_timer);
> cancel_work_sync(&vc4->bo_cache.time_work);
>
> vc4_bo_cache_purge(dev);
[ ... ]
> diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
> --- a/drivers/gpu/drm/vc4/vc4_gem.c
> +++ b/drivers/gpu/drm/vc4/vc4_gem.c
> @@ -1193,4 +1193,4 @@ static void vc4_gem_destroy(struct drm_device *dev, void *unused)
> {
> struct vc4_dev *vc4 = to_vc4_dev(dev);
>
> /* Waiting for exec to finish would need to be done before
[Severity: High]
This isn't a bug introduced by this patch, but does vc4_gem_destroy() leak
active timers and work items?
The hangcheck.timer, hangcheck.reset_work, and job_done_work are
initialized in vc4_gem_init() but don't appear to be cancelled or shut
down here during teardown. Could these pending callbacks execute after
the vc4_dev structure is freed if the device is unbound?
--
Sashiko AI review · https://sashiko.dev/#/patchset/20260720084426.1632508-1-lilinmao@kylinos.cn?part=1
^ permalink raw reply [flat|nested] 2+ messages in thread
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2026-07-20 8:44 [PATCH] drm/vc4: Shut down BO cache timer before teardown Linmao Li
2026-07-20 8:55 ` sashiko-bot
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