From: Timothy Miller <miller@techsource.com>
To: Nick Piggin <piggin@cyberone.com.au>
Cc: Con Kolivas <kernel@kolivas.org>,
linux kernel mailing list <linux-kernel@vger.kernel.org>,
Andrew Morton <akpm@osdl.org>, Ingo Molnar <mingo@elte.hu>,
Felipe Alfaro Solana <felipe_alfaro@linuxmail.org>
Subject: Re: [PATCH] O13int for interactivity
Date: Wed, 06 Aug 2003 17:33:19 -0400 [thread overview]
Message-ID: <3F31741F.30200@techsource.com> (raw)
In-Reply-To: 3F2F87DA.7040103@cyberone.com.au
Nick Piggin wrote:
> If cc1 is doing a lot of waiting on IO, I fail to see how it should be
> called a CPU hog. OK I'll stop being difficult! I understand the problem
> is that its behaviour suddenly changes from IO bound to CPU hog, right?
> Then it seems like the scheduler's problem is that it doesn't adapt
> quickly enough to this change.
>
> What you are doing is restricting some range so it can adapt more quickly
> right? So you still have the problem in the cases where you are not
> restricting this range.
For this, I reiterate my suggestion to intentionally over-shoot the
mark. If you do it right, a process will run an inappropriate length of
time only every other time slice until the oscillation dies down.
Let me give you an example. Let's say you have a process which is being
interactive, and then suddenly becomes a CPU hog.
In the case as it is (assumptions here), what happens is that the
priority is reduced by some amount until it reaches a level appropriate
for the new behavior.
I get the impression that lower numbers mean higher priority, so here goes:
- The process starts out with a priority of 10 (this may mean something
that I don't know about... just follow along).
- It becomes a CPU hog sufficient to make it NEED to be at a priority of 30.
- Over some number of time slices, the priority is changed something
like this: 10, 20, 25, 27, 28, 29, 30.
Here's my alternative suggestion -- if 10 is pure interactive and 30 is
CPU hog, and you see some change in behavior, before, you would go half
way. Now, instead, go one-and-a-half way.
- Over some number of time slices, the priority is changed like this:
10, 40, 25, 32, 27, 31, 28, 30
Let's say that you only get one time slice which is CPU hog, but others
are not, for the first case, you'd get something like this:
10, 20, 15, 12, 11, 10
For the second case, you'd get this:
10, 40, -5, 17, 7, 11, 10
Something like that. So instead of getting tricked and having to
return, it over shoots but makes up for it the next time the process is run.
This is a very incomplete thought and may be pure garbage, so please
forgive me if I'm being an idiot. :)
next prev parent reply other threads:[~2003-08-06 21:20 UTC|newest]
Thread overview: 83+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-08-04 16:07 [PATCH] O13int for interactivity Con Kolivas
2003-08-04 18:24 ` Felipe Alfaro Solana
2003-08-04 19:15 ` Antonio Vargas
2003-08-04 21:32 ` Con Kolivas
2003-08-04 20:11 ` Mike Galbraith
2003-08-04 22:11 ` Con Kolivas
2003-08-05 7:10 ` Mike Galbraith
2003-08-05 2:11 ` Nick Piggin
2003-08-05 2:20 ` Con Kolivas
2003-08-05 2:21 ` Nick Piggin
2003-08-05 3:06 ` Con Kolivas
2003-08-05 3:17 ` Nick Piggin
2003-08-06 18:48 ` Interactivity improvements Timothy Miller
2003-08-06 19:01 ` Mike Fedyk
2003-08-06 20:09 ` Helge Hafting
2003-08-06 21:15 ` Con Kolivas
2003-08-05 3:18 ` [PATCH] O13int for interactivity Con Kolivas
2003-08-05 3:31 ` Nick Piggin
2003-08-05 5:04 ` Con Kolivas
2003-08-05 5:12 ` Nick Piggin
2003-08-05 5:16 ` Con Kolivas
2003-08-05 5:28 ` Nick Piggin
2003-08-05 10:22 ` Con Kolivas
2003-08-05 10:32 ` Nick Piggin
2003-08-05 10:45 ` Con Kolivas
2003-08-05 10:48 ` Nick Piggin
2003-08-05 10:56 ` Con Kolivas
2003-08-05 11:03 ` Nick Piggin
2003-08-05 11:12 ` Con Kolivas
2003-08-05 11:23 ` Nick Piggin
2003-08-05 11:34 ` Con Kolivas
2003-08-05 10:54 ` Arjan van de Ven
2003-08-05 11:10 ` Con Kolivas
2003-08-06 21:33 ` Timothy Miller [this message]
2003-08-06 21:33 ` Con Kolivas
2003-08-07 0:27 ` Timothy Miller
2003-08-07 0:27 ` Con Kolivas
2003-08-07 0:44 ` Timothy Miller
2003-08-11 6:48 ` Rob Landley
2003-08-11 15:47 ` William Lee Irwin III
2003-08-12 2:51 ` Nick Piggin
2003-08-12 6:16 ` Mike Galbraith
2003-08-12 7:07 ` Nick Piggin
2003-08-12 7:18 ` Nick Piggin
2003-08-12 9:42 ` Mike Galbraith
2003-08-12 21:11 ` Mike Fedyk
2003-08-13 6:55 ` Mike Galbraith
2003-08-12 9:22 ` Mike Galbraith
2003-08-12 9:37 ` Nick Piggin
2003-08-12 9:48 ` Mike Galbraith
2003-08-12 10:29 ` Rob Landley
2003-08-12 11:08 ` Nick Piggin
2003-08-12 11:35 ` Rob Landley
2003-08-12 11:58 ` Nick Piggin
2003-08-13 2:08 ` jw schultz
2003-08-13 3:07 ` Gene Heskett
2003-08-13 3:24 ` Nick Piggin
2003-08-13 5:24 ` Gene Heskett
2003-08-13 5:43 ` Andrew McGregor
2003-08-13 12:33 ` Gene Heskett
2003-08-14 5:03 ` Andrew McGregor
2003-08-14 10:48 ` Gene Heskett
2003-08-12 15:36 ` Timothy Miller
2003-08-05 6:03 ` Andrew Morton
2003-08-05 7:26 ` Con Kolivas
2003-08-05 8:12 ` Oliver Neukum
2003-08-05 8:20 ` Con Kolivas
2003-08-05 8:27 ` Mike Galbraith
2003-08-05 8:43 ` Con Kolivas
2003-08-05 9:09 ` Mike Galbraith
2003-08-05 9:19 ` Con Kolivas
2003-08-05 10:04 ` Nick Piggin
2003-08-11 6:57 ` Rob Landley
2003-08-11 15:58 ` William Lee Irwin III
2003-08-05 7:53 ` Mike Galbraith
[not found] <gQ4n.5oS.7@gated-at.bofh.it>
[not found] ` <jUl6.5eh.1@gated-at.bofh.it>
[not found] ` <jUuT.5kZ.15@gated-at.bofh.it>
[not found] ` <jWn1.6K1.11@gated-at.bofh.it>
2003-08-13 13:48 ` Pascal Schmidt
2003-08-13 14:50 ` Gene Heskett
-- strict thread matches above, loose matches on Subject: below --
2003-08-06 10:35 Voluspa
2003-08-04 19:12 Voluspa
2003-07-27 15:12 [PATCH] O10int " Con Kolivas
2003-07-28 18:08 ` Valdis.Kletnieks
2003-07-28 18:40 ` Andrew Morton
2003-08-04 18:51 ` [PATCH] O13int " Felipe Alfaro Solana
2003-08-04 18:58 ` Felipe Alfaro Solana
2003-08-04 21:46 ` Con Kolivas
2003-08-04 22:16 ` Felipe Alfaro Solana
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