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From: Timothy Miller <miller@techsource.com>
To: Nick Piggin <piggin@cyberone.com.au>
Cc: Con Kolivas <kernel@kolivas.org>,
	linux kernel mailing list <linux-kernel@vger.kernel.org>,
	Andrew Morton <akpm@osdl.org>, Ingo Molnar <mingo@elte.hu>,
	Felipe Alfaro Solana <felipe_alfaro@linuxmail.org>
Subject: Re: [PATCH] O13int for interactivity
Date: Wed, 06 Aug 2003 17:33:19 -0400	[thread overview]
Message-ID: <3F31741F.30200@techsource.com> (raw)
In-Reply-To: 3F2F87DA.7040103@cyberone.com.au



Nick Piggin wrote:

> If cc1 is doing a lot of waiting on IO, I fail to see how it should be
> called a CPU hog. OK I'll stop being difficult! I understand the problem
> is that its behaviour suddenly changes from IO bound to CPU hog, right?
> Then it seems like the scheduler's problem is that it doesn't adapt
> quickly enough to this change.
> 
> What you are doing is restricting some range so it can adapt more quickly
> right? So you still have the problem in the cases where you are not
> restricting this range.


For this, I reiterate my suggestion to intentionally over-shoot the 
mark.  If you do it right, a process will run an inappropriate length of 
time only every other time slice until the oscillation dies down.


Let me give you an example.  Let's say you have a process which is being 
interactive, and then suddenly becomes a CPU hog.

In the case as it is (assumptions here), what happens is that the 
priority is reduced by some amount until it reaches a level appropriate 
for the new behavior.

I get the impression that lower numbers mean higher priority, so here goes:

- The process starts out with a priority of 10 (this may mean something 
that I don't know about... just follow along).
- It becomes a CPU hog sufficient to make it NEED to be at a priority of 30.
- Over some number of time slices, the priority is changed something 
like this:  10, 20, 25, 27, 28, 29, 30.


Here's my alternative suggestion -- if 10 is pure interactive and 30 is 
CPU hog, and you see some change in behavior, before, you would go half 
way.  Now, instead, go one-and-a-half way.
- Over some number of time slices, the priority is changed like this: 
10, 40, 25, 32, 27, 31, 28, 30



Let's say that you only get one time slice which is CPU hog, but others 
are not, for the first case, you'd get something like this:
10, 20, 15, 12, 11, 10

For the second case, you'd get this:
10, 40, -5, 17, 7, 11, 10


Something like that.  So instead of getting tricked and having to 
return, it over shoots but makes up for it the next time the process is run.


This is a very incomplete thought and may be pure garbage, so please 
forgive me if I'm being an idiot.  :)


  parent reply	other threads:[~2003-08-06 21:20 UTC|newest]

Thread overview: 83+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-08-04 16:07 [PATCH] O13int for interactivity Con Kolivas
2003-08-04 18:24 ` Felipe Alfaro Solana
2003-08-04 19:15 ` Antonio Vargas
2003-08-04 21:32   ` Con Kolivas
2003-08-04 20:11 ` Mike Galbraith
2003-08-04 22:11   ` Con Kolivas
2003-08-05  7:10     ` Mike Galbraith
2003-08-05  2:11 ` Nick Piggin
2003-08-05  2:20   ` Con Kolivas
2003-08-05  2:21     ` Nick Piggin
2003-08-05  3:06       ` Con Kolivas
2003-08-05  3:17         ` Nick Piggin
2003-08-06 18:48           ` Interactivity improvements Timothy Miller
2003-08-06 19:01             ` Mike Fedyk
2003-08-06 20:09             ` Helge Hafting
2003-08-06 21:15             ` Con Kolivas
2003-08-05  3:18       ` [PATCH] O13int for interactivity Con Kolivas
2003-08-05  3:31         ` Nick Piggin
2003-08-05  5:04           ` Con Kolivas
2003-08-05  5:12             ` Nick Piggin
2003-08-05  5:16               ` Con Kolivas
2003-08-05  5:28                 ` Nick Piggin
2003-08-05 10:22                   ` Con Kolivas
2003-08-05 10:32                     ` Nick Piggin
2003-08-05 10:45                       ` Con Kolivas
2003-08-05 10:48                         ` Nick Piggin
2003-08-05 10:56                           ` Con Kolivas
2003-08-05 11:03                             ` Nick Piggin
2003-08-05 11:12                               ` Con Kolivas
2003-08-05 11:23                                 ` Nick Piggin
2003-08-05 11:34                                   ` Con Kolivas
2003-08-05 10:54                         ` Arjan van de Ven
2003-08-05 11:10                           ` Con Kolivas
2003-08-06 21:33                       ` Timothy Miller [this message]
2003-08-06 21:33                         ` Con Kolivas
2003-08-07  0:27                           ` Timothy Miller
2003-08-07  0:27                             ` Con Kolivas
2003-08-07  0:44                               ` Timothy Miller
2003-08-11  6:48                       ` Rob Landley
2003-08-11 15:47                         ` William Lee Irwin III
2003-08-12  2:51                         ` Nick Piggin
2003-08-12  6:16                           ` Mike Galbraith
2003-08-12  7:07                             ` Nick Piggin
2003-08-12  7:18                               ` Nick Piggin
2003-08-12  9:42                                 ` Mike Galbraith
2003-08-12 21:11                                   ` Mike Fedyk
2003-08-13  6:55                                     ` Mike Galbraith
2003-08-12  9:22                               ` Mike Galbraith
2003-08-12  9:37                                 ` Nick Piggin
2003-08-12  9:48                                   ` Mike Galbraith
2003-08-12 10:29                           ` Rob Landley
2003-08-12 11:08                             ` Nick Piggin
2003-08-12 11:35                               ` Rob Landley
2003-08-12 11:58                                 ` Nick Piggin
2003-08-13  2:08                                   ` jw schultz
2003-08-13  3:07                                     ` Gene Heskett
2003-08-13  3:24                                       ` Nick Piggin
2003-08-13  5:24                                         ` Gene Heskett
2003-08-13  5:43                                           ` Andrew McGregor
2003-08-13 12:33                                             ` Gene Heskett
2003-08-14  5:03                                               ` Andrew McGregor
2003-08-14 10:48                                                 ` Gene Heskett
2003-08-12 15:36                           ` Timothy Miller
2003-08-05  6:03             ` Andrew Morton
2003-08-05  7:26               ` Con Kolivas
2003-08-05  8:12                 ` Oliver Neukum
2003-08-05  8:20                   ` Con Kolivas
2003-08-05  8:27                     ` Mike Galbraith
2003-08-05  8:43                       ` Con Kolivas
2003-08-05  9:09                         ` Mike Galbraith
2003-08-05  9:19                           ` Con Kolivas
2003-08-05 10:04                   ` Nick Piggin
2003-08-11  6:57                 ` Rob Landley
2003-08-11 15:58                   ` William Lee Irwin III
2003-08-05  7:53               ` Mike Galbraith
     [not found] <gQ4n.5oS.7@gated-at.bofh.it>
     [not found] ` <jUl6.5eh.1@gated-at.bofh.it>
     [not found]   ` <jUuT.5kZ.15@gated-at.bofh.it>
     [not found]     ` <jWn1.6K1.11@gated-at.bofh.it>
2003-08-13 13:48       ` Pascal Schmidt
2003-08-13 14:50         ` Gene Heskett
  -- strict thread matches above, loose matches on Subject: below --
2003-08-06 10:35 Voluspa
2003-08-04 19:12 Voluspa
2003-07-27 15:12 [PATCH] O10int " Con Kolivas
2003-07-28 18:08 ` Valdis.Kletnieks
2003-07-28 18:40   ` Andrew Morton
2003-08-04 18:51     ` [PATCH] O13int " Felipe Alfaro Solana
2003-08-04 18:58       ` Felipe Alfaro Solana
2003-08-04 21:46         ` Con Kolivas
2003-08-04 22:16           ` Felipe Alfaro Solana

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