* [PATCH] drm/radeon: restore hardware polling in fence_is_signaled to fix performance regression
@ 2026-07-29 10:26 2564278112
2026-07-29 10:47 ` sashiko-bot
0 siblings, 1 reply; 2+ messages in thread
From: 2564278112 @ 2026-07-29 10:26 UTC (permalink / raw)
To: alexander.deucher
Cc: christian.koenig, airlied, simona, amd-gfx, dri-devel,
linux-kernel, 2564278112, Wang Jiang
From: Wang Jiang <jiangwang@kylinos.cn>
Commit 9eb00b5f5697b ("drm/radeon: delete radeon_fence_process in
is_signaled, no deadlock") removed the hardware polling from
radeon_fence_is_signaled() to fix a self-deadlock caused by
wake_up_all(&rdev->fence_queue) being called with the fence queue
lock held.
However, removing the polling entirely causes significant performance
regression (e.g. glxgears FPS drop) because the fence signaled check
becomes purely passive — it only reads the cached last_seq without
probing the GPU, so completed GPU work is not detected in time,
causing unnecessary CPU stalls in sync-heavy workloads.
Fix this by calling radeon_fence_activity() directly instead of
radeon_fence_process(). radeon_fence_activity() reads the hardware
fence counter and updates last_seq via atomic ops without calling
wake_up_all(), thus avoiding the deadlock while restoring timely
fence detection.
Fixes: 9eb00b5f5697b ("drm/radeon: delete radeon_fence_process in is_signaled, no deadlock")
Signed-off-by: Wang Jiang <jiangwang@kylinos.cn>
---
drivers/gpu/drm/radeon/radeon_fence.c | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/drivers/gpu/drm/radeon/radeon_fence.c b/drivers/gpu/drm/radeon/radeon_fence.c
index 02a40e4750c7..299865569252 100644
--- a/drivers/gpu/drm/radeon/radeon_fence.c
+++ b/drivers/gpu/drm/radeon/radeon_fence.c
@@ -360,6 +360,13 @@ static bool radeon_fence_is_signaled(struct dma_fence *f)
if (atomic64_read(&rdev->fence_drv[ring].last_seq) >= seq)
return true;
+ if (down_read_trylock(&rdev->exclusive_lock)) {
+ radeon_fence_activity(rdev, ring);
+ up_read(&rdev->exclusive_lock);
+
+ if (atomic64_read(&rdev->fence_drv[ring].last_seq) >= seq)
+ return true;
+ }
return false;
}
--
2.25.1
^ permalink raw reply related [flat|nested] 2+ messages in thread* Re: [PATCH] drm/radeon: restore hardware polling in fence_is_signaled to fix performance regression
2026-07-29 10:26 [PATCH] drm/radeon: restore hardware polling in fence_is_signaled to fix performance regression 2564278112
@ 2026-07-29 10:47 ` sashiko-bot
0 siblings, 0 replies; 2+ messages in thread
From: sashiko-bot @ 2026-07-29 10:47 UTC (permalink / raw)
To: 2564278112; +Cc: dri-devel
Thank you for your contribution! Sashiko AI review found 2 potential issue(s) to consider:
- [High] Calling `radeon_fence_activity()` in `.signaled` callback consumes hardware state without waking up wait queues, leading to permanent hangs.
- [Medium] Acquiring an `rw_semaphore` in the `dma_fence_ops.signaled` callback violates wait-context rules and can crash PREEMPT_RT kernels.
--
--- Patch [1]: [PATCH] drm/radeon: restore hardware polling in fence_is_signaled to fix performance regression ---
commit 23682e8220434ea07b863fe650003e08c35ce798
Author: Wang Jiang <jiangwang@kylinos.cn>
drm/radeon: restore hardware polling in fence_is_signaled to fix performance regression
This commit restores hardware polling by calling radeon_fence_activity()
wrapped in down_read_trylock() inside radeon_fence_is_signaled(). This is
intended to fix performance regressions without re-introducing deadlocks.
> diff --git a/drivers/gpu/drm/radeon/radeon_fence.c b/drivers/gpu/drm/radeon/radeon_fence.c
> index 02a40e4750c7d..299865569252d 100644
> --- a/drivers/gpu/drm/radeon/radeon_fence.c
> +++ b/drivers/gpu/drm/radeon/radeon_fence.c
> @@ -360,6 +360,13 @@ static bool radeon_fence_is_signaled(struct dma_fence *f)
> if (atomic64_read(&rdev->fence_drv[ring].last_seq) >= seq)
> return true;
>
> + if (down_read_trylock(&rdev->exclusive_lock)) {
> + radeon_fence_activity(rdev, ring);
[Severity: High]
Does this consume the hardware state and drop the wake signal?
When a thread calls dma_fence_is_signaled() via polling, it invokes
radeon_fence_is_signaled(), which then calls radeon_fence_activity().
The hardware sequence is read, last_seq is advanced, and it returns true.
However, radeon_fence_is_signaled() intentionally drops this return value and
skips wake_up_all(). Later, when the actual hardware interrupt fires,
radeon_fence_process() calls radeon_fence_activity() again.
Because last_seq was already advanced, it sees no new activity
(seq <= last_seq), returns false, and skips wake_up_all().
Could this steal the wake event and cause tasks waiting on fences to hang
indefinitely?
> + up_read(&rdev->exclusive_lock);
[Severity: Medium]
Is it safe to manipulate an rw_semaphore in the dma_fence_ops.signaled
callback?
The dma_fence_ops.signaled callback can be called from atomic context or
directly from a foreign device's hardirq handler due to cross-device
dependencies.
While down_read_trylock() avoids sleeping on acquire, up_read() still
manipulates the underlying lock state. On PREEMPT_RT, this is an rt_mutex,
and manipulating it from hardirq context violates RT constraints, potentially
leading to a crash.
> +
> + if (atomic64_read(&rdev->fence_drv[ring].last_seq) >= seq)
> + return true;
> + }
> return false;
> }
--
Sashiko AI review · https://sashiko.dev/#/patchset/tencent_BB2A7CAE632BA0AC08D9296E78A15786200A@qq.com?part=1
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